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FPSC Classic Work In Progress / Anderson & The Legacy of Cthulhu (56k warning)

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Johny English
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Location: Czech Republic
Posted: 29th Apr 2007 11:07
Will be some demo? I want try your game. It looks excellent.

SIXOFT - This is not just a game, this is a SIXOFT game.
Ertlov
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Location: Austria
Posted: 29th Apr 2007 11:24
Yeah, there will be a demo, containing 2-3 chapters of the game, one of the multiplayer modes and at least one of the cutscenes.

It`s not a bug, it`s a feature
small fish
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Location: the Spectre Orbital Palace
Posted: 1st May 2007 17:23
will the demo be available in english?

The world is complicated only people are simple
Ertlov
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Posted: 5th May 2007 17:00
Yes, of course, and the full game will get a PRO Loca

It`s not a bug, it`s a feature
Ertlov
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Posted: 9th May 2007 00:03
And a small pic from a secret passage during the last level with a "crossover" flair dedicated to a game made by some friends of us...





It`s not a bug, it`s a feature
AaronG
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Location: Millstone, NJ
Posted: 9th May 2007 00:55
this game looks great.
One thing though...
It looks a little thrown together. There's alot of contrast on each screenshot.

Hmmm...nice lights.

small fish
18
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Posted: 9th May 2007 20:04
your game looks like it's coming on great by the way I have just released my game I know it's probably rubbish compared to yours but I would really like to know what other Cthulhu fans think of it

The world is complicated only people are simple
Zilla
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Posted: 10th May 2007 00:11
wow! this screenshot is awesome. cool lightmaps and a really mean creature for a boss fight.
Ertlov
17
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Location: Austria
Posted: 10th May 2007 09:37
@small fish:

I D/L and played your game, here my feedback:

Graphics, textures e.t.c. are average, but the game itself is great because your way of storytelling contributes to a great "H.P. Lovecraft Feeling", that`s the way I had our game in mind, too. I also loved the mini-cutscenes with the animated Screenshots and your usage of sound effects (Thunder).

Good work at all!

It`s not a bug, it`s a feature
rolfy
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Posted: 10th May 2007 16:29
Lol,I have no idea what I am looking at in the pic above,to zilla it's a boss character,to me it looks like some kind of alien organic spaceships,please tell me I am dying to know.


Ertlov
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Posted: 10th May 2007 17:39 Edited at: 10th May 2007 17:50
LOL, it`s indeed an organic spaceship, being examinated (or perhapes repaired) by strange machines in the abandoned "World of the Others", where Anderson fights the last (?) battle for mankind.




By the way, these are only the small vessels, fat mama can be viewed here:



Although you`ll have to repair (feed) & fly one of the smaller drones in order to escape, there is only one way to experience these organic ships in real Space Action:

http://www.spaceforce-game.com/gallery3.aspx

Take a look at the game, it`s the answer to all the prayers from Elite Fans...
http://www.spaceforce-game.com/gameplay.aspx

BTW: Rolfy, I asked you somewhen if you`d like to join the team?

It`s not a bug, it`s a feature
small fish
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Posted: 11th May 2007 16:25
You liked my game thank you thank you so much that really means something I worked so hard on that game it's great to hear someone say they liked it. Any way I don't want to hog your tread let's talk about your game how much is done and if it will be available in the shops will it be sold in England? Or will I have to bye it on the internet

The world is complicated only people are simple
small fish
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Posted: 17th May 2007 16:56
errr Ertlov you still with us it's been an age since you last posted

The world is complicated only people are simple
Ertlov
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Posted: 17th May 2007 21:50 Edited at: 17th May 2007 21:53
I´m still here, we are working on the Gold Master version at the moment and it`s quite stressy

The voice overs from the studio have arrived, Disturbing 13 is hopefully working on a little animation issue and we`re doing the last LD polishing and balancing.

However, we are now not only Level-complete, but also feature complete. And we managed to get one of these organic spaceships working as flyable vehicle for the player, what was also quite some work.

It`s not a bug, it`s a feature
Cheese Cake
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Location: At the bakery
Posted: 17th May 2007 22:05
Loving the flying organic ship.
This game is coming out nicely.
Great use of lighting and combining textures.


Would love to see more screenshots.
Cherd
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Location: Where I can see you.
Posted: 17th May 2007 23:41
you level design is simply beautiful, the textures and the lighting are amongst the best

Ertlov
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Location: Austria
Posted: 18th May 2007 00:58
OK, two small screens here:

Starting Hangar Level 14, in the "World of the Others"



And here the Vessel you?ll have to use in order to reach some platforms:



It`s not a bug, it`s a feature
Cheese Cake
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Posted: 18th May 2007 01:07
Its getting better and better.
Love the segments nice textures!
RickV
TGC Development Director
24
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Location: United Kingdom
Posted: 18th May 2007 01:38
Wow, what a great find in the forums! Can you post a selection of the best screen shots into the TGC Gallery please?

http://www.thegamecreators.com/?m=gallery_upload

Well done, your game is amazing!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
s4real
VIP Member
18
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Posted: 18th May 2007 04:23
Yeah def a good looking game I see a lot of work gone into and wish u the best.

S4
Ertlov
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Location: Austria
Posted: 18th May 2007 11:08
@Rick: Uploaded 3 of our screens to the gallery. More to come when Gold Master is finished and delivered to the factory

It`s not a bug, it`s a feature
Johny English
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Location: Czech Republic
Posted: 18th May 2007 15:36
Will be selling only in the Germany? Sorry for my english.

Ptam se jestli se to bude prodavat jen v Nemecku = JoWood je nemeckej.

SIXOFT - This is not just a game, this is a SIXOFT game.
Ertlov
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Posted: 18th May 2007 15:44 Edited at: 18th May 2007 15:44
ne, JoWooD je tady v Rakousku! Ale ja budu zavolat CD Projekt jestli to budou prodat doma

I guess the game will be sold all over the world, I haven`t all informations right here, but I`ve been told that Atari will distribute it in France, Pinnacle in UK and so on...

Dreamcatcher will take care about US and Canada, and it will be avalaible in the leading games-on-demand online stores, too.

"It`s not available in my country" won`t be a valid excuse for pirating this one ^^

It`s not a bug, it`s a feature
Johny English
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Location: Czech Republic
Posted: 18th May 2007 17:47
Do you speak/write to public that is create in FPSC. To bych nerikal.
Last post in czech:
Srry, teda v Rakousku. Nechci se do toho michat, ale protoze je to uz citit screenama (v FPSC je to dost dobry) budget, koupil bych si to asi max. za tri stovky.

SIXOFT - This is not just a game, this is a SIXOFT game.
Deathead
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Posted: 18th May 2007 18:29
Mate did you make the cutscenes

JOIN NOW!Or be square!
Ertlov
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Location: Austria
Posted: 18th May 2007 20:04
@Johny English - Je to budget produkce, 300 korun, to asi bude opravdu ta cena. Okolem 10 do 15 €...

@Deathead: Yes of course, but not alone - we had a team consisting of enthusiastic filmmakers, including Gerhard Daurer, the director of "Game of Life". But I played one of the roles myself, and so did the product manager, and the Art Director...

It`s not a bug, it`s a feature
tyrano man
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Location: Battle City - Kalspher :)
Posted: 18th May 2007 21:26
Quote: "And we managed to get one of these organic spaceships working as flyable vehicle for the player, what was also quite some work."

Please tell me you did that through a script and not by editing the source! I've been trying to do that for ages, and i'll I could get was left, right, up and down. I couldn't get forwards and backwards to work.

Wow this has got be excited

Ertlov
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Posted: 18th May 2007 21:43 Edited at: 18th May 2007 21:44
Yes, it`s a stunning primitive script.

Basically not more than:

and so on for each direction.

And we had exactely the same problem you described, until we turned physics off for the entity

But we discovered a few points to take care off: It works best when the "cockpit" of the entity is so built that the player can enter it crouched and stand inside normal, but cannot leave it without crouching again. So he / she can`t be pushed out of the vessel by its movement. And of course its better if you link the rotation key to the player so, that he rotates exactely the same way as the vessel does.

And it didn`t work with any model, some dived down through the floor, some didn`t take one particular direction.

It`s not a bug, it`s a feature
Deathead
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Posted: 20th May 2007 16:31
................... ............. /' /)
................./´ /)........./¯ //
..............,/¯// ......... /...//
............./...//. ......./¯ //
.........../´¯/'´ ¯/´¯ /.../ /
........./'.../... ./... /.../ //
........('(...´(... ....... ,../'. .')
.........\.......... ..... ..\/..../
..........''...\.... ..... . _.•´
............\....... ..... ..(
..............\..... ..... ...\
Another Nice!

JOIN NOW!Or be square!
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 20th May 2007 18:07
Wow, I don't know why I haven't been keeping up with this one. It's amazing and wonderful to know that it's made with FPSC. With your permission, I would love to link to your game site and post some of these pictures in our fpsFREE.com gallery.

Thanks for showing us what's possible.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Ertlov
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Posted: 20th May 2007 18:20
Feel free to use all of the pics and the info I`ve posted here!

It`s not a bug, it`s a feature
=ChrisB=
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Posted: 20th May 2007 20:00
WOW THAT is awesome! GREAT work man!
Ertlov
17
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Location: Austria
Posted: 20th May 2007 21:40
Today I talked with a mate from the business about Anderson, and he asked me if it`s gonna be an adventure like "Myth", because you see no fights or enemies on my screens. Having thought about that, I came to the conclusion that we have indeed few screens with gihting scenes, because our testers are pressing the screenshot hotkey when they are exploring the landscape isntead of thinking about it in the heat of the battle.

Allright:

Anderson is an adventure, but it contains shooter parts in EACH chapter.

There are fights, and you CAN be killed. In fact, you WILL be killed:



It`s not a bug, it`s a feature
Inspire
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Location: Rochester, NY
Posted: 20th May 2007 23:19
Wow, man. This looks pretty crazy. I really hope the gameplay is as good as it looks. Nice level design, and I can tell that you're putting in a lot of work, with the cutscenes and all. Can't wait to play it.

fallen one
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Location: My imagination!
Posted: 20th May 2007 23:20
Anderson & The Legacy of Cthulhu

Some of these shots have nice lighting in them, lots of nice stark shadows, just wondering, is this using the dark lights that come with fpsc, or have you exported the game out and added your own lightmaps in another program.
Ertlov
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Posted: 20th May 2007 23:38
It`s "Soft Lightmapping" from version 1.04

But we put a lot of work and thoughts in placing the light sources, three team members of us (including me) are working on that, and we calculate the effects and ranges of the lights together with the likely cast of shadows in some of the rooms with architecture software prior to adjusting the settings in FPSC Editor.

It`s not a bug, it`s a feature
small fish
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Posted: 22nd May 2007 15:15
so how long until you release the demo

The world is complicated only people are simple
rolfy
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Posted: 22nd May 2007 19:35
Quote: "BTW: Rolfy, I asked you somewhen if you`d like to join the team?"

If I were going to join a team it would probably be yours dude,this is some excellent work from you guy's.
I am kind of new to this game creation thing and still learning,which I do with most of my spare time,I work freelance and teach a bit,so I am real busy sometimes and couldn't commit to a team.
I also have my own game to complete,I started so I'll finish,but I learn as I go along.When I have a better handle on all this stuff I may take it more seriously,for now it's all a game

Zilla
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Posted: 23rd May 2007 00:35 Edited at: 23rd May 2007 00:37
The more I see, the more I like this game!

"Older version"?:



Call of Cthulhu


"Future version"?:

The Secret World
Ertlov
17
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Location: Austria
Posted: 23rd May 2007 00:47
Hehe, you`re a little bit right - in terms of Quality, Atmosphere and Story, we want to match (at least) Call of Cthulhu, and "Anderson II - Rise of Ry`leh" (if we get it going) would be something like "The Secret World", but no way MMOG, instead pure Horror closer to HPL.

It`s not a bug, it`s a feature
marty
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Posted: 23rd May 2007 06:22
I would hate to see such excellent work enmeshed in some sort of copyright dispute but you should check carefully before you go to "press":

http://www.hplovecraft.com/writings/
http://en.wikipedia.org/wiki/H._P._Lovecraft#Intellectual_property

Arkham house has been VERY protective of the works and some other gaming interests have bought copyrights to phrases, especially the "Call of Cthullu".

only the strange survive, make the familiar strange
Ertlov
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Posted: 23rd May 2007 10:27
Don`t fear, man, don`t fear, we`ve written a complete new novel based upon HPL without having too close ties to the copyrighted material.

In Addition to that, we`ve established a cooperation with Pegasus, the German Licensee of "Call of Cthulhu".

It`s not a bug, it`s a feature
marty
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Posted: 23rd May 2007 13:11
well it sounds like you got your "ducks in a row" so that is the way to do it! Looking forward to more screens from the game.

only the strange survive, make the familiar strange
MikeB
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Location: My Computer, Shropshire, England
Posted: 23rd May 2007 13:36 Edited at: 23rd May 2007 13:38
Ertlov, I'll give you 20 beers () if you post that vehicle script....... actually.... 50 beers..... 100 beers.... Heck I could do 1000 beers if you like.
And you get 2000 if you supply a simple model that your script actually works with.

E.D.

Just to prove I can... here's the first 25.



Ertlov
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Posted: 24th May 2007 01:54
I´ll give it to you when the stress of Gold Mastering is over, promised!

BTW - here a small pic from the final version being built right now (out of 45 Gigabytes of total Developement Data), nothing special, a very plain shot from the "boring" levels playing on earth before our hero...

...oh wait...

...no more spoilers



It`s not a bug, it`s a feature
small fish
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Posted: 24th May 2007 16:32
It’s very nice but you still haven't answered my question how long until you release the demo

The world is complicated only people are simple
Ertlov
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Posted: 24th May 2007 16:38 Edited at: 24th May 2007 16:39
GM building at the moment + 2 days for getting the menu and installer going + 3 days stripping down to demo size +2 days demo testing - well I guess in two weeks the demo could be ready for public, but a German SI magazine will get the first one exclusively for 1 week, then we`ll give it to the public.

It`s not a bug, it`s a feature
small fish
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Posted: 24th May 2007 16:46
I will look forward to it

The world is complicated only people are simple
Inspire
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Posted: 24th May 2007 23:35
Nice! Are those custom textures or did you find them somewhere?

Ertlov
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Posted: 24th May 2007 23:51
Part self-made, part licensed from Arroway

It`s not a bug, it`s a feature

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