No, the point is:
1. A company has licensed "Anderson" for online distribution(in addition to those companies which are selling our games in stores), they got the final version last week and they`re now preparing the package. This takes some time, because they have a strange, yet interesting system that allows players to start playing before the download is completed.
2. The marketing guy of JoWooD wants the final link to the sub-site where you can buy the online version to be included in the demo.
3. The links can only be provided AFTER the packaging is completed.
-> We have to wait
However, here`s so something I`ve promised a long time ago:
Working Vehicles in FPSC:
1. Model a Vehicle which has something similar to a cockpit. Here`s what you have to take care of:
A) The "Cockpit" must be constructed so, that it can`t be entered or left in "normal" player position. It`s a good idea to construct it so, that it must be entered crouching or by climbing into it from above.
B) The Cockpit shall be constructed as close to the Center of the whole vehicle entitiy as possible.
C) Don`t forget that "Cockpit" means you should be able to see what is going on outside -> make Windows or something like that
2. Texture it and get it ready for FPSC, I suggest "MakeEntitiesfromXfiles", make sure you have the best Collison detection (Polys), box wont work
3. Put into your game and use this script: (I told you, it`s a primitive approach, and the last line is a self-destruction for the entity, very good when you got stuck)
desc = Flyer test
:state=0,scancodekeypressed=22:movefore=1
:state=0,scancodekeypressed=36:moveback=1
:state=0,scancodekeypressed=35:rotatey=15
:state=0,scancodekeypressed=37:rotatey=-15
:state=0,scancodekeypressed=211:destroy
4. Play around with the Physics settings until it fits your desires. We had the best results with very low weight and friction
5. Important: Use "build game" for testing, not the internal test mode!
6. If you have something like a hoovercraft, ad the proper "float" value to the script.
Have fun
It`s not a bug, it`s a feature