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FPSC Classic Work In Progress / Anderson & The Legacy of Cthulhu (56k warning)

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small fish
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Posted: 2nd Jul 2007 20:51
lovely trailer by the way my latest Cthulhu game is done I would love it if you gave it a play and tell me what you thought

The world is complicated only people are simple
small fish
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Posted: 6th Jul 2007 13:53
hey you haven’t posted in a while everything ok?

The world is complicated only people are simple
Shadow heart
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Posted: 6th Jul 2007 13:56
i will check out the video

blahb ba blah
Ertlov
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Posted: 6th Jul 2007 16:00 Edited at: 6th Jul 2007 16:11
So, I haven`t posted because I was unable to - each time I klicked "post message" nothing happened.

Now it works properly, very strange...

News 4 the game:

The English Demo (yes, the one with the Voice of Max Payne) and a new German Demo are compiled during this weekend and scheduled for being released by the publisher around tuesday.

Here`s the list of the territories and companies distributing the game, the list isn`t complete, it`s only what I know so far:

Scandinavia - Atari
France - Atari
Spain, Portugal - Nobilis
UK - Pinnacle
Germany, Austria, Switzerland - CDV
Poland and Russia are covered, too, but I don`t know the name of the responsible company there

In addition, it can be purchased as Download Version from metaboli at www.gamesplanet.com or www.metaboli.com

The release in Europe is around the 26th of July.

So, and now some special messages:

@smallfish: I played your latest addition to our little "Lovecraft Boom" in here, and it was great, I like your way of Storytelling very much. Some technical issues, yes, but a very good game at all.

@disturbing: Please send me a mail with your postal adress, the boxed versions (English and German) for the freelancers invovled are about to arrive.

It`s not a bug, it`s a feature
Disturbing 13
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Posted: 7th Jul 2007 13:20
Very cool Adress sent!


Ertlov
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Posted: 9th Jul 2007 12:19
Finally the boxed versions have arrived, and the first two of them were handed out to the one who made this game possible:



It`s not a bug, it`s a feature
nackidno
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Posted: 9th Jul 2007 12:34
Nice, i hope my game will reach this level!!

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
small fish
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Posted: 9th Jul 2007 13:11
nice cover art even better than mine

The world is complicated only people are simple
rolfy
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Posted: 9th Jul 2007 19:12
I will most definately be purchasing this when it's released in the U.K.
Where will I be able to get the demo?,released tomorrow I believe.
best rolfy.

KeithC
Senior Moderator
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Posted: 9th Jul 2007 19:30
Congratulations on the release.

Drapes#10
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Posted: 10th Jul 2007 02:49
man I'm getting this even though I have to order it from UK to Canada.

Have No Fear Bumper Man Is Here!!!!!!!!!!!!
Ertlov
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Posted: 10th Jul 2007 13:59
The demo is ready, however, we`ve got to wait because the Publisher wants to have the links for onlineshops, where you can buy the game, compiled into the exe. Will still take some days to get them, I guess...

It`s not a bug, it`s a feature
KeithC
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Posted: 10th Jul 2007 15:31
I might grab this myself, just to see an FPSC game in a box.

Johny English
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Posted: 10th Jul 2007 15:40
We want try demo! Please I read somewhere, that is ingame inventory. It is right?

SIXOFT - This is not just a game, this is a SIXOFT game.
Ertlov
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Posted: 10th Jul 2007 16:24 Edited at: 10th Jul 2007 16:24
Yes, you can pickup certain items and combine them.

One example:

One of the quests is to summon the Golden Idol of an Outer God, for that you`ll need the formula, an altar and a sacrifice, and if you succeed you can pickup the Idol, which is needed somewhere else...

It`s not a bug, it`s a feature
small fish
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Posted: 10th Jul 2007 16:51
oh crud I was looking forward to the demo any idea how long its going to take?

The world is complicated only people are simple
Ertlov
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Posted: 10th Jul 2007 16:53
We are only waiting for the links, and I`ve urged them 2 hours ago...

It`s not a bug, it`s a feature
small fish
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Posted: 10th Jul 2007 18:26
So tomorrow maybe?

The world is complicated only people are simple
Ertlov
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Posted: 11th Jul 2007 11:41 Edited at: 11th Jul 2007 12:22
No, the point is:

1. A company has licensed "Anderson" for online distribution(in addition to those companies which are selling our games in stores), they got the final version last week and they`re now preparing the package. This takes some time, because they have a strange, yet interesting system that allows players to start playing before the download is completed.

2. The marketing guy of JoWooD wants the final link to the sub-site where you can buy the online version to be included in the demo.

3. The links can only be provided AFTER the packaging is completed.

-> We have to wait

However, here`s so something I`ve promised a long time ago:



Working Vehicles in FPSC:

1. Model a Vehicle which has something similar to a cockpit. Here`s what you have to take care of:

A) The "Cockpit" must be constructed so, that it can`t be entered or left in "normal" player position. It`s a good idea to construct it so, that it must be entered crouching or by climbing into it from above.
B) The Cockpit shall be constructed as close to the Center of the whole vehicle entitiy as possible.
C) Don`t forget that "Cockpit" means you should be able to see what is going on outside -> make Windows or something like that

2. Texture it and get it ready for FPSC, I suggest "MakeEntitiesfromXfiles", make sure you have the best Collison detection (Polys), box wont work

3. Put into your game and use this script: (I told you, it`s a primitive approach, and the last line is a self-destruction for the entity, very good when you got stuck)


4. Play around with the Physics settings until it fits your desires. We had the best results with very low weight and friction

5. Important: Use "build game" for testing, not the internal test mode!

6. If you have something like a hoovercraft, ad the proper "float" value to the script.

Have fun

It`s not a bug, it`s a feature
small fish
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Posted: 11th Jul 2007 16:46
oooOOOOOO I see so I will just sit here and wait

The world is complicated only people are simple
tyrano man
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Posted: 11th Jul 2007 19:31 Edited at: 11th Jul 2007 19:48
Nice A lot lot simpler than I thought it would be. Also ading the up/down won't be as easy as you think, but me and Xplosys think we might of cracked it.

Also try and ascoiate the player to the object, so that the player can't jump out. Very nice and simple though, Well done

Tyrano

EDIT: also stand 500 miles away and you can still move it. Add in plrdistwithin as a condition at the front.

EDIT EDIT: I've just tried it and I can't get it to work...What version are you using?

Ertlov
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Posted: 11th Jul 2007 19:58
Quote: "EDIT EDIT: I've just tried it and I can't get it to work...What version are you using?"


Version 1.04

It`s not a bug, it`s a feature
TEST OF WILL
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Posted: 11th Jul 2007 21:02
DO I set it to the main?
Ertlov
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Posted: 11th Jul 2007 21:17 Edited at: 11th Jul 2007 21:41
Yes, of course!

Edit: I don`t know what your entity looks like, but try the following:

1. place the object above the ground
2. Set Weight to Zero
3. We had problems with moving around sometimes, but rotating should ALWAYS work

It`s not a bug, it`s a feature
tyrano man
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Posted: 11th Jul 2007 21:42
I'm using 1.06 so maybe it's changed, does anyone else have this problem?

Ertlov
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Posted: 11th Jul 2007 22:00 Edited at: 11th Jul 2007 22:01
Allright, here`s a screenshot with the settings used:



Here is the script used for this type of flyer:





And here is a small video (2MB)showing the result:

(speeded up to 200%, because I use "U" key for going forward, what always activates this nasty sync thing, killing my frame rate, during "game test")

http://www.homegrowngames.at/goodies/flyertest.mov

Good luck with reproduction...

Edit: Who was the guy promising beer ?!

It`s not a bug, it`s a feature
Johny English
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Posted: 11th Jul 2007 22:05 Edited at: 11th Jul 2007 22:12
You preparing new projects?!
This is some monster. Like Cthulhu?



SIXOFT - This is not just a game, this is a SIXOFT game.
Ertlov
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Posted: 11th Jul 2007 22:07 Edited at: 11th Jul 2007 22:09
Yes, we`re in an very early stage of pre-production and we`re evaluating two possible projects which could be next. One of them is a successor to Anderson, and this time we would face Cthulhu himself...

BUT there is a HUGE ? on the pics, because we can`t say if and how we make them...

...yet.

It`s not a bug, it`s a feature
Johny English
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Posted: 11th Jul 2007 22:16 Edited at: 12th Jul 2007 00:29
Will be the monster on the photo included with game? I'm not a Chthulhu fan, but this project is fantastic (gefällt mir so viel bad English, bad German). So will be this game distributed also in the Czech Republic?
2OF: I think the boxed version.

SIXOFT - This is not just a game, this is a SIXOFT game.
Opposing force
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Posted: 11th Jul 2007 23:38
Johny English. If you had bothered to read what has previously been mentioned, you will know that this game is being distributed online which means that anyone with an internet connection can purchase it, regardless of what country they happen to be in.

Silent Thunder
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Posted: 12th Jul 2007 01:09
It doesn't work for me either, it only makes it rotate, I can't get it to move back and forth.



Click on the picture to order your copy today!
Inspire
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Posted: 12th Jul 2007 03:06
Wait. That's it? I'm pretty sure we established that in another thread.

Lookin' forward to the demo.

Ertlov
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Posted: 12th Jul 2007 10:26
Quote: "It doesn't work for me either, it only makes it rotate, I can't get it to move back and forth.
"


That happened to us, too until we set "is Immobile" to "no".

In Combination with "Physics On = No" it should always be working.

It`s not a bug, it`s a feature
Ertlov
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Posted: 12th Jul 2007 11:09 Edited at: 12th Jul 2007 11:11
Allright, some more on this:

Immobile = No
Physics On = No
Always Active = Yes

I tried this on the WWII stock media tank (which surely wasn`t designed for driving around and reacted on this misuse with sinking into the ground slightly) and made it work, although the rotation was way to fast and FPSC confused front and rear of the tank, so I had to adjust the script:



The test showed the Importance of something like a cockpit OR a scripted linking of the players rotation to the one of the vehicle.

However, it works:

http://www.homegrowngames.at/goodies/tanktest.mov

PS: As this is the thread of our game, I suggest discussing the vehicle issue here:

http://forum.thegamecreators.com/?m=forum_view&t=110045&b=23&p=0

It`s not a bug, it`s a feature
Cthulhu
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Posted: 12th Jul 2007 18:37
@Ertlov

Wollt ihr die geplante Fortsetzung auch wieder mit dem gewöhnlichen FPS Creator machen oder wartet ihr auf FPSC DX10 oder eine andere Engine?


@for english speakers

Do you want to make the planned sequel with the FPS Creator or are you waiting for the FPSC DX 10 or another engine for it?

It's not dead what can eternal lie
Ertlov
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Posted: 12th Jul 2007 22:10
It`s not sure if the Sequel will be the next game from Homegrown, there is another project running around in our minds, but if Anderson doesn`t turn out to be a total flop, we`ll make the sequel, that`s sure.

The "old" FPSC surely won`t be a candidate for this, and the successor only if the games created are playable on XP and DirectX 9, too.
In the meantime we are waiting for the A7 Engine to evaluate...

It`s not a bug, it`s a feature
Silent Thunder
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Posted: 13th Jul 2007 00:17
Thanks Ertlov it works now!



Click on the picture to order your copy today!
AaronG
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Posted: 13th Jul 2007 00:47
what are the controls for the tank? Sorry, I'm at work, and do not have time to try

fallen one
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Posted: 13th Jul 2007 04:44
What number of sales are you expecting, also tell me about your decision to move from fpsc to A7 engine, did you find some features missing from fpsc or some that you found in A7 that you wanted to use.
Inspire
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Posted: 13th Jul 2007 05:41
Quote: "did you find some features missing from fpsc"


That's an oxymoron.

Slayer222
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Posted: 15th Jul 2007 01:51
Good job man congrats on finishing this.
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Drapes#10
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Posted: 21st Jul 2007 20:16
I was so angry when i saw this post there all nerds!!!!!
[href=null]
http://www.gamespot.com/pc/adventure/legacyofcthulhu/show_msgs.php?topic_id=m-1-35877389&pid=939745 [/href]

Have No Fear Bumper Man Is Here!!!!!!!!!!!!
Ertlov
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Posted: 21st Jul 2007 23:28 Edited at: 21st Jul 2007 23:33
I have never been angry about such a feedback, because I know what the game looks like compared to Stalker and Farcry and I know that it was a fault to release the first "Trailer" in February. However, first professional reviews have arrived, and despite of one horrible one with 2.0 out of ten and two ridiculous high ratings (8/10) we are rated between 45% and 75%, a very good score for a budget game and a satisfying result for a homegrown fan product.

In addition to that, I already know the review text and the rating for "Anderson" in the coming issue of the most important European PC Gaming magazine, and it`s quite satisfying, too.

I`m only angry that I`m still waiting for the "Go" to put out the Demo...

It`s not a bug, it`s a feature
Ertlov
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Posted: 24th Jul 2007 22:47
The link has arrived, the demo is compiled right now.

The GameStar (perhaps the most important Gaming Mag here in continental Europe) issue containing the review of "Anderson" is out now, so I`m allowed to talk:

We scored 64%. That is a little bit less than Dark Corners of Earth (69%), but a huge achievement for a amateur product, we are so happy I can`t tell, we surpassed the ratings of many games that were made with HUGE budgets and got our "baby" out in a shape that makes its parents proud.

It`s not a bug, it`s a feature
Disturbing 13
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Posted: 24th Jul 2007 22:49
Congrats! I hope those negative guys on that game forum choke on its success.


tyrano man
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Posted: 25th Jul 2007 12:45
well done Ertlov

Ertlov
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Posted: 25th Jul 2007 15:39 Edited at: 25th Jul 2007 17:05
Thanx to all of you.

@Disturbing: The game has been sent to you.

@ all: Uplaoding Demo - 3% of 700Megs completed!

Edit: 27 %

It`s not a bug, it`s a feature
PocoRev
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Posted: 25th Jul 2007 19:42
waiting patiently

Professional Atmospheric Skybox Textures
http://skymatter.thegamecreators.com
creator of zombies
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Posted: 25th Jul 2007 22:44
well done dude!!!
That just proves,that with some proper effort,FPSC CAN make kick ass games!!



xplosys
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Posted: 25th Jul 2007 22:58
Ertlov,

Congrats to you and the team for a great accomplishment. What you've done is a difficult thing for any team using the best engines. The fact that you did it with FPSC shows your professionalism and dedication to see it through. Thanks for showing what can be done and sharing it with us.

Best.

...and hurry up with the download.

I'm sorry, my answers are limited. You must ask the right question.

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