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FPSC Classic Work In Progress / Anderson & The Legacy of Cthulhu (56k warning)

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Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 25th Jul 2007 23:21
Im hurrying, I´m hurrying, but I have to release International and German Demo at once, so another 700 MB have to be uploaded`, I promise, I wont sleep until this is finished, I`m going to brew myself another cup of coffee...

It`s not a bug, it`s a feature
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 26th Jul 2007 01:17
Can't wait. I want to play badly.

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 15:15 Edited at: 26th Jul 2007 18:19
Finally...
it is here:

http://www.worthdownloading.com/download.php?gid=2726&id=11884

http://www.gamershell.com/download_20383.shtml

This demo is the unpatched version of the game.

A patch is coming nect week, patching away ALL of the issues mentioned in reviews and consumer statements - except the poor animations of stock media entities.

Readme:
_____________________________________________________________________
Anderson & The Legacy of Cthulhu

English Demo Version feat. (voice of "Max Payne") as "Robert D. Anderson"

Demo Content:
Intro (in root folder), 3 playable Chapters, 3 Audio Book Sequences, 1 Cutscene, 20% of the Bonus Pics & Posters

System minimum:
Pentium D / Athlon 64 3000+ or better (although we heavily recommend Dualcore systems),
512MB RAM, Any DirectX 9 graphics adapter,Sound, Mouse with Wheel Function

Recommended:
Core2Duo / Amd X2 or better (any), 1024 RAM, Geforce 6600 / Radeon X1600 or better
Sound, Mouse with Wheel Function


Keys:

W: move forward
S: move backward
A: strafe left
D: strafe right
Q: Lean Left
E: Lean right
C: crouch
SHIFT: run
Space bar: jump
F6: Quicksave to Slot1 F9: Quickload from Slot1
Mouse: camera / Crosshair position
Left mouse: attack
Right mouse: alternate attack
Mousewheel: select weapon / activated spell
R = Reload
Enter: use / combine
[ESC]: menu

Important Note:

DirectX with SDK Update is needed, otherwise the Game won`t start
(included in folder 3rd Party)
DivX is needed for Intro & Cutscene playback
(included in folder 3rd Party)

Important: Resolution Settings are overtaken from the Desktop settings.
To reduce game resolution, reduce Desktop resolution.
Recommended: Switch Antialiasing to 8x or 16x in the Settings of your graphics adapter

Keep in mind:
"Anderson" is a fan product made by dedicated amateurs and funded by their private savings:

http://www.homegrowngames.at/index_en.html

Support their efforts by buying the game!
_________________________________________________________________

It`s not a bug, it`s a feature
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 17:33
Downloading....

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jul 2007 17:59
I am downloading.
Cant wait to play it.
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 18:03 Edited at: 26th Jul 2007 18:29
Watch the intro first, or you won`t be able to dig into the story

Edit: AND please take a look at the Sys requirements BEFORE downloading!

It`s not a bug, it`s a feature
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jul 2007 18:42
Almost done 80%
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 18:44
20 more to go ^^

Btw, your creations are not in the demo, they start appearing at chapter 10...

It`s not a bug, it`s a feature
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jul 2007 18:48
Ah okey,
I was always wondering why you did putted my Tomb-Pack in your game.

I mean this is a quality game, but my models weren't.
Anyway it is still a nice idea that some of my models
are used in such a fine game!

And i am thinking of buying this game when i have the chance.
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 18:51
They fit perfectly into the story - but it takes quite while to bring the story to that point.

It`s not a bug, it`s a feature
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 19:00
Ah! Installer is in German!

I'll edit when I finish the demo.

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 19:02
There is no installer, the Book is already the over-menu

It`s not a bug, it`s a feature
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Jul 2007 19:06
I dont know it doesnt work for me.
I opened the book.
And than clicked on the first picture.
But nothing happened.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 19:09
Oops, I meant the self extracting thing.

Anyways, the way you organized the files is terrible. You need to put all of the media and all of the .exe to one folder, and write the level that you want to load to the setup.ini file. That way, you don't need to include all of the media three times. This reduces file size a lot in the long run.

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 19:13 Edited at: 26th Jul 2007 19:18
@Cheese Cake

Try to start the files kap1.exe / kap2.exe / kap3.exe, if the book doesn`t work - actually, we never had that problem...

Edit: Do you use Vist ?! And did you restart the PC after DirectX install?

@Inspire We had the space, as it was a DVD release anyway, and so we have the option the exchange and modify complete levels without a problem. If we want to add different textures for the same entity, this is a practicable yet space-demanding way

It`s not a bug, it`s a feature
Cheese Cake
17
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Location: At the bakery
Posted: 26th Jul 2007 19:24 Edited at: 26th Jul 2007 19:39
Ertlov i will try that.

I have Vista.
But havent installed the DirectX yet.

---EDIT---

I played the game and this is what i noticed.
The lighting was placed very good.
The sound effects where great.
Like when you where heading towards a room and just in front of the door.
You hear a radio or such that was pretty funny.
Also the enemy his voice was good.
But the lighting from the fire wasnt that good.
The fire itself was a little bit orange and the lighting
was red so.
The texture from the segments where great!
I died at the room where you hear the radio and then i just exited the game because i had to eat.
But i will play soon and tell you what i thought of it.
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 19:27
The game officially doesn`t support vista. A seperate Vista Patch with the book in .net format will be released.

However, if you have the DirectX installed, you can play the chapters by starting the exes directly. And the intro movie is in the root folder.

It`s not a bug, it`s a feature
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 19:37
I can't even get out of the first room. It's way too confusing.

Ertlov
17
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Location: Austria
Posted: 26th Jul 2007 19:43
Stop thinking shooter-like, try thinking adventurestyle

The skeleton in the left corner holds a pistol in his hands, you can take this and blow up the barell in front of the window (from a decent distance), the window eill be shattered to pieces, and you can shoot again (2-3 times) to blow up what is behind.

Then walk to the window, jump on the window sill and crouch into madness...

The game is not about shooting, as I told sometimes before, its also about searching and finding necessary things, avoiding gunfights und solving riddles.

However, you`ll have enough opportunities to kill!

It`s not a bug, it`s a feature
Inspire
17
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Location: Rochester, NY
Posted: 26th Jul 2007 19:45
I would put a sign on the barrel, showing that it can be blown up. That was way too confusing.

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 19:46 Edited at: 26th Jul 2007 19:48
The captured officer tells you to blow it up if you talk to him

There will be more situations where you`ll have to find a way out, but you`ll always have hints around telling you what to do!

It`s not a bug, it`s a feature
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 19:49
Yeah, but I missed that, and there is no way to talk to him again.

Also, I fell through the ground. This is probably FPSC's fault, though, but still, GRR!

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 19:50
This is FPSC fault, but the GRR is allright in such situations

btw: You`re the third out of 50 players so far who had this bug

It`s not a bug, it`s a feature
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 20:16 Edited at: 26th Jul 2007 20:16
I'm sorry Ertlov, but I don't like your game.

First of all, the visuals aren't that fantastic. I don't care about shaders, I don't care about high poly models, but there are some things that bug me. First of all, the lighting the fireplaces isn't good whatsoever. You should use a different color, one that's orange or something. The light in a fireplaces isn't consistent, either. Make it flicker. And since you're selling this game, I think that you should take the time and rig the MP5 hands to the Colt45, and give it a retexture. A gun without a hand looks stupid, in my opinion.

The menu graphics were top notch. But the game launcher looked pretty stupid when the command line popped up. As far as I can tell, this doesn't happen with DarkBasic, so you might want to give that a look.

The sound in the game was also very good. The voice acting was the best I've seen out of an FPSC game, and the music was good too. I love the sound the radio makes as you walk by it.

Last thing: the gameplay. This aspect of the game was terrible. The enemies were too hard to kill. It's not like I died, because there was health all over, but killing the enemies seemed stupid and boring to me. I'm all for puzzles, but these were repetitive and generic. Stack something to get to the higher platform. Rinse and repeat. They were also very difficult to me. If you want to have a jumping puzzle with dynamic objects, TURN THE FRICTION UP! The cylinders (for lack of a better word) were sliding all over the place, and made the game annoying and frustrating. I couldn't even get past the room with the electrical thing through the center because the jumping puzzle made me want to throw myself off a building.

My honest opinion: decent. Better than most people's games, but not nearly as good as I expected, compared to some of the other games around here that aren't funded and aren't being published.

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 20:26
I accept your opinion.

Most of the points (especially the balancing) will be tweaked with the coming patch.

By the way - there is no puzzle that has to be solved by stacking dynamic objects ?!

It`s not a bug, it`s a feature
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jul 2007 20:27
When you fall down into the well (tunnel?), how do you get out of there, then? The player says the the cylinders will be useful. Don't say I have to shoot them...Wait, I think I just figured it out. lol

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 20:32 Edited at: 26th Jul 2007 20:33
LOL

You didn`t try to get out through the well again, did you ?!

We had 200 test runs with 30 beta testers and noone tried that yet...

It`s not a bug, it`s a feature
Red Ocktober
20
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Joined: 6th Dec 2003
Location:
Posted: 26th Jul 2007 20:37
well... for a game that he doesn't like, sounds like he's still having fun playing it...

congrats again Ert... good game...

--Mike
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 20:42
@Inspire
You`ll never find a puzzle which has to be solved by stacking objects, and no action ever will be depending on friction of objects

But you will often have to "think around" the corner, in this case even "blast" around the corner...

It`s not a bug, it`s a feature
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 26th Jul 2007 20:44
Over 700mb!

SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 26th Jul 2007 23:03
maybe use winrar to make the filesize a bit smaller?
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 26th Jul 2007 23:14
this IS winrar, but there is the whole Intro included - and the intro is huge.

It`s not a bug, it`s a feature
Johny English
18
Years of Service
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Joined: 16th Jul 2006
Location: Czech Republic
Posted: 26th Jul 2007 23:18 Edited at: 26th Jul 2007 23:31
It's also much to me. Did you packed the game? (I don't think the winrar.)
EDIT: Sorry, some mistakes.

SIXOFT - This is not just a game, this is a SIXOFT game.
Ertlov
17
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Location: Austria
Posted: 26th Jul 2007 23:20
As a patched version is going out next week, we could try to put it down to 400 - 450 megs, or I`ll prepare a version without the intro, that could be about 300 Meg...

It`s not a bug, it`s a feature
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 27th Jul 2007 06:06
Ok.

Here are my thoughts.

I really enjoyed how you made me feel like I was the character, and not some random guy shooting over explosive weapons at never ending guards. You could tell there was story put into it, and there was effort taken. The beginning room was annoying at first, until I shot the barrell out of screwing around for a half an hour, and it blew up!
So, I got the idea to destroy the generator as well. I liked it, but you could've made it more obvious to the player on what to do.

The only thing that really bothered me was the fire lighting. Honestly, that sucked. It was just a red light set to about 70 radius. You should've placed a light orange light over it, and made it flicker, by making it dynamic, and giving it light2.fpi.

Then, I played chapter 3.
Chapter 3 was short, but very entertaining. The lighting was too sharp and pitch black in some places, but it blended in well with the artificial, horrific atmosphere the player was in. I definitely give you a 10/10 on the sounds. (Laughter, etc.) I pissed myself when I heard it.

Overall, the cutscenes were great, the acting was believable, and the voices were also very nice. Reminded me of Max Payne. (You said he did the voice, right?)

8.7/10.
87%/100%

I will buy this game, and I will enjoy it, because the gameplay aspect was very fun indeed. I do not think the enemies were too hard, maybe it's just because Inspire isn't good at gaming.
(Just kiddin'.)

Awesome work.

-AaronG

Ertlov
17
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Location: Austria
Posted: 27th Jul 2007 11:40 Edited at: 27th Jul 2007 11:46
The patch we are working on is also fixing the fire light issue. It looks really horrible and I can`t tell why I or the second LD didn`t fix that before going gold, but I can tell we were to stressed in the end to make some minor thigns we had in mind...

Quote: "
I saw Anderson & The Legacy of Cthulhu being pirated on a major piracy site, I was shocked they already had their hands on the game.


I can take down the pirated links for you if you want, or I can give them to you if you want to take them down yourself."


Pelase take it down.

And I AM aware of the pirated version:

http://forum.jowood.com/showpost.php?p=2121982&postcount=8

BTW: I think inspire is good at gaming, but I would give quite something to see his thoughts during gaming. I really choked on my coffee and spilled it over my keys when I read that he tried to climb out of the well by stacking barells...

This shouldn`t be possible at all!

Inspire, if you succeeded in that, please post a screen or video!

It`s not a bug, it`s a feature
Ertlov
17
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Location: Austria
Posted: 27th Jul 2007 12:17 Edited at: 27th Jul 2007 12:17
Edit: Ok, it works ^^

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Ertlov
17
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Location: Austria
Posted: 27th Jul 2007 13:47
I knew Skidrow in those old Commodore days, I don`t believe they would start a "Comeback" with such a release...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Black Terror
18
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 27th Jul 2007 13:47
The download doesn't work for me. I downloaded it, installed it, and then the German installer always freezes. I've tried it several times. Hopefully I will buy sometime soon.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
Ertlov
17
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Location: Austria
Posted: 27th Jul 2007 14:09
There is no installer...

After extracting, you start the "book" exe in the extracted folder.

If you have vista, you`ll have to play the intro by hand and to start each kap.exe in the data\kap folders to play.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Ertlov
17
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Location: Austria
Posted: 27th Jul 2007 16:10
Thank you very much mate

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Black Terror
18
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Location: Pulse Game Development
Posted: 27th Jul 2007 23:13
So what is the Anderson_EN_Demo.exe?

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
Inspire
17
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Location: Rochester, NY
Posted: 27th Jul 2007 23:45
It's a self-extracting .rar file or something.

Black Terror
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Location: Pulse Game Development
Posted: 28th Jul 2007 00:43
I got it to work but the game is amazingly slow. I got probably an average of 4 fps. I meet the system requirements.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
AaronG
18
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Location: Millstone, NJ
Posted: 28th Jul 2007 00:58
uh...I had a flat 30 throughout, and it was fun! (^review)

xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 28th Jul 2007 01:13
Ertlov,

I've been busy and only still in the first chapter. So far it's interesting and I'm glad I read your little hint about the barrel in the first room. I think I know better what to look for from here.

I was pleasantly surprised to see my Maintenance Stairs in the second room. I feel like a modeler now. LOL

Great work and fun to play.

Thanks.

I'm sorry, my answers are limited. You must ask the right question.

Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 28th Jul 2007 10:47 Edited at: 28th Jul 2007 10:47
Quote: "I got it to work but the game is amazingly slow. I got probably an average of 4 fps. I meet the system requirements."


Don`t rely on MHZ, rely on the CPU Type, only a fast Pentium D / Athlon 64, a Core2Duo, Centrino Duo or AMD X2 System will do the trick...

"Old-school" Celerons and P4s aren`t supported

Quote: "I was pleasantly surprised to see my Maintenance Stairs in the second room. I feel like a modeler now. LOL"


Hehe, I guess you are somewhere in the credits, too...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Ertlov
17
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Location: Austria
Posted: 28th Jul 2007 13:25 Edited at: 28th Jul 2007 13:26
Yeah, we don`t know the reason, but all Beta Testers with Athlon XPs had high framerates we couldn`t explain...

Perhaps has AMD a secret pact with the Great Old Ones, and Cthulhu himself lends those CPUs a part of R`ylehs power to calculate ^^

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
small fish
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Location: the Spectre Orbital Palace
Posted: 30th Jul 2007 14:19
I'm afraid my computer is under repairs at the moment I will download this as soon as it's up an running ow I can't wait I love to see what the finished games like

The world is complicated only people are simple
jeffhuys
18
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Posted: 31st Jul 2007 14:13
what are those kap.exe's?

Legend of The Beast WIP...
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