Quote: "This looks great, but it'll be hard for you to compete with Call Of Cthulhu: Dark Corners Of The Earth, that was such a fantastic game."
We don`t really compete, because "Dark Corners" was released quite long ago in terms of computer gaming. So everyone who played Call of Cthulhu will surely have fun with "Anderson", the athmosphere and the way of storytelling are similar.
If we would compare the two games, I´d say that Dark Corners has better models and effects and the environments of Lovecrafts "new England" are great. The game is based on the Arkham circle and strictly following the short stories and CoC rules.
We`ve a slightly better LD, a better flow of light and darkness contributing to the storyline and some environments that look really great, most of them in the "Other World".
We didn`t follow the Lovecraft stories, but took his scenario and the myth into a WWII scenario comparable to Wolfenstein, without sacrifying essential facts of the Cthulhu myth.
In terms of atmosphere, story and storytelling, we`re quite equal.
Quote: "Woah! Jeez! How many levels do you have!"
We have no levels, we have a "playable Book" (this is not only a marketing term, the game & content menu is really a book) with 15 chapters that could be compared to levels.
A chapter with lots of riddles and sub-quests can take you up to 2 hours to finish.
Quote: "Some amazon reviewers like it a lot"
I read a review where one claimed he had played the beta of our German demo version. I believe him because he knows too much about the game to be a faker, and noone out of the team wrote it, so it has to be one of our beta testers recruited out of the Pen & Paper roleplaying community. And when such guys like the game, we are more than satisfied.
Quote: "Oh, and for telling me you're going to release that vehicle script, here's 150 beers."
I just dropped some lines to our script guy, asking him for his latest version of the script, I`ll post it here as soon I have it.
Quote: "Ertlov is there anything you CAN'T do?"
There are lots of things where our team had to sacrifice planned features and even whole levels because we didn`t get going what we had in mind. We created about 40 chapters, and only 15 made it into the game, the others had to be canned during different stages of creating and testing. As an example, we wanted a bos fight in Space, where Suns are exploding nearby to Supernovas, ancient Starships are roaming through the whole environment shooting it to dust slowly. Well, that wasn`t possible at all...
It`s not a bug, it`s a feature