Downloaded and played through.
Here:
Interface:
Nice custom menu, although the alignment is all out until Vishu finishes initiallising, then it pops to the right place.
Gameplay:
The whole thing is really tense, I love the fact the weapons have a realistically long reload time. First time I ran out of bullets was in the room with 4 guys, and I was straffing around going "crap! crap! crap!" while he reloaded.
I know it's just a public beta, but there wasn't much to the gameplay itself, just pulling switches and shooting. I mean... I loved it, but in a full title you might need a bit of variation to keep us interested.
Enemy damage and weapon balancing were excellent, although my enemies did fail to respond after the shooting out floor section (this was the case on all 3 of my computers).
Models/textures.
The level looked great, the alcoves and bumpy walls gave it this wicked manga feel...if only FPSC had cell shading. I like the cultist types... very remeniscent of the generic enemies from PS2 title "The Suffering" (which I LOVED).
The weapon was top notch. Loved it. Animation and sound were great.
My only criticism would be the textures themselves. They just didn't feel grimy enough. I'd love to help out with this, and do some postproduction on the textures, if you're up for it. Also, the zombie edit I did would look great as a beefier character class...could redo the texture to a more fat mutant, than marine.
Sound
Nicely done. Agreed the V/O is a bit poor. Try vocoding a voice sample with a radio static sample. That usually works for me. That and perhaps a more visceral death/hurt sound set.
FX.
I felt there was a lack of lighting in the level, the whole thing was a bit flat. Could have done with some of those alcoves being wrapped in shadow.
I don't know what you think, but the enemy attacks kindof feel a bit static, perhaps you could add the visual damage system to it, so that they actually slash the screen when you get hit?
Overall.
It was wicked. I love the style, it carries through everything, from the walls to the characters, nothing feels out of place. THe level design is slick and hectic, and it was generally very cool.
I would definately like to see more. Some imaginative new weapons (a shotgun with a spine along the barrel?), I'd be up for doing a nasty flamthrower demon too.
Whatever, one of the best FPSC demos I've played. Loved the personal style.
Final note. Would be happy to contribute to this. If you want the dreamstealer, texture work, or just someone with an equally dark mind to bounce Ideas off, gimme a shout.
Best
Butters