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FPSC Classic Work In Progress / [LOCKED] GraveDanger-My Long term project

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Disturbing 13
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Posted: 30th Aug 2007 13:20 Edited at: 30th Aug 2007 16:31
LOL, yeah and I have like a 'whatever the wife doesn't notice missing from the bank account' budget. i'm just going to do the best I can with what I have and hope for the best. Most will be solo but I will post the 'buget so far' put into it in the first post. Some areas I just can't do myself, so that's where the money comes in. If a publisher likes what i did on my own and accually gives me a budget, The quality will most definitely increase with professional media artist and what not. But this project will continue till completion with or without a publisher.


darimc
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Posted: 30th Aug 2007 16:15
LOL, that was funny.
Quote: "LOL, yeah and I have like a 'whatever the wife doesn't notice missing from the bank account' buget."


And yeah, I get what you mean about the genre thing, BTW the sketch looks great.



phil17
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Posted: 30th Aug 2007 16:42
sweet concept there!

tyrano man
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Location: Battle City - Kalspher :)
Posted: 30th Aug 2007 17:23
Quote: "But this project will continue till completion with or without a publisher."

Good to hear

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
mastershake 354
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Posted: 30th Aug 2007 18:10
very nice! it kinds reminds me of that game Darkwatch.
Disturbing 13
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Posted: 30th Aug 2007 19:56
@darimc- Thanks! Yeah a little bit here and a little bit there helps out.

@phil17- Thanks! I hope to have an accual pic of the model up soon.

@tyrano man-Thanks! Yep if no publisher is intrested then the first chapter will be free and I'll sell individual chapters after that.I intend to do that with many games. I love the downloadable chapter idea.

@mastershake 354- Thanks! It was a major influence on me for an arcade type mission based game.


phil17
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Posted: 30th Aug 2007 20:58
I really think this is going to be an ausome game, but do you think the name really does it justice?
Grave Danger sounds very noobish and un-creative. I dont mean to be rude but I think a new name would be better. Just a thought lol

tyrano man
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Location: Battle City - Kalspher :)
Posted: 30th Aug 2007 21:08
Quote: "I dont mean to be rude but I think a new name would be better."

Here you go:
Grave Danger: Chapter 1.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
phil17
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Posted: 30th Aug 2007 21:58
wow tyrano you really revamped the name there

Cheese Cake
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Posted: 30th Aug 2007 22:24
I think gravedanger is actually a great name for this.
It sort of rhymes when you say it...

"gravedanger"....."gravedanger"

hmmmm "gravedanger"...ahhh dont you think?


Okey sorry for that.

Love the new concept Disturbing13!
You should give him lots of scars.
And with a sharp object a text is written on him (which you can not read)

Maybe sort of a curse that keeps him from going on a rampage...
or so he can not escape from his body, so he is doomed to
live in a rampage.


I dont know some ideas.
Disturbing 13
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Posted: 1st Sep 2007 11:19 Edited at: 1st Sep 2007 19:28
@phil17- No rudeness taken but the name stays. I'm trying to find the best elements of the typical action FPS games that everybody loves, and sometimes what people love is campy vieogamey goodness. So a certain level of "cheese" is nessecary to give it that game feel. Realisim isn't nessecarily my goal. Besides, they never told 'DukeNuk'em' or 'Serious Sam' to change their name. See where I'm going with this?

I accually got a good name for the first chapter from Tyrano man wich I think fits the story perfectly-
Ch1- Alive, but only just.

@Cheese Cake - Thanks for the suggestions! But the primary story has kinda been set in stone for most of the enemies.

"Pitch"- A demonicly possesed liquid from the ether, that when injected into a living subject renders its host superhuman in some aspects. Pitch is only kept in check by the use of concentrateing its energy with the use of iron, usually pierced through the skin and into the muscle where the improvement is needed most. The result of oversaturation with an abundance of pitch is the mutation of the host, usually into an enormous bloated subject with very little rational thought, only kept in check by piercing the head with iron and a series of straps and braces to keep the pitch from bursting through the flesh of the host.-Celestine Brother Claudius


phil17
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Posted: 1st Sep 2007 17:09
Lol yeah I see
lol.

tyrano man
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Posted: 1st Sep 2007 23:32
Woot! You used my name.

@Everyone else: The funny thing was that was i was just brainstorming random cheesy names for his chapters (really stupid ones) But one came out good

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Butter fingers
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Posted: 2nd Sep 2007 02:43
Hey!

I started on a gargant variant for the fat zombie, but I'm kinda out of inspiration. Anyway, here's the WIP

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Disturbing 13
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Posted: 2nd Sep 2007 03:59
@Butter fingers-Cool can't wait to see the finished product. so far it looks like he has a somewhat elephant type skin.


Stamina
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Posted: 2nd Sep 2007 06:24
D13,,your a sick man,,,god love ya...LOL
Lon
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Posted: 2nd Sep 2007 06:26
That looks awesome! I love the segments, all twisted. Can't wait to try this one out.

Lon

[url=http://webpages.charter.net/lflicking/]
Negrul1
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Posted: 3rd Sep 2007 12:46 Edited at: 3rd Sep 2007 12:52
it looks INCREDEBUBBLE! Very gothic, very different, very imaginative, very twisted, very very very INCREDEBUBBLE!
(\__/)
(O.o ) <Bunny likes!|
(> < )

(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination!
Disturbing 13
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Posted: 3rd Sep 2007 22:49 Edited at: 3rd Sep 2007 22:50
@Stamina-Thanks! I always take that as a compliment,

@Lon-Thanks man! This demo is gonna be tame compared to the finished project.

@Negrul1-Thanks! I'm glad you enjoyed...and Bunny too...

Well here is a shot of the Gargant with texture done by Oleg and myself(mostly Oleg) this is only one version; more versions that uncover the awsome facework Oleg did are to come. Enjoy!



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Butter fingers
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Posted: 4th Sep 2007 03:15
Top banana guys. But D13....don't you love me any more?!

Disturbing 13
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Posted: 4th Sep 2007 04:39 Edited at: 4th Sep 2007 04:45
@Butter fingers- LOL of course I do, I'm just waiting for your 'wip' to be 'whipped' into a final. He'll go into episode 2 in a jungle enviroment amongst the (I know it sounds funny)chupa cabre's and Aztec gods. I'll add some extras to him to make him fit the theme. The elephant like skin inspired it. For chapter 1 when im done with a special model, I have a special job for ya. It involves FIRE! Also have another bit of help I may need in a difft project alltogether. I'll fill you in very soon.


small fish
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Posted: 4th Sep 2007 17:02
d13 mate what do you see in my games compared to this there rubbish this is with out doubt the best fps creator game I have ever played the milkshape rooms fit perfectly the custom models are of a professional standard a I will be buying this when it gets out the only problems being that every now and then a monsters would just stand there but that’s an fps creator bug everyone’s games do that and could you please give me that tutorial about unwrapping in milkshape the reason I could never do the outside an ship level in TOC3 was because I couldn’t unwrap my models.
Btw any idea how long it's going to take until your games finished

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1273927
Disturbing 13
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Posted: 4th Sep 2007 21:23 Edited at: 4th Sep 2007 21:24
Greetings all, Oleg just sent me a render of a scene with the gargant and man I am stil trying to catch my breath. It is now my new wallpaper, but I figured I would offer it to you guys as well for a wall paper or just to look at. There's no way that this can be kept back. Oleg, my hat's off to you.



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Inspire
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Posted: 4th Sep 2007 21:24
That just made me want this game even more.

Mr Kohlenstoff
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Posted: 4th Sep 2007 22:54
Aaaah.. nightmares incoming.

Deathead
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Posted: 4th Sep 2007 23:12
Is that ted!

Strelok
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Posted: 4th Sep 2007 23:35 Edited at: 4th Sep 2007 23:36
Thanks D13 i'm always glad to help ya.

Here are more renders.





viva las Chernobyl
Disturbing 13
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Posted: 5th Sep 2007 00:48
@small fish- What I see in your games is a great story and fun game that dares go down a road less travelled and accually meets a destination. Yours is a game proving that custom grapics arent all that games have to offer.

@Inspire- Thanks, it makes me want to complete it faster.

@Mr Kohlenstoff- Haha. If I didn't make at least one person have a nightmare then I haven't done my job right, but this assist goes to Oleg.

@Deathead-Well its based off of Ted, a Ted 2.0 if you will,lol:

@OLEG- Simply amazing!

I wish he could look as good ingame as he does in those renders. Lets just hope that FPSCx10 has the strength to make him look like that when I transfer the project over for the vista version. As of right now x9 just isn't strong enough to handle the wonderful effects that are on this guy without severely limiting my audience...even limiting me at the moment.


s4real
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Posted: 5th Sep 2007 02:24
I don't know who's head more messed up D13 or OLEG but good work from both.

The renders you done OLEG are great.

Best s4real
phil17
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Posted: 5th Sep 2007 04:03
Looking great as always D13, great new model you have there.

m man
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Posted: 5th Sep 2007 04:05
that model is amazing oleg, how long did it take you to make that, and is it animated as well , this game is going to be sick
Disturbing 13
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Posted: 5th Sep 2007 19:37
@s4real-LOL

@phil17-Thanks! Couldn't have done it without Oleg though

@m man- The model is accually 'Ted' from Creeps and Freaks part3 but the texture is a collaboration of Oleg and I. Oleg did all the render work though.


Deathead
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Posted: 5th Sep 2007 20:36
@Disturbing: That'll be awesome to have a seen where you find a survivor and then he gets tooken away by...ted 2.0 And the next level or more you have to kill him.

Airslide
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Posted: 6th Sep 2007 05:25
Well, I'm home on my desktop now, wanted to try out your demo and see how it performs on something worthy of playing games but - my wireless connection is giving me a download rate of 20 kb a second I really need to figure out why the wiring in this house is so defective and fix it so I can actually do more stuff on the internet.


Vote today and play the games!
small fish
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Posted: 6th Sep 2007 16:50
love the monster D13 by the way will your game have cut sceans and if so what tools would you be using

Move along nothing to see here
Disturbing 13
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Posted: 6th Sep 2007 18:01
@Deathead-LOL there will be no survivors, if there were any it would be best to be merciful and shoot them as exposure to the atrocities of the cults in the world of GraveDanger will never leave your mind usable again.

@Airslide-I hope you get your problem sorted, if you do get it to download enjoy.

@small fish-Im not sure what I'll be useing just yet but I'm thinking more like ingame stills being used in a comic book fashion with voiceovers much like Max Payne


small fish
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Posted: 6th Sep 2007 19:45
that sound like a cool way to do it really easy to

Move along nothing to see here
m man
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Posted: 6th Sep 2007 22:34
its amazing though
Deathead
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Posted: 6th Sep 2007 22:42
@Disturbing: For the cut-scenes you know you want max-payne style. Make it more grungier like its a old ripped up comic book.

Disturbing 13
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Posted: 6th Sep 2007 22:49
Quote: "Make it more grungier like its a old ripped up comic book"

maybe even on on parchment going with the whole agel /demon thing


ASTECH
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Posted: 6th Sep 2007 22:54
Quote: "Top banana guys. But D13....don't you love me any more?!"

Of coarse he does... I mean... who doesn't love Butters?

And the model looks twisted. In a GOOD WAY.


game ferret
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Posted: 9th Sep 2007 22:03
good work i like the zombie model and the dual wielding

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!
Disturbing 13
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Posted: 13th Sep 2007 23:55 Edited at: 13th Sep 2007 23:56
Here is some more concept art for the next model 'Electro' (cue music here)lol JK.



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Butter fingers
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Posted: 14th Sep 2007 00:14
if you model the mesh with no fire or anything, I can do the effect...

Disturbing 13
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Posted: 14th Sep 2007 00:22 Edited at: 14th Sep 2007 00:23
You can do the constant arching? from the nails? or the fireing of electricity? I don't doubt your abilaty to do either I just need to know what I have to do on my end because that will rock severly! If its not the arching then I have to do that in the first frames of animation. Plus it will be a custom skeleton, so let me know what is needed of me. I do have a flamer enemy idea I will most definitely need your help with.


darimc
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Posted: 14th Sep 2007 01:03
It looks awesome but I'm pretty sure the name electro is a super villain and is copyright of something, correct me if I'm wrong.



Disturbing 13
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Posted: 14th Sep 2007 01:22 Edited at: 14th Sep 2007 01:27
If I were doing a comic book it would probbably matter more, but mine is jokingly based off of the music type. Plus he looks nothing like this campy looking fellow,lol. Plus this is an enemy type not a single character, so if it has to refere to them as 'Electro's'
http://my-marvel-web.tripod.com/electro.jpg


Deathead
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Posted: 14th Sep 2007 11:22 Edited at: 14th Sep 2007 11:22
You should have a really hard boss at the end called the Niren. A huge-ass creature.

Disturbing 13
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Posted: 14th Sep 2007 21:37
Oh don't worry there will be a huge boss at the end of the first chapter, but pretty much everything for this project has been written already. So thanks for the suggestions, but I got it covered.


Butter fingers
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Posted: 14th Sep 2007 21:56
Yeah it can arch, crackle off him, stay at just one point whatever you want. Drop me an email and I'll explain... I'm using the technique in my new model pack, so I don't want it to get out before then...

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