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FPSC Classic Work In Progress / [LOCKED] GraveDanger-My Long term project

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Disturbing 13
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Posted: 24th Sep 2007 00:57 Edited at: 24th Sep 2007 00:58
@Deathead- Yup, accually by this point you will have had already gotten the severed arm of a Xombie as a melee, You will eventually get dual Blades from a blade cultist, a shotgun,spiked Skull grenades, and a rocket launcher that shoots explodeing intestines, plus who knows what I may think of.

@Cheese Cake - Thanks! Right now im getting al the enemies done then I'll start on levels. But so far for Chapter1 here is what's slated.
Stage 1- Acending Tombs and Graveyards
Stage 2- Decending Crypt (demo level)
Stage 3- Sewers
Stage 4- Fortress-Cathedral
Stage 5- Boss Battle
Bonus - MP map

@Butter fingers- Yup just got it and gonna play with it now . Hehe like a kid in a candy store!


Airslide
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Posted: 24th Sep 2007 05:32
Yippe a multiplayer map. Maybe we can get some people together and slug it out Better be a shotgun


Vote today and play the games!
Disturbing 13
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Posted: 24th Sep 2007 05:58
Quote: "You will eventually get dual Blades from a blade cultist, a shotgun,spiked Skull grenades, and a rocket launcher that shoots explodeing intestines, plus who knows what I may think of."


In the post above yours.
Why in the world would i have a MP map without a shotgun, that's sacralige! LOL


s4real
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Posted: 24th Sep 2007 17:27
Guns are looking great this game is coming along nice.


Best s4
KeithC
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Posted: 24th Sep 2007 19:11
I played the demo listed in the first post; it was very nice. Everything about it looked custom. It did play rather slow for me throughout the game (256 ATI, 1GB DDR, 2.8 Pentium). I'll have to try it with lower settings.

The gun animations could be just a touch quicker though (though they may be changed now), and if you haven't changed it yet...the hand texture could use some work (I think it was already mentioned). I look forward to your updates, adn a final demo release...which will most certainly be followed by an entry into the BOTB.

-Keith

Disturbing 13
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Posted: 24th Sep 2007 22:21 Edited at: 24th Sep 2007 22:23
@s4real- Thanks! Hopefully soon I'll have more done and I'll be able to start on the accual level building.

@KeithC-Definitely do not use the Shaders or Dynamic Lighting options, as I didn't implement them. This game is meant to run at around 27-28 on lower end machines and even better on high end. I hope the settings was the case because I get 27-28 and I have just slightly lower system specs than you. (128 Nvidia, 1GB DDR, 1.99 GHz AMD Sempron) Speed is important to me so I'll definitely not use shaders of any kind on such a low end machine as mine. As for the Reload and texture, already taken care of, it was just at the very bottom of the previous page so I'll repost the pic here. I'm now useing MP9 hands and mirrored the model as well as animations for dual wield effect that's more like what I wanted. The hand texture was slightly altered but looks much better now. the gun was thickened up a bit, and now work on the guns texture is underway. The reload animation is now 50% faster, the only sacrifice I made was the gun is no longer semi auto. I don't have too many more character models left to make before I start on more weapons. The full spectrum of weapons may not be present in the first chapter as each weapon will now corrilate with some story elements, but most should be in the MP level. As for BOTB I'm definitely looking forward to it.




Deathead
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Posted: 24th Sep 2007 23:36
@Disturbing: I can't seem to get my weapon models working could you give me some advice? And that looks so awesome! I wish I was as good as you!

Disturbing 13
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Posted: 25th Sep 2007 01:24
what seems to be the problem?
Preadvice- Find a weapon that is already made that is similar to the one you want to make. import it into your modeler and build the weapon around that models basic shape and size. Then erase the previous model and assighn the correct bones.


Disturbing 13
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Posted: 25th Sep 2007 23:43 Edited at: 25th Sep 2007 23:43
Here is an update, The Blade cultist is finished. I opted not to give him the longer skirt and nipplerings. this is pretty much the base model for the different cultist types so the others should come along pretty easily now. Anyway here's the Blade cultist.



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Robert F
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Posted: 26th Sep 2007 04:14 Edited at: 26th Sep 2007 04:38
Personally i don't like games like this, but good work on the custom media, it really fits in with the theme. I congratulate you Disturbing 13 on such a nice game

Disturbing 13
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Posted: 26th Sep 2007 06:56
Thanks ! but what kind of game specificly are you referring to just out of curiosity?


Robert F
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Posted: 26th Sep 2007 13:26
like a scifish punisher game. it reminds me of the punisher.

Dr Parsnips
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Posted: 26th Sep 2007 20:27
Wow! the Blade cultist looks simply amazing!
one question about the weapon pre-advice you gave to deathhead (sorry for going off topic) where do you find the right bones to assign or do you have to create your own set of animations and bones?
anyway this looks amazing!

HMMMMMMM
Disturbing 13
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Posted: 26th Sep 2007 20:38 Edited at: 26th Sep 2007 20:39
@Robert F- OK cool I get ya.Mission based Action.

@Dr Parsnips- Thanks! Well hopefully when you import the similar weapon you can import it with bones and animation intact, That way you can just assign the similar pieces.


Dr Parsnips
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Posted: 26th Sep 2007 20:42
oo i see! awsome! thanks dude! keep up the great work! this is looking great! i wish i could help!

HMMMMMMM
Deathead
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Posted: 27th Sep 2007 19:47
Quote: "where do you find the right bones to assign or do you have to create your own set of animations and bones?
"

Make my own but I always get a crap envelope deform. And I suck at Animation.

Disturbing 13
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Posted: 27th Sep 2007 21:27
Quote: "Make my own but I always get a crap envelope deform."

Yeah not all models come in well for me either when I try to translate them for animations.


Disturbing 13
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Posted: 29th Sep 2007 00:30 Edited at: 29th Sep 2007 00:30
Greetings all, here is a pic of the Gunner cultist. He uses the same weaponry as Grave's default weapon.



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SamHH
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Posted: 29th Sep 2007 06:00
Looking good with the gunner.


Disturbing 13
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Posted: 29th Sep 2007 12:26
Thanks! hopefuly the next guy that gets made is the Flamer Cultist.


Johny English
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Posted: 29th Sep 2007 12:35
Thank you so much That was joke. I tryed your demo (I'm using Vista) and I only seen menu so I tryed CTRL + ALT + DELETE - it showed me task manager, but I couldn't kill the process. So I restart "hard", but when the Vista was launched I tryed launch task manager, but it wouldn't showed to me. Now I have to use the another task manager.

SIXOFT - This is not just a game, this is a SIXOFT game.
Disturbing 13
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Posted: 29th Sep 2007 13:33 Edited at: 29th Sep 2007 13:37
Please refer to earlier post IN THIS THREAD about vista and vishnu. There is a fix and this has been adressed before. Thank you so much...That was a joke. Go to page 2 of this thread and see Inspires post for a fix. Next time read before spouting sarcasm.
http://forum.thegamecreators.com/?m=forum_view&b=25&t=112586&p=1
Plus just pressing f12 would have ended the program.


Johny English
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Posted: 29th Sep 2007 13:48
Thank you so much!!! It's ok now.

SIXOFT - This is not just a game, this is a SIXOFT game.
Butter fingers
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Posted: 29th Sep 2007 13:50 Edited at: 29th Sep 2007 13:59
Yo dude.
Gunner is done.
It's my better half's birthday today, so I'll pack it and send it tomorrow!

**EDIT**
**actually, I did it now.**

Disturbing 13
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Posted: 29th Sep 2007 14:03 Edited at: 29th Sep 2007 14:05
@Johny English- No problem

@Butter fingers- Thanks man you rock! Your team contributions will surely bring this project to new heights.


xplosys
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Posted: 29th Sep 2007 19:30
I was sorry to see that the Gunner cultist was wearing a back brace. I know how painful those lower back problems can be. That probably explains his less than cheery disposition. Other than that he looks..... um..... seriously screwed up.

Nice work.

I'm sorry, my answers are limited. You must ask the right question.

SamHH
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Posted: 29th Sep 2007 20:55
Quote: "I was sorry to see that the Gunner cultist was wearing a back brace. I know how painful those lower back problems can be. That probably explains his less than cheery disposition. Other than that he looks..... um..... seriously screwed up.
"
lol.


Disturbing 13
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Posted: 30th Sep 2007 01:04 Edited at: 30th Sep 2007 01:06
Yeah as you can see toteing those big heavy guns around give him tennis elbow, so he needs the armbrace as well. And to help with his neck and back I gave him some orthopedic shoes. After the accident he 's never been the same.


Disturbing 13
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Posted: 1st Oct 2007 02:32 Edited at: 1st Oct 2007 02:34
greetings all, Have a chracter modeling update. This is the Flamer Cultist. Well now that this one is done, all I have left to do is the player model, One NPC, The Boss of this level, as well as the sub-boss of this level. Pretty soon The full demo will be done.
BTW the grey squre over the eyes will be alphed out.




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SamHH
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Posted: 1st Oct 2007 02:46
Flame cultist looks excellent!


Butter fingers
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Posted: 1st Oct 2007 11:47 Edited at: 1st Oct 2007 12:00
Nice.

2 questions (from my point of view),

1) is that image flipped, or on a reversed biped, because the flamer is in his left hand..

2) Is the tube going down his arm?

Disturbing... I have another suggestion... but I'll need to make a mockup. ok, I did a little tutorial

can't wait to get animating on this one dude. gonna make it siick

Disturbing 13
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Posted: 1st Oct 2007 12:43 Edited at: 1st Oct 2007 12:51
@i want to game - Thanks man! Much appreciated.

@Butter fingers - Thanks! To answer your questions-

1.It's a flipped biped, Fragmotion works wonders for special things like that. Thats how I was able to do the new Grave pistol models. It was originally a pistol from MP9, wich doesn't have dual wield, but the anims were sooooo sweet as well as the detail gloves i just had to find a way.

2.Yes. I remember the deformation probs we had when trying to rig the 'Snork' model back in 'Firefly'. Figured Id'e kill 2 birds with one stone by nailing the hose to his arm and eliminateing the deformation factor. I've put up a pic to see a closer detail of it. Oh and the nails through the hose well that's the excuse for.... I'll shut up about that and let you work your magic.(I think you know what I'm referring to,lol)

As for your suggestion with the tut. I may just do that. Especially on all the enemies you will recive weapons or ammo from, wich will make the gunners pistols look much better. as well as the blade cultist I sent. BTW how's his anim coming for blade boy? I don't want to pull you too much from Prophet's of Elijah ( if you havent seen it in the WIP section of the forum I suggest you take a look at it and show Butterfingers some love by posting while your there. Not a thread to be missed) so I'll send the flamer when you want, just let me know.




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Deathead
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Posted: 1st Oct 2007 13:01
Thats awesome! But why are you mad with sticking arrow type thingys into them.

kcelf760
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Posted: 1st Oct 2007 17:33 Edited at: 1st Oct 2007 17:34
game looks good

[img]null[/img]
Strelok
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Posted: 1st Oct 2007 18:40
Amazing looking character D13 , Flamer Cultist looks really great.
Maybe you could give him more burned skin color and burned cloth.

Also that electron character looks wonderful ! specially with Butters cool effect.

Good luck with the new demo.

Best , Oleg.
Butter fingers
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Posted: 1st Oct 2007 20:08
PEas!!

Thanks for the Kudos man. Yeah, the stretched UV thing is what I've been doing to give my POE characters, more space.. also did it for the helmet and airtank on the Irun helmet.

Anyway, POE just had it's dev brief blown out into something much more sandbox and crazy (we'll chat on email about it), but it basically means I need to do alot of planning before I can go anyfurther.

SO send that firey bad boy over, and I'll get toasty with him. LOL.

Disturbing 13
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Posted: 2nd Oct 2007 00:11
@Deathead=- Thanks, and The Iron nails is a major part of the story. They control the demonic liquid in their bodies. If left uncheck you would get a completely mutated human.

@kcelf760- Thanks!

@OLEG- Thank's , Oh and I fiured out how to get poses as modeling frames. So when you fee like doing more renders I can offer you more than just the default modeling pose. as for some burns and scorches, yes I do belive he is due for some.

@Butter fingers- Will do. I hope POE gets where it needs to be because I was quite impressed. In the meantime I'm sending him over.


SamHH
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Posted: 2nd Oct 2007 00:48
Sounds great!


Disturbing 13
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Posted: 2nd Oct 2007 01:41
@Butter fingers-Yousendit.com is acting up right now and wont load so ill have to get the flamer to you at a later time. ill try again later tonight.


s4real
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Posted: 2nd Oct 2007 08:32
Pg13 ohh sorry I mean D13(inside joke lol), the new char are looking fine cant wait for the demo to come out on this one good work.


Best s4
Disturbing 13
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Posted: 2nd Oct 2007 10:23
@s4real - LOL, thanks! (gonna have to come up with somethng for you now lol)

@Butter fingers- yousend it is back up. A box of matched and a model have been zipped up and sent you ya, so see what you can do with him.lol


Butter fingers
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Posted: 2nd Oct 2007 13:09
Thanks buddy. I'm gonna be pretty hectic this week, what with the imminent release of buttercutter, but the weekend is all about flamers.

Disturbing 13
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Posted: 2nd Oct 2007 14:46
not a prob, take your time. I'm in no where near needing him this moment. I still have 2 npc's, a boss and one more enemy miniboss to model before I even begin on level models and weapons. so Definitely take care of bussiness with the Butter Cutter. In fact The butter Cutter has inspired me to make a few more levels for Chapter 1. Probbably be 6 levels and a boss fight now. Not sure whjat the extra 2 levels will be, but the Butter Cutter's will definitely be implemented in them.

~General Update~
Consider the demo I put out what Grave could have been. After playing Rolfy's Eldora Beta, I realize I have to put some more work into my levels. See, there's great job, then there's freakin awsome, there's OMG, and then there's Rolfy. I'm praying to all the digital dieties to bring me to the Rolfy Level or at least somewhat near it. Heck I'll settle for OMG, but man my hat's off to ya Rolfy!


Strelok
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Posted: 2nd Oct 2007 15:01 Edited at: 2nd Oct 2007 15:02
Hey , the renders are not a problem .

Send it over when you come online or by email.
Disturbing 13
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Posted: 2nd Oct 2007 22:10 Edited at: 2nd Oct 2007 22:10
Will do, I just have to find some appropriate poses for each.


Erpt 12
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Posted: 3rd Oct 2007 05:23
Superb. I love it. The guns and enemies set it apart from everyother game on Fps creator. But this is like a rip off of Darkwatch.
I'm looking forward to the release(with better footsteps and hand textures of course.)
Disturbing 13
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Posted: 3rd Oct 2007 07:03 Edited at: 3rd Oct 2007 07:05
@Erpt 12- Thanks , glad you liked,LOL, and i'll take that ripoff comment as a compliment, but assure you that the 2 games are vastly different in story, setting and pretty much everything else, but if I could have gotten dual functionality out of FPSC, I would have.Mine is more like a MetalGearSolid meets SilentHill meets Nightmare Creatures. That level won't even be in the final product, I'm hoping for much better than that now. And yes all the media that even remotely makes it look like an FPSC game will be replaced making it it's own entity. Ofcourse FPSC will get its props since it couldnt have been made without it.


Deathead
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Posted: 3rd Oct 2007 20:09
@Disturbing: You know the arm of a xombie comes in your possesion. I have a awesome idea on how it comes in your inventory. If your anygood at animating and making films on milkshape or whatever you use you could show the character rip off a arm of a Xombie. And now that would be just awesome

Disturbing 13
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Posted: 3rd Oct 2007 23:26
I have something in mind, and yes it will be in a cut scene, and hopefully be impressive.


Deathead
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Posted: 4th Oct 2007 00:09
Seeing this it will be impressive.

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