OK, made some more progress. The script is now tighter, and I was surprised to find I actually have 10 available animations to play with instead of 5, so there are more individual loops for each part of the attack, making damage detection and player range detection more accurate. The animations themselves are still a bit ropy, There's at least one glitch in the shooting part (think I'm a frame out on the specifications in the FPE), and he's a little too static, but this'll all come in time!
NEW ADDITIONS
*Added separate move and idle loops. When Idle, energy focusses at the halo around his head, when moving it remains around his head, but crackles randomly off the floor too (looks like sparks jumping from the plugs to the floor).
*Added death animation, he sinks into the floor. Eventually I'll position the sparks around the point where he moves through the floor, so it looks more like he disolves into a puddle of energy.
*Damage is now shown as crackles of white electricty when you shoot him, replacing stock blood.
*Best addition! Added projectile attacks, so that when he shoots the electricity pulses down his arms and then out towards the player. Currently they just fly straight out, but I might make them slightly longer range, and converge on a central point.. that's down to you D.
Here are some screenies, but
PLEASE do watch the YouTube vid **
as screenshots just don't do it justice.
You ain't seen nuthin like this in FPSC before!!
[EDIT] the video is actually pretty good. Fraps decided to record at 40 FPS, so there's no slowdown.