Don't forget, many of the talented developers here could very well move on to other engines to support and make much more than they currently charge.
Could they! mid priced engines, two platforms, 60k to 100k, Id do a list but I cant remember what engine I'm under a NDA so Ill do ballpark on the mid, High end platform, lets say UE3, 1.25 million USD, that's not listed any place, but I know the price from direct experience.
Low range, engines, say 200 USD say for C4 engine, up to lets say Unity engine 2000 USD, you get 2 platforms for that which is great for entry level devs wanting to dev for the wii, many low range engine lack lots of features and require coding them in, so that's cost on top again, finding talent to do that work as well will require looking for, and paying for as well, you get what you pay for, and that doesn't come truer than staff for game dev.
FPSC is different in that you can make a commercial game with it, it has everything you need, it has faults, I wont go into those, don't want fan boys getting their knickers in a twist, but for an entry level engine it can do the job but that's a big IF, you have the talent and the hard work to do so. Now as for saying many people here could work on other engines, good luck to you, if the publisher is not paying for it, and getting money out of low tier pubs is like getting blood out of a stone, then FPSC is one of the few options, I will say, if you cant make a game out of this engine, forget it, you wont make a game with any and developing is not for you.
As for low prices for FPSC content, hell are they just, you will not find cheaper around period, if you don't get bulk sales its an insult to sell content so cheap, If high end asset makers cant make a lot of sales from fpsc, then forget it, don't insult yourself with the cheap prices, so I guess its up to the fpsc market, if they buy in good numbers fine, if not then commercial artists will not distribute.
As for this pack, its not at commercial artists level, its not commercial game quality, its a a bit of an insult to sell it at the same price as what artists and developers who have worked in industry jobs are selling there content at.
Like I said, its a few hole punches, anyone who thinks the same amount of effort has gone into this as official packs, go make the same quality product as what is sold at rock bottom prices as what is officially sold to fpsc users, I think there is perhaps some ignorance in exactly what degree of skill and time is required to produce work at the quality of the official art packs. This product is not in the same degree as it at all, its a days work, how long do you think official packs take to be made, and for commercial quality models by professional artists, how much do you think you would pay, for a high poly next gen character we are talking 1500 USD minimum, that's not game ready or rigged either.
If FPSC users are going to buy this in numbers then I think the pro packs are probably either too cheap or too high a quality, perhaps the professionally made stuff will have to go up in price, perhaps at least double, I'm sure they are going to look at this and get that impression, why spend all the time needed to create commercial quality products at discount prices for FPSC users when someone comes along and just produces random shapes for cutting holes in the BSP, that you could model in a day, its just unbelievable, I'm sure they are watching this very closely and thinking about some price changes, if they will pay that for a bunch of hole punches, what should they be paying for goods that take weeks or months by professionals to make.