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FPSC Classic Models and Media / ButterCutter. Segment Trashing Tool.

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Defy
FPSC BOTB Developer
VBOTB Developer '09
16
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Joined: 20th Aug 2007
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Posted: 2nd Oct 2007 18:32
Mr ButterFingers you are talented thats for sure. This is awesome.
The video was a good watch, along with the others you've posted. Your editing is highly rated.

I also just read about LyteFX, thats great news. Looks like a double purchase.

KeithC
Senior Moderator
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Location: Michigan
Posted: 2nd Oct 2007 19:11
@Fallen One:

I think you should look at this of more of a "System or Tool" than a pack of "hole punches". Other developers know what the price range is for the average FPSC Pack...guess what...they make them anyways. I've talked to Jake off and on about selling it for use with FPSC and the price the FPSC crowd was willing to pay. I told him that he was selling pretty low for the quantity and quality; he agreed, but said that he'd rather go for the "Bulk Buy" then keep the price where it should be and sell less. He's also trying to build a name and portfolio (rather he's expanding his current portfolio) for himself. He also happens to like the community here.

Quote: "I think there is perhaps some ignorance in exactly what degree of skill and time is required to produce work at the quality of the official art packs."

Then please enlighten us as to what is required to put this together in a useable format that is ready to use instantly (other than your assertion that it is merely a pack of "hole punches". Personally, I know what it takes to make the afore-mentioned official packs...it's a great deal of work that often gets taken for granted.

Quote: "for a high poly next gen character we are talking 1500 USD minimum, that's not game ready or rigged either."


You can't charge exclusive/contract prices for non-exclusive work, that has been established.

Quote: "I'm sure they are watching this very closely and thinking about some price changes, if they will pay that for a bunch of hole punches, what should they be paying for goods that take weeks or months by professionals to make."

Last time I checked, this wasn't labeled as an official TGC Pack/Tool; I was also under the assumption (crazy, I know) that people could in fact charge what they deemed neccessary for their work.

It's clear that you don't like it and you've made your opinion clear....so don't buy it. Being that you've made your opinion clear (with good points, mind you), feel free to ignore the rest of the thread.

-Keith

FredP
Retired Moderator
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Location: Indiana
Posted: 2nd Oct 2007 19:16
fallen one,
I don't know what your issue is with this.I have tested this and it is high quality work and some of the best stuff Butters has done.
If you want to do price comparisons then let's start by charging for what the model packs are really worth...Very few of us would be able to afford 9 and/or 10.
If you don't like it then don't buy it.Butters has been around long enough that he's going to pick up the sales.I'm a repeat customer myself...

Please have mercy and use the search function.
torti
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Location: In the mount doing some ground and pound
Posted: 2nd Oct 2007 19:17
Wow,along with lyte:fx that is exactly what i need!
I think i cancel my next meals at mcdonalds, walk home for a few days and order both on friday.

Great work butterfingers (as usual)

torti

Bicos aim dschreman, mai inglisch is not so well
Pain
FPSC Reloaded TGC Backer
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Location: Lake Orion, MI - USA
Posted: 2nd Oct 2007 20:04
butters as always its great Idea and looks great glad ur here on the forms... ill buy it when i get money in the bank lol im at 43 cents lol US dollars

Me = noob

and i love The TGC : )
fallen one
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Location: My imagination!
Posted: 2nd Oct 2007 20:13
Well at the end of the day, my point is this, for the money, personally Id like to see the changes I point out in the top post, If I saw that, id order it myself, but at present its not worth the cost,in my opinion, to me its worth half the listed price, for my needs commercial game quality, If the work was put in like what I outlined, then for me its worth it, but at present its not, but each to there own when deciding value. I think I make good points in how it could be improved, why not push the boat out and extend the range of customer, that and the fact of having a definitive range, aim to do things the best you can do them, I just think the pack could be enhanced. Needs more internal structures, shouldn't take long to make those, you could make a whole bunch of internal pieces that could be put into place in the holes, not sure if having meshes overlaying may cause problems and they have to sit flush, upon first looking at FPSC I thought it was mesh bashed and had mesh instancing, but I'm sure its all BSP, even on the entities, so could cause problems, though perhaps not as the segments overlap each other and they work pretty fine.

drew4663
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Posted: 2nd Oct 2007 20:18
Fallen One is just mad he didn't do it first or more direct couldn't do it at all. Stay strong Butter Cutter!
rolfy
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Posted: 2nd Oct 2007 20:59 Edited at: 2nd Oct 2007 21:00
I dont understand,it's being said that the work in this is not commercial game quality,whateever that has to do with it,not many folks on here are producing commercial games.Comparing prices for the top engines is completely irrelevant.
The whole point here is that Butters has come up with a way to change the appearance of your overall game with what I regard as a very ingenious way of doing so,nobody else had thought of doing this in this way,I certainly hadn't, I would most likely spend a lot of time modeling the individual segments to achieve the effect he produces,this in fact will give many games which all appeared the same a more individual appearance.
Fallen one you have a bunch of skyboxes for sale,produced in Bryce,nobody has knocked you down for this.
If you dont want to pay for these then thats fine but your argument for not doing so has no real bearing on most of the users of this software.
You cant compare the cost of the model packs TGC sells to this particular product,if you do then your own is also way overpriced.

KeithC
Senior Moderator
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Location: Michigan
Posted: 2nd Oct 2007 21:19 Edited at: 2nd Oct 2007 21:29
I can understand that you want to see improvements in this, Fallen One; perhaps Butters is listening and may improve upon this in the future (free for current users no doubt). There's nothing wrong with most of what you say, especially your last post; it's the way you talk in a belittling manner about Butter's endeavor here that isn't appreciated.

Again, I look at this as more of a Tool than a Pack; much like Magic FPS...just focused on a single task.

-Keith

Edit: I checked out your Skyboxes and they are quite nice.

fallen one
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Posted: 2nd Oct 2007 22:19
Quote: "Comparing prices for the top engines is completely irrelevant."


I was answering to this,

Quote: "Don't forget, many of the talented developers here could very well move on to other engines to support and make much more than they currently charge."


Just noticed it said support and not use, so a bit out of context, I thought he was saying developers here, as in people that use fpsc could use other engines, he really is saying people here could make art assets for other engines, I thought he meant the former, hence I pointed out the improbability of that, so crossed wires on that.

Quote: "I don't understand,it's being said that the work in this is not commercial game quality,whateever that has to do with it,not many folks on here are producing commercial games."


I'm pointing at value, value for money, giving the customer value for money.
I get the impression from the boards that a lot of fpsc users are quite young with perhaps with limited incomes, as in at school or students, I just want to see that they get the best value they can, plus I want to see a pack I can use, make a pack I can use and it saves me a couple of days work, at the moment its not a pack I could use, I just point out improvements to make a useful product, a great one with excellent value for money. I'm not the only one that has stated its expensive, when we say its expensive we mean its value is too low for the cost, increase the value then it is set at the right price, then nobody can make any issue of its price.

m man
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Posted: 2nd Oct 2007 22:28
that looks amazing butters, i might buy it, and did you get my email again
Butter fingers
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Location: Mecca
Posted: 2nd Oct 2007 22:44
Ok, so First of I'd like to thank all the people who have posted in support of the product, and of course, thank you to those who have already pre-ordered (jeez there are more than I expected). You guys, I really appreciate the support an encouragement, and will of course continue to provide stuff for you!

I feel the real issue I need to address is Fallen One.

Dude. I know that we may have, at some point in the past had some beef. And I also know that, here on the forums it's easy to get carried away in the argument. What can I say... it's fun to develop the cleverest retort to someone else's statement.
But I don't want to fight with you man. Your reasons are valid.
I know that this pack will probably not look right in a commercial quality game. But then, if I made this pack to work with a commercial quality game
a) It would cost ALOT more than £12
b) I can think of only 3 commercial games ever made with FPSC.

So I'm not aiming for the commercial market. I'm aiming for people with no time/skill to make their own destroyed segments. These people aren't making the next Halo, they're making Zombie Fest 3. And this is gonna help them make it better.

I just don't see why you're so vehemently trying to shoot me down. I'm making something for the community. If you don't like it. Don't buy it. You've made your point.

Now, I'm always open to listening to criticism. so I'm taking on board what you said here:
Quote: "Needs more internal structures, shouldn't take long to make those, you could make a whole bunch of internal pieces that could be put into place in the holes, not sure if having meshes overlaying may cause problems and they have to sit flush, upon first looking at FPSC I thought it was mesh bashed and had mesh instancing, but I'm sure its all BSP, even on the entities, so could cause problems, though perhaps not as the segments overlap each other and they work pretty fine."


And this is where I'm having issues. Alot of your suggestions would look great. Correction.. do look great. I did alot of prototyping before I got started. Many of the things you are suggesting here will either not work in FPSC's segment system, or will not fit within a system flexible enough to work with any segment.
Which makes me wonder. If you don't really know how this is created or how it works, how can you be a fair judge of the difficulty in creating it?
I'm listening to you though. I've now added a set of walls that have been repaired with plasterboard, that can be shot through, and am currently creating "police line, do not cross" tape to put accross the holes.

Anyway. I'm gonna put it like this. From conception to (near) completion, this has taken me almost 2 weeks. I'm very proud of my product, and I'm still gonna add to it right up until release.

It seems you feel very strongly that people shouldn't buy this. And the way you are posting I'm sure you've put people off. But why do that man? I've got bills to pay. I've not done any other work while I've been doing this.... if you put something out for sale and I didn't like it I might perhaps say I didn't like it, but I wouldn't continue to hound someone, constantly telling people they're wasting their money, thats just rude.
Quote: "
Like I said, its a few hole punches"

Quote: "This product is not in the same degree as it at all, its a days work,"

Quote: "you could model in a day"


If you really feel so strongly about this then I say, make your own pack (it'll only take a day). You make 100 segment punches, get them all FPSC ready,animate various elements, create Icons, scripts, textures, an installer, a manual, web marketing etc, and sell it for less than the cost of ButterCutter.

Luke314pi
18
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Location: Minneapolis, MN
Posted: 2nd Oct 2007 22:54
Quote: "I've now added a set of walls that have been repaired with plasterboard, that can be shot through, and am currently creating "police line, do not cross" tape to put accross the holes."


Let me be the first to say thanks for this, Butters!

Inspire
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Location: Rochester, NY
Posted: 2nd Oct 2007 23:24
This looks awesome, Butters.

I don't understand why fallen one is ranting.

Good job. Looks sweet.

will_help
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Location: texas
Posted: 2nd Oct 2007 23:31
Quote: "These people aren't making the next Halo, they're making Zombie Fest 3"


i love butter quotes! and this is a great tool well worth the price!
Lightning Bolt Studios
FPSC Reloaded Backer
18
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Location: Otisville, MI
Posted: 2nd Oct 2007 23:59
Butter's Very Ingenious Idea, way to think outside the box on this one, and clever name for that matter, Also I purchased this last night and still haven’t received a download ?


best
Errant AI
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Posted: 2nd Oct 2007 23:59
Very innovative Butters! Brilliant, really.

I think it's well worth the asking price for those without the time or skill to do it themselves. I don't personally have a need for the product but the method you've laid out is sheer win.

I agree with the notion that official FPSC media is woefully under-priced. I look forward to the day when you can charge $50 for something like this without anyone pitching a fit.

On a side note, the idea of "bulk sales" might be a bit off. I figure that for every user who has bought my model pack(s), ten or so have pirated it.

Again, kudos to you on another great product!
Leaning Objects To The Side
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Posted: 3rd Oct 2007 00:12
Chupa cabra per Butters he will start filling orders this friday oct.5, 2007...reason being, server issues. I hope that your day is going good.





Cheers,
Tanya.
Lightning Bolt Studios
FPSC Reloaded Backer
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Posted: 3rd Oct 2007 00:16 Edited at: 3rd Oct 2007 00:26
Ahhh.... I guess I should have read the entire thread.
Thanks Leaning Objects To The Side
Slayer222
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Posted: 3rd Oct 2007 00:18 Edited at: 3rd Oct 2007 00:30
Quote: "you think 12pence is expensive?"
Well is it? I'm Canadian so what is that 24 cents? I was saving up for X10 but as soon as I saw this and wiped the drool off my chin I knew it was a must get. Butters can you include some of your "real segments" like that cement one in the picture advertising this pack? Also some tree entities would be sweet. I don't like pay-pal but you got my order. BTW do the wood beams leave debris when destroyed? I swear I saw some fall out in the movie. Do you make a living off FPSC or something? By now I would think you almost could I kept trying to make GSC punch meshes myself but it didn't work
*Slayer_2
P.S. I am also buying this because I know butters always releases top-notch work (especially sensei!) and this IMO is a way of compensating butters for all the annoyance he has gotten for releasing sensei, sorry it turned out that way man Fallen one I don't know what you have against butter fingers and to be truthful I don't care. These are not new ideas (for me anyhow), complicated or even very hard to make with some practise but time is money and I always try and spend my time wisely (yes that includes playing games). You should lay off or leave, besides what did you expect, H3 quality models?

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Nomad Soul
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Posted: 3rd Oct 2007 00:26
I'll put my £12 worth in here

This is a really good idea and will definately help a bunch of people out as is evident from the fact there's been more people order this already than butters anticipated.

In respect to the cost, I would pay £12 for this as I think 100+ items in a pack for that amount is good value. Arguably this pack is more in line with the official FPSC model pack 7 which was released at £4.99 / $9.99 which is half the cost of their other / better stuff and contains almost exaclty the same amount of content as this pack (109 items).

I would argue that this is more valuable than model pack 7 so if you want to get really picky, perhaps £7.50 / $15 would have been the ideal price point but as butters is selling this independently he can charge what he likes.

If anyone doesn't have the money for this, there is a video tutorial in the FPSC segment editor download which discusses CSG meshes and a when combined with a modelling application will allow you to create this kind of thing.

@Fallen One

You have raised a valid point about the cost of this compared with some of the official model packs and I think my comparison with model pack 7 means I agree with you to a point. However we all know that an element of the community will buy this just because it's butters releasing it and you can't blame him for making a few bucks here and there given the amount of stuff he's released for free.

By the way I just checked out your skyboxes and they are obscenely good. Personally I think the pack 1 has the edge over pack 2 so I'll be making a purchase for that shortly. Thanks
DarkFact
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Posted: 3rd Oct 2007 00:29
As a software developer, I think the price is too low considering the time effort and testing involved. As a game developer, my first thought is this:

"I can use this over and over and over and over, with no limit on variations. I can use this and make my game unique compared to the next guy even if he has this tool as well....The price is right."

Nice job. ~DF

~Dave

Phoenix Sentry Programmer
X Games
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Posted: 3rd Oct 2007 00:46
I feel bad on the fact that I was going to do a CSG punch mesh pack with the segment editor about a month ago, but as Butter's has beat me to it I feel I should not see it through due to the fact that users will think I am under cutting him as all my media at this time is free.
So due to this I will keep my media to myself and wish Butter's all the best!


FPS-X-Games.com needs a web host, contact me!
henry ham
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Posted: 3rd Oct 2007 01:04
well what can i say this has realy messed up my idea for my next model pack (henrys damaged wall pack )theres no way i can make anything as good as this!!!

what a cool idea ,as for charging $24 for 2 weeks of hard work ,thats about 30 cents or 15p an hour !!!! your just plain greedy i bet you are one of thease rich people who own 2 shoes .

BTW thats a joke if anyone is not sure

ps: if anyone has a size 12 left shoe they dont want then send it to po box poor modeler 123 thank you
FredP
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Posted: 3rd Oct 2007 03:04
Quote: "If you really feel so strongly about this then I say, make your own pack (it'll only take a day). You make 100 segment punches, get them all FPSC ready,animate various elements, create Icons, scripts, textures, an installer, a manual, web marketing etc, and sell it for less than the cost of ButterCutter"


Or,better yet,release your pack for free...This works on all segments and you're not having to stop and make this stuff.One click and you use it.This pack is priced reasonably.And I buy stuff "because Butters made it",as was stated earlier,for a variety of reasons.They are...
1. He always puts out nifty,innovative stuff
2. I'm happy with the product
3. I believe one of the ways to keep the FPSC community going to to buy third party apps and products for FPSC so the developer can eat,pay their bills,etc. and it gives said developer an incentive to keep developing.
I used to buy EVERYTHING that was sold by a third party on these forums (unless it was total and absolute crap or there were other issues.And I mean everything.I have almost every app,model pack,add-on,etc. for FPSC.
While I cannot afford to purchase everything that the forum members put out I still purchase a lot of it.
I have to admit...I never would have though of this idea myself.Then again,segments aren't my thing.That's what I got Signs for.This product allows me to do all sorts of fun and crazy things with one left click.

Please have mercy and use the search function.
darimc
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Posted: 3rd Oct 2007 03:28
I have been trying to make these just as a test, everything works fine until I load it into fpsc. and I watched the tutorials. What happens is I load it into fpsc and it says mesh number illegal at line bla bla bla. I also read the tool notes and did everything correctly. please help butters or anyone else.



s4real
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Posted: 3rd Oct 2007 03:44
Butters has given a lot to this forum for free and has always produce good results I don't know what your problem is fallen one maybe because you can't do it yourself.

Once again this is a great idea and one I will be getting.

Best s4
Butter fingers
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Posted: 3rd Oct 2007 03:58
I'd just like to clear a few final comments up.
Mark Twain said:
"If you wish to win your argument, first argue from your opponents point of view". This basically meaning that if I argue against ButterCutter, I will find the areas of weakness in my own product.

I feel that some comments have been made that are detrimental and critical of my product, but I also feel that these criticisms site improvements that are outside of the limitations of FPSC, and therefore beyond possibility for me to achieve. So , here goes.

Quote: "at present its 80 subtraction shapes, with some planks, the interior walls that are broken don't look like how you have made them, they have internal cavities with joists and boarding over them, these have wooden planks inside them, external concrete walls have internal metal frames or posts"


The initial issue appears to be the lack of a cavity between the segment walls (detracting from realism). This has not been implemented in FPSC because the cutting geometry would require a thinner segtion poking between the 2 segment walls, that would cut the cavity. The CSG engine cannot handle this kind of "internal" cut, and would errase the entire wall section.

the second issue is in the materials contained within the walls. I admit these are basic, (although each one is indivually modelled to fit a specific cutter). In the end I was considering functionality over detail. At the moment, the poly count of the cutter remains very low, so that you can trash entire levels without increasing the poly count. Had I added girder frames and curved pipes, I would have pushed the frame rates down with heavy use.

Quote: "Try adding some holes that don't go right through"

This could have easily been done, but when you cut segments using CSG you have no control over the way the texture is created for the new "cut-out" geometry. Meaning that although I could easily push blast dents into segments using CSG, the dent would still be textured the same as the wall. So it would look stupid.

Quote: "decals for the walls with bullet wholes and damage"


This I could have done, but I've done decals before in LYTEFX and they're really hard work. What with aligning the image and all. To be honest, if I was gonna do damage decals, I'd rather do a bunch of decals and release that separately.

Quote: "chunks of masonry for the floor "

This I have done. I had rubble I had already created, and because of your comment, it will go in the pack.

Quote: "broken floors, holes in the floor that one can see inside, as in see inside a real floor"

Well, this I did consider, but you see. The segment walls can be cut, because they are not CSG immune. THe floors cannot be cut because they are immune to CSG. This stops things like doors making holes in your floor. If I had created destroyed floors, you would have to edit your segment files to let the cutter make the holes. And then those edited segments would have been incompatible doors. Therefore they would not have worked straight out of the zip. So they wouldn't have been a "complete solution", and I didn't include them.

Quote: "I think I make good points in how it could be improved,"


I'm affraid I disagree, and this is why I'm so angry. Like... really angry. As I have shown above, many of the issues you site as being neccessary to improving the pack, are simply not possible in FPSC, or ARE included. I'm not even going to get into the commercial quality argument because I don't think that's what FPSC is about.
I think nobody had a problem with LYTE:FX's pricing, and in all honesty, making this was alot harder and more time consuming. I think I'm charging a fair price, offering a large amount of media, and above all else, selling something totally original and useful to many people.


one last one...

Quote: "I'm not the only one that has stated its expensive, when we say its expensive we mean its value is too low for the cost, increase the value then it is set at the right price, then nobody can make any issue of its price."


Cost is a predetermined variable.
Value is not a constant. It is unique to an individual.

so I say "Torque is expensive". It's value is very high to me.
I don't say "Torque is expensive". Because I think it is rubbish and costs too much.

If you cannot make your own damaged segements, then surely this could be valuable to you, but you don't get much money, so it's expensive.

The entire concept of value is a little vague to be bringing into this.
as DarkFact said
"I can use this over and over and over and over, with no limit on variations. I can use this and make my game unique compared to the next guy even if he has this tool as well....The price is right."
which by your rational, would make it...valuable?

Butter fingers
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Posted: 3rd Oct 2007 04:06
Sorry about that. I was so annoyed I neglected everyone else.

Fred, you always support everyone, your a legend....and your entity bank must take HOURS to load.

Darmic
Quote: "I have been trying to make these just as a test, everything works fine until I load it into fpsc. and I watched the tutorials. What happens is I load it into fpsc and it says mesh number illegal at line bla bla bla. I also read the tool notes and did everything correctly. please help butters or anyone else."

Yeah. I tried this idea for a pack about a year ago, and hit the same problem. To be honest, the CSG bit of the engine is VERY touchy. I basically fiddled with FPS files until I got one working, and then built onto the working one, with other bits. FallenOne might not think much skill went into this, but I promise you, making custom CSG FPS files is more of a headache than you would imagine.

S4Real
Quote: "Butters has given a lot to this forum for free and has always produce good results"

Cheers man, you know it's the same way with your stuff. Can't wait to see what you've been scripting up for Rolfy (please not OMFG off topic comments about how ROLFcopter Eldora looks).

Henry Ham
Quote: "well what can i say this has realy messed up my idea for my next model pack (henrys damaged wall pack )theres no way i can make anything as good as this!!!"

Well, thanks dude! I'd say, there's a gap in the market for some rubble. I've concentrated on making the actual damage, you could do a nice little sideline in rubble!!

Errant & others

Cheers guys. Thanks for the support.

Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 3rd Oct 2007 04:10
Quote: "It seems you feel very strongly that people shouldn't buy this. And the way you are posting I'm sure you've put people off. But why do that man? I've got bills to pay. I've not done any other work while I've been doing this.... if you put something out for sale and I didn't like it I might perhaps say I didn't like it, but I wouldn't continue to hound someone, constantly telling people they're wasting their money, thats just rude."


My advice people, drop the hate. maybe if it was on a low key forum, yet we are on a forum ran by a large company. People have their right to their opinion, just like im typing now. Yet 1 negative post would do, if any.
For people releasing their own product or games its not professional to do so. And from what i can make of it, the TGC made a product for people to use commercial if wish, this has then made a place for talented TGC product users to be able to make a living (maybe) from making content for other users to use and so on. (thankyou to those people for your hard work)

In support Batvink's post (very good read) and other members point of view.
The time saved with any purchase is worth it. If you have lots of time on your hands to make something similar, then go for it. Some people dont have the time, or as another user mentioned and myself was planning on making segments with damage, yet this does it for you with lots of options.

What i find great, is this is not something included with fpsc, it wasnt created last year. And now here it is, that = respect for the achivement no matter what the cost.
Cost is something that doesnt need to be brought into it from my perspective, people either can afford it, save up for it, or just dont buy it. Its kinda like a market, you buy what you like, support what you like, if you dont like it or too expensive move onto the next.
And im sure I have read this comment by other users before me on these forums.

@ButterFingers, if your over the legal drinking limit, go and buy yourself a beer. Or better yet, i'll shout you one when i make a purchase.

darimc
17
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Location: Canada
Posted: 3rd Oct 2007 04:20
Could you please tell me what you altered? Or do you think people would started making their own? I really need to know because I want to make other punches but it won't work for me.
Quote: "I basically fiddled with FPS files until I got one working"




Leaning Objects To The Side
17
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Posted: 3rd Oct 2007 14:26
Good morning,Butter fingers I just paid for my copy ...I can't wait until you release it this friday. just counting down the days... I hope you have a great day.




Cheers,
Tanya
fallen one
17
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Location: My imagination!
Posted: 3rd Oct 2007 14:58
Quote: "Quote: "If you really feel so strongly about this then I say, make your own pack (it'll only take a day). You make 100 segment punches, get them all FPSC ready,animate various elements, create Icons, scripts, textures, an installer, a manual, web marketing etc, and sell it for less than the cost of ButterCutter"

Or,better yet,release your pack for free..."


I was thinking of that, my next game project begins soon Ill be using fpsc, Ill be making some of these subtraction segments, I may release some for free, it would make a nice gift before my next commercial art pack.

Pus In Boots
18
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Location: S.M.I.L.E. industries
Posted: 3rd Oct 2007 20:28
...wow.

Will buy...

Visit my IGN BLOG Give it a thumbs up. That's all...
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 4th Oct 2007 05:05
Well this thread has exploded, with mostly long posts, quite daunting for someone just starting or that is a day behind. Anyway every one of the holes and boards looks great. (offtopic: butters could you send lytefx over soon?)


General powell11
16
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Posted: 4th Oct 2007 06:18
i would buy, if i had my own credit card but my dad, probly won let me buy

Check out my WIP game, and comment at-----http://forum.thegamecreators.com/?m=forum_view&t=110649&b=25
Butter fingers
18
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Location: Mecca
Posted: 4th Oct 2007 16:29
OK, so in response to some crit, I've gona an created a destroyable wall that can be placed inside any of the existing cutters, kind of giving you a "geo-mod" feeling to your level.

currently, there is the wall in the video (which fits seamlessly inside the provided segment), and another that looks like the wall has had a plaster repair job done on it.

Here's a video...

out of interest, would you like a version of this wall to go with each of the stock segment walls in FPSC? would that be a help or a waste of my time. Bascially what I mean is:
You cut the ww2 bunker segment with a cutter
*you then have a destroyable segment with the ww2bunker texture that *you can place in the hole, so the wall still looks solid until shot.*




*As I can just specify the path of the stock texture, I wouldn't be redistributing FPSC media, simply linking to it in the FPS file

Butter fingers
18
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Location: Mecca
Posted: 4th Oct 2007 16:31
Quote: " ...wow.
Will buy..."

Thanks dude.

Quote: "Well this thread has exploded, with mostly long posts, quite daunting for someone just starting or that is a day behind. Anyway every one of the holes and boards looks great. (offtopic: butters could you send lytefx over soon?)"

Yeah it got a bit hectic. Started a bit of a post war in here!! And yes, when I send out the copies of ButterCutter tomorrow, I will also send out your copy of lyteFX.

Quote: "well probably i will make my own for free for everybody when i get time"

ok. you do that.

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Oct 2007 16:33 Edited at: 4th Oct 2007 16:45
Quote: "*you then have a destroyable segment with the ww2bunker texture that *you can place in the hole, so the wall still looks solid until shot.*
"


Yes, definitely want that.

I'm sorry, my answers are limited. You must ask the right question.

Butter fingers
18
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Location: Mecca
Posted: 4th Oct 2007 16:36
PS, on the new video, check out the way there's a dust cloud in the rubble as it collapses...nice little decal effect?!

SamHH
17
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Location: Vermont
Posted: 4th Oct 2007 16:41
The new video is amazing butters,only thing was that there was a little texture stretching on the inside.


DarkFact
18
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Location:
Posted: 4th Oct 2007 17:09
Okay, so there are four chances to get this amazing software for FREE.

All you have to do is win 1st, 2nd or 3rd place in the Phoenix Sentry Mini-Game Contest or win the November Contest at IGD.Net!

Thanks Butters for your contribution!

~Dave

Phoenix Sentry Programmer
Pus In Boots
18
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Location: S.M.I.L.E. industries
Posted: 4th Oct 2007 17:21
Good call on the wall idea. If someone would actually use stock media around here, you might be on to something.

The Pus in Boots biography; "My awesome-tastic ego", is out now!
Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 4th Oct 2007 18:01
Quote: "I've gona an created a destroyable wall that can be placed inside any of the existing cutters"


Can these be textured by us? So if I created my own textured segment I can add that texture to the destroyable wall?

"he is coming!..." - WIP in 'Showcase'
Butter fingers
18
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Location: Mecca
Posted: 4th Oct 2007 18:10
Quote: "Can these be textured by us? So if I created my own textured segment I can add that texture to the destroyable wall?"


yes. you can right click it in the editor and assign it any texture you want.

Im also thinking of creating a couple of untextured "user" walls, that the user can texture with whatever they want before putting it in the editor..

Slayer222
17
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Location: Wherever I feel like
Posted: 4th Oct 2007 18:13
Wow nice video! I love the segment and the destroyable walls are awesome! Imagine the scripted events I could make I would love to have these destroyable walls for as many segments as your willing to do so yes sci-fi and WWII would be great! I hope this gets made into a MP, would you accept the offer if you had the chance?
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Nickydude
Retired Moderator
17
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Location: Look outside...
Posted: 4th Oct 2007 18:18 Edited at: 4th Oct 2007 18:20
Right, that's me convinced. Money will be sent to you on Friday.

Edit: Actually, I've sent it now.

"he is coming!..." - WIP in 'Showcase'
Ertlov
17
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Location: Austria
Posted: 4th Oct 2007 18:23
Everytime Butter releases something, my PayPal account is crying for help ^^

Nice job, man, you deserved my money...

...again

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 4th Oct 2007 18:26 Edited at: 4th Oct 2007 18:27
Butters that new video was amazing, and will hopefully silence some of the critics of this pack. You already had my money when you first showed this pack, and these new additions make me feel like the value has doubled.

Ertlov
17
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Location: Austria
Posted: 4th Oct 2007 18:30
He`s the genius...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en

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