Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Welcome Back, Myself!!--Failure to Cooperate WIP

Author
Message
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 6th Jan 2008 22:54
Quote: "Well, well, well. If it isn't the infamous AI. Welcome back man, good luck with this."


What did you mean, Slayer222? And thanks for the good luck saying.

Failure to Cooperate
Coming to a PC near you.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 6th Jan 2008 23:37
Here is a WIP screen of the first maintenance tunnel in the Warehouse level. When the level is done, I will release a free demo on filefront.com, alright?

Failure to Cooperate
Coming to a PC near you.

Attachments

Login to view attachments
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 6th Jan 2008 23:40
pretty good.

in the immortal words of cheeshead you are a forum ruiner guy!
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 6th Jan 2008 23:45
Thanks.

Failure to Cooperate
Coming to a PC near you.
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 6th Jan 2008 23:47
Looks pretty cool as well. Can't wait for the demo. And sorry about the script thing, my FPSC is really screwed up right now, I'll send a script to you soon.

Snipe to Success
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 8th Jan 2008 02:33
Bump!

@ Snipesoul: Okay, thanks for the heads up.

I am about 10% into level one, and will add to it later. Screens will come soon, don't fret! For now, goodbye! *salute*

Failure to Cooperate
Coming to a PC near you.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 9th Jan 2008 00:20 Edited at: 9th Jan 2008 00:21
Here is a very WIP shot of the Warehouse. I will lower the ambience and change the gun crosshair. Meet the newest member of the FtC weapon family: the Colt M1911! It is used by gangsters and SWAT teams. Note: the violence the the fictional city of Creekvale is too complicated for the Vermont Police to handle that it is being controlled by the SWAT, FBI, and even the military.

EDIT: Jeez, I forgot the screen. My apologies.

Failure to Cooperate
Coming to a PC near you.

Attachments

Login to view attachments
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 9th Jan 2008 01:18
Um...

First of all, the room is large, empty, and bland.

Also, there has to be something absolutely insane to involve the military.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 9th Jan 2008 01:36
Well, most of the violence is caused by people who came out of the asylum, and they were allowed to go near sharp objects. No-no, Mr. Crazy.

And I didn't know what else to put in the room, I wonder...

Failure to Cooperate
Coming to a PC near you.
Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 9th Jan 2008 03:07
Quote: "What did you mean, Slayer222? And thanks for the good luck saying."
Look at your thread, one week of life and more posts than my thread! Your practically famous for your games, with their many and frequent changes. It was a joke mostly though, don't worry about it too much.
*Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 10th Jan 2008 00:24
Well, 3 months with no change, har-dee-harhar!

Thanks for the message.

Failure to Cooperate
Coming to a PC near you.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 11th Jan 2008 02:57
Time to bump this thread!

Here is another WIP shot of the warehouse. Unfortunately, it didn't turn out the way I wanted, so I'm gonna have to do a new one. Can someone post screens of their own warehouses so I can get some inspiration?

I am reloading the .357 Magnum, one of the most powerful weapons in the game (only 48 damage, that's pretty high for a pistol).

Failure to Cooperate
Coming to a PC near you.

Attachments

Login to view attachments
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 11th Jan 2008 03:03
Check my thread on Emergence. Title: My first game: Emergence. I just posted new images on a warehouse level.

[url=http://gunn3rgames.zxq.net]
[/url]
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 11th Jan 2008 03:26
Actually, that pic looks very good! Just add some mp3 shelves and fill the shelves with the crates on it to make it look complete!

Snipe to Success
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 11th Jan 2008 03:33
Try Salvation X- The Battle Of phoenix. The entities will be replaced when i get model pack 3 in a few weeks. but its the warehouse level.

turn around, im right behind you
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 11th Jan 2008 03:47
Lol perfect timing on that screenshot. The bullets are going through the hand, haha.

You might want to spread things out in the room a bit, too many entities in one area. Also, improve your lighting by making it noticeable bright and clean, or dark and grungy, all of this in between stuff is bland in my mind.

-AaronG


8800 640mb GTS, 4gb RAM, 500gb HD, Vista Home Premium, 3 Dual Panel Casing Fans
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 11th Jan 2008 22:56
I will check the games listed and try to improve the lighting. How do I make the lighting fill the whole light fixture with the light color? Should I up the ambience or what?

Failure to Cooperate
Coming to a PC near you.
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 11th Jan 2008 23:49
Do you mean like make the light's range be bigger? You can do this by pressing [ and ] while you are placing the light, or you can go to it's properties where it says range and increase the value.

Snipe to Success
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th Jan 2008 00:27
I know that! I don't know what the problem is, I'll test it.

Failure to Cooperate
Coming to a PC near you.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Jan 2008 06:58
I think you're looking for illumination maps.

Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 12th Jan 2008 07:18
I think he wanted to know how to make an entire light in MP3 look lit. I told him how in my thread on Emergence.

[url=http://gunn3rgames.zxq.net]
[/url]
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th Jan 2008 16:20
@ Inspire & gunn3r: I'll actually try both, and see where that leads me.

All: The game haven't been worked on for a few days due to schoolwork and all. But, I'm willing to work on FtC for most of today. The game is planned out to have at least 32 levels, and the first three will be as planned:
Obstacle Course (training)
Shooting Range (training
Practice Mission (training)

Also, when the aforementioned training levels are finished, I will release them as a small sample of what FtC will look like, and there will be a .txt manual in the file download.

Failure to Cooperate
Coming to a PC near you.
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 12th Jan 2008 17:09 Edited at: 12th Jan 2008 17:11
Matey, don't go overboard. As you're not willing to create your own media it'll be very difficult to keep the player entertained due to how limited FPSC will be. Downloading stuff of website just won't cut it. I'd suggest cutting those 32 levels down considerably unless each one is absolutely tiny.

(You have about 18 levels in your last attempt and you didn't make it to 10. :p)

Not puting you down AT ALL here. Just some friendly advice.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th Jan 2008 17:15
Well, have you seen recent games? Games like Crysis are (this is a guess, I've never played Crysis) around 3-4.5 gigabytes. If I want to compete against recent games, then my game would have to be huge! You're right; I think I'll cut it down to around 24-27 levels, maybe 26 levels?

I still don't get why custom media is such a big deal; if a game has no custom media, it can still be good. I've added gunshots and other sounds from flashkit.com onto the game. Guess what? I am also planning a sequal, Failure to Cooperate 2, someday when FtC is done.

Failure to Cooperate
Coming to a PC near you.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 12th Jan 2008 17:18
Quote: "If I want to compete against recent games, "


Ermmm.....I think we're forgetting FPSC's limitations here....

Quote: "Guess what? I am also planning a sequal, Failure to Cooperate 2, someday when FtC is done.
"


With all due respect, I'd get the jobs you have in the present outta the way before you think of the future


Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 12th Jan 2008 17:27
26 does seem too long for a FPSC game, but if your feeling up to it, then go ahead.

[url=http://gunn3rgames.zxq.net]
[/url]
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 12th Jan 2008 17:58
Well, I think the average number of levels for a budget game would be around 10-19 levels. Eh, I'll go with 22 levels; not too long, yet not too short.

Screens will be posted later.

Failure to Cooperate
Coming to a PC near you.
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 13th Jan 2008 00:47
ummm half life 2 was only 12 levels and it was awesome. crysis was even less.

in the immortal words of cheeshead you are a forum ruiner guy!
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 13th Jan 2008 08:14
Half Life 2 was 12 chapters, and they were freaking long.

Paul112
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 13th Jan 2008 09:24
If you want to do that many levels, you will actually need to learn to make your own stuff. 3 levels of model pack 3 stuff will be enough to bore the player, let alone 22.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 13th Jan 2008 15:18
Well, there will be different environments, like a bank, courthouse, and even the military base at Guam.

I agree on Paul112's opinion; 22 levels of warehouses and such does seem boring.

Failure to Cooperate
Coming to a PC near you.
Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 13th Jan 2008 17:05
Quote: "Well, have you seen recent games? Games like Crysis are (this is a guess, I've never played Crysis) around 3-4.5 gigabytes. If I want to compete against recent games, then my game would have to be huge! You're right; I think I'll cut it down to around 24-27 levels, maybe 26 levels?

I still don't get why custom media is such a big deal; if a game has no custom media, it can still be good. I've added gunshots and other sounds from flashkit.com onto the game. Guess what? I am also planning a sequal, Failure to Cooperate 2, someday when FtC is done."

Go for it AI! Crysis was sickeningly short, 11 levels, I beat it in less than 10 days of moderate playing on normal setting. Halo 3 was the worst, 7 levels, wow I don't own it and I beat it in one long sitting, about 4 hours, with my friend. I am sick of games ripping people off when it comes to level size. If you want to break this trend then good for you! Why would the player get bored after 18 levels? If he likes the game he will want more. I know I wish Crysis had 30 levels or so, or at least had a proper ending, but there isn't much I ca do about it. As for custom stuff, not important unless you want people who own FPSC to buy your games. I personally think your levels use everyday objects in ways that I never thought of and you have given me much inspiration for my games. I say go for the 30 levels if you think you can keep the game good that long!

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 13th Jan 2008 17:15
Quote: "Halo 3 was the worst, 7 levels"


Halo had 10:
Arrival,
Sierra 117,
Crow's Nest,
Tsavo Highway,
The Storm,
Floodgate,
The Ark,
The Covenant,
Cortana,
Halo,

But it was still criminally short, i mean, i, didn't own it either, borrowed it for 2 days and it was done......Halo 2 took me a week, the Multiplayer is great, but i don't have Xbox live!

That considered, I think you should find an Equalibrium, not too long, not too short.....

Like Portal, that's a perfect length, and has enough black humour to keep the player interested.....

Find the Equalibrium AI...

Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 13th Jan 2008 17:32
Actually, according to the achievements that you get, Slayer222 is right. There are 7 chapters to Halo 3, but within each chapter there are some levels.
Still, 22 is pretty long for an FPSC. Unless it's a mind blowing game.

[url=http://gunn3rgames.zxq.net]
[/url]
Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 13th Jan 2008 17:45 Edited at: 13th Jan 2008 17:47
There is no such thing as a mind blowing FPSC game. The only game I have ever found mind blowing is Crysis and thats mainly because of the destructible houses, trees, almost everything! As for halo, I watched the ending movie after 7 levels, chapters whatever you want to call them. I realise that some levels have more than one part to them, some have three, but its still a level. It's still 7 levles to me.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 13th Jan 2008 17:52
Well, I am personally a fan of long games *cough*Mafia*cough* and long games make you not bored. Mafia had, in all, 95 levels! If FPSC could do thnat, well, then there you go.

@ Slayer222: Being an experienced gamer, I know about games that are old and new. Older games (Battlefield 1942, anyone?) are small, like around 512-1024MB. I currently have around 110 gigabytes on my PC; I could hold around 10 games on there if I wanted to. Newer games, on the other hand, are HUGE!!! Crysis is a system hog times 100; FPSC, a system hog times 1/2. The difference is 100.5 units of space! I'd rather have a few games on my PC than a game that takes up an equal amount of space anyday. I'd rather make 25 levels rathers than 10; I don't think I've seen anyone break the 5-15 level limit ever! I may be making FPSC history here!

Friendly rant over. I'm cool, I'm cool. I'll try to work on FtC, hopefully I get a level or 2 in.

Failure to Cooperate
Coming to a PC near you.
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 14th Jan 2008 02:14
i agree that u should go for it tho. ur game is nice and is probably worth playing.

in the immortal words of cheeshead you are a forum ruiner guy!
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 14th Jan 2008 03:01
Thanks, bobert.

I have a new story for FtC, inspired by the old-but-awesome game, Freedom Fighters.

Your name is Vincent Clarke. After a vicious prison sentence for 15 years due to murders (which were aimed at gangsters, mind you), you arrive home with a police "escort". They search your apartment and find an arsenal of machine guns and bombs in a large closet. They take these weapons, and put you under 24-hour house arrest. At midnight, a man knocks at your door. He is from Caliber, an army of freedom fighters. He says that the SWAT and military should be defeated due to them thinking that Caliber is a terrorist group. The first mission? Seize a local arms factory; Factory #26.A.

Failure to Cooperate
Coming to a PC near you.
Slayer222
17
Years of Service
User Offline
Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 14th Jan 2008 03:10
I'm shocked, no not really.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 14th Jan 2008 03:21
Well, the above storyline may be the FINAL version of FtC's storyline. I wish there was a lock on the "Make new story" button.

I will start developement sometime tomorrow.

Failure to Cooperate
Coming to a PC near you.
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 14th Jan 2008 03:38
...and I wish there was a button that said, "Push to lock the lock on the Make New Story Button even tighter"

Snipe to Success
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 14th Jan 2008 21:05
You've said that so many times, AI...

I hope you realize you will never finish this game.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 14th Jan 2008 21:20
@ Snipesoul: Agreed.
@ Inspire: New year, new resolution. I want to finish FtC before 2009-2010 (yes, it might take 2 years, depends on how I want it to look).

Failure to Cooperate
Coming to a PC near you.
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Jan 2008 02:31
Here is a very, very early WIP of the factory. Vincent Clarke is reloading a hunting rifle he found in his apartment closet. (It was in a hunting bag; even criminals are allowed to hunt in FtC, but under a certain law that requires the user to have a permit)

Also, I know it looks crappy. I looked at it, and I'm like: Okay, this is sort of grotesque looking...

Failure to Cooperate
Coming to a PC near you.

Attachments

Login to view attachments
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 15th Jan 2008 02:39
It doesn't look that bad, it just doesn't need to be so bright in my opinion.

[url=http://gunn3rgames.zxq.net]
[/url]
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Jan 2008 21:22
Yeah, I didn't know it would be that bright, either.

Failure to Cooperate
Coming to a PC near you.
Paul112
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 15th Jan 2008 22:56 Edited at: 15th Jan 2008 22:57
Quote: "Your name is Vincent Clarke. After a vicious prison sentence for 15 years due to murders (which were aimed at gangsters, mind you), you arrive home with a police "escort". "

You need more of a reason for the murders. What did the gangsters do to him? You don't just kill someone because they are "gangsters", let alone several of them.


Quote: "They search your apartment and find an arsenal of machine guns and bombs in a large closet. They take these weapons, and put you under 24-hour house arrest."

You do realize if any kind of weaponry is found in a house, especially bombs, ballistics specialists are called to deactivate them, and everyone has to be evacuated out of the building? They'd take you to a cell at least, not keep you in a house where weaponry has been stashed.

Quote: "At midnight, a man knocks at your door. He is from Caliber, an army of freedom fighters. He says that the SWAT and military should be defeated due to them thinking that Caliber is a terrorist group. "

If he starts attacking the SWAT and military, won't he be a terrorist?

Quote: "The first mission? Seize a local arms factory; Factory #26.A."

Arm's factory? I didn't realize many places had them locally.
#26.A? Sounds cool, but if its 'A', how many more arms factories do you need?

Too many holes for my liking.
Paul
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Jan 2008 23:46
@ Paul112: The murders were simply due to a pscyo (I can't spell it...), but Clarke was sent to a rehabilitation clinic for half of that 15 years. The weaponry: well, I forgot to mention that, sorry. As for the no prison thing: I recently learned from a history lesson in school that one of the rights in the Bill of Rights said that "One must not be punished for the same crime". This weapons discovery is basically in the same category as murders, so in the FtC world, Vincent would not be arrested for this. About the SWAT killing thing: these guys are trying to prove a point that crime can win. Since the leader of Caliber is semi-maniacal, so...there ya go. The armarnment factory is located nearby Creekvale, and it is for supplying local police forces. 26.A; there are other factories in the state, there are 50 factories with a random number in each. For this game, VT has 11 factories in New England, starting with 26.A, and ending with 26.K.

Hope that clears the story up.
~AI

Failure to Cooperate
Coming to a PC near you.
Paul112
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 16th Jan 2008 18:02
So is the player expected to fight through 11 factories?

Paul
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 16th Jan 2008 21:14
No, no. Just one factory, not violent enough.
Seriously though, only 26.A is the factory you fight in.

I may upload more screens soon!

Failure to Cooperate
Coming to a PC near you.

Login to post a reply

Server time is: 2024-11-16 22:57:05
Your offset time is: 2024-11-16 22:57:05