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FPSC Classic Work In Progress / Welcome Back, Myself!!--Failure to Cooperate WIP

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Snipesoul
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Posted: 31st Dec 2007 17:50
Well, you have 3 "Failure to Cooperate" threads. Very soon you're going to have another. Don't you think that is more than enough?

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Zdrok
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Location: Pittsburgh
Posted: 31st Dec 2007 18:48
Those are old threads. Old=garbage. This thread, tonight at midnight, will be garbage.

Besides, I want an official thread for FtC.

Failure to Cooperate
Coming to a PC near you.
Inspire
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Location: Rochester, NY
Posted: 31st Dec 2007 21:48
But this one is the official Failure to Cooperate thread...

http://forum.thegamecreators.com/?m=forum_view&t=105749&b=25



Zdrok
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Posted: 1st Jan 2008 01:55
Yeah, but that one's locked and it's old.
@ MODs: Can you change the name of this thread to Failure to Cooperate WIP? Thank you.

Failure to Cooperate
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Zdrok
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Posted: 2nd Jan 2008 00:33
Bump...

Quick poll: who would like to see a demo of FtC?

Failure to Cooperate
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bobert
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Posted: 2nd Jan 2008 00:37
I would maybe but I think you insult other peoples games way too much and your game isn't even amazing.

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Zdrok
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Posted: 2nd Jan 2008 00:44
Well, I'm STILL waiting for why my game "isn't that great". And I don't insult other people's games; I am reviewing them honestly and fairly. You can't expect everyone to give you a good score on your games.

Failure to Cooperate
Coming to a PC near you.
bobert
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Posted: 2nd Jan 2008 00:57
Your game isn't that great because the light placement isn't great, the game is quite bland and You need custom stuff. And correction: you insult other people.
Quote: "Obviously (why am I talking to banned member??) it does. I have more potential than you, so be quiet. (still...?)

Mods, may you please delete teh clasics's post? I don't want him stinking up my thread.
"
That sounded polite didn't it? How do you know you have more potential? Oh wait... You don't.

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Doomster
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Posted: 2nd Jan 2008 01:10 Edited at: 2nd Jan 2008 01:17
The Game is nothing special, it needs some work

@Bobert: His Game looks better than your's

Best luck
Doomster

bobert
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Posted: 2nd Jan 2008 01:15
I never said it didn't now did I? I just said it isn't amazing. I think he glorifies himself. Personally, I would rather your game over his.
Quote: "His Game looks better than your Game, Bobert"


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Snipesoul
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Posted: 2nd Jan 2008 01:17
No need to start a flame war. What bobert said about your game is just an honest opinion. You can improve off of what he said. What you said about his game is an honest opinion as well, and you gave him some desigining tips anyway. I am always interested in playing other FPSC demos and talking about them as well, I would like to see a demo of FTC no matter how much it "isn't that great"

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Zdrok
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Posted: 2nd Jan 2008 01:23
Okay, thanks, Snipesoul. I place the lights in correct spots, and I don't think custom media is needed, but it's optional. If by custom you mean stuff off of the Internet, I have more than enough of that.

Bland? A lot of open space is needed for moving around; I don't need to fill up a whole room, just so you know.

Failure to Cooperate
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bobert
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Posted: 2nd Jan 2008 01:23
Quote: "No need to start a flame war. What bobert said about your game is just an honest opinion. You can improve off of what he said. What you said about his game is an honest opinion as well, and you gave him some desigining tips anyway. I am always interested in playing other FPSC demos and talking about them as well, I would like to see a demo of FTC no matter how much it "isn't that great"
"
I agree except saying he has more potential is not constructive.

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Zdrok
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Posted: 2nd Jan 2008 01:25
Teh clasics was a dual account of darimc's. I treat dual accounts as two separate accounts.

Failure to Cooperate
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bobert
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Posted: 2nd Jan 2008 01:30
Quote: "Teh clasics was a dual account of darimc's. I treat dual accounts as two separate accounts.
"
So you weren't saying darimc sucked you were saying his cousin sucked? I'm darimc's best friend that was actually a younger cousin of him. But I don't want to start anything.

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Snipesoul
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Posted: 2nd Jan 2008 01:31
Quote: "Bland? A lot of open space is needed for moving around; I don't need to fill up a whole room, just so you know."


Yes, a lot of space is need for moving around, but having a non-empty room expresses what the type of room or mood is like. Plus, having static entities in rooms prevents the framerate from dropping.

Quote: "I agree except saying he has more potential is not constructive."


Not very constructive, indeed. Saying you have more potential then a banned member is like saying you have more potential then a homeless person, which isn't very nice.

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Zdrok
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Posted: 2nd Jan 2008 01:33
Well, how the heck was I supposed to know that? I really don't care; it was a dual account. Forums are not for youngsters who violate the AUP, they are for responsible people.

Go ahead, tell darimc what I said. What would that mean for me, jail? Heh, I doubt it. But let's stop before the mods come in.

Failure to Cooperate
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Snipesoul
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Posted: 2nd Jan 2008 01:36
I'm going to stop getting involved in this now

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chees hed
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Posted: 2nd Jan 2008 01:52
this thread hasnt been talking much about the game has it ?

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Zdrok
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Posted: 2nd Jan 2008 01:53
@ chees hed: No, it has not.

Failure to Cooperate
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Snipesoul
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Posted: 2nd Jan 2008 02:07
So, how about that game demo, huh?

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chees hed
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Posted: 2nd Jan 2008 02:11
sure. 1 more thing. instead of making another 30, make THIS your last thread, no matter what. now, say it ( well, acctually type it ) and say (type ) it like you mean it

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Snipesoul
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Posted: 2nd Jan 2008 02:13
...and to stop changing the storyline

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Zdrok
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Posted: 2nd Jan 2008 02:16 Edited at: 2nd Jan 2008 15:09
Okay.

I promise to keep the game's storyline and make this my last thread.

EDIT: To anyone to whom this concerns,
I am sorry for the arguing between me and bobert. I tend to go overboard when people insult me or my game. Bobert, I've overlooked your freedom of opinion on this argument, and I apologize for being somewhat rude to you. And I am sorry for disrupting the forums. I hope that I can continue my game in peace, and have a happy 2008!

Failure to Cooperate
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chees hed
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Posted: 2nd Jan 2008 20:08
alright, no one mess with American Infatry or i'm going to break it up myself , and i know how. continue on with your game

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Inspire
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Posted: 2nd Jan 2008 21:03
Glad you got that settled.

chees hed
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Posted: 2nd Jan 2008 21:05
thanks inspire. the wierd thing is there are 127 messages and i still dont know anything about this game

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Zdrok
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Posted: 2nd Jan 2008 22:13
***UPDATE***

Production is going very slow. I am currently working on level 1, the warehouse. It's gonna have heavy usage of MP3 and other warehouse-y stuff, so make sure you don't bang your head on a pipe!
The enemy AI is another issue; I want them to react to sound, sight and forces (a bullet, for example). I want them to be human-like, not robot-like.

Failure to Cooperate
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chees hed
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Posted: 2nd Jan 2008 22:20
well i can understand that

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Snipesoul
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Posted: 2nd Jan 2008 22:41
@AI,

I can maybe work out some custom scripts for you depending on what kind of behavior you want enemies to take an apperance on.

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Zdrok
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Posted: 3rd Jan 2008 01:03
@ Snipesoul: Thanks, can you do that?

I want behaviours for each kinds of enemies:
Gangsters: They'd just sprsy and pray, and get close to the player.
Police Officers & SWAT: Tactics. Take cover, pop out to shoot, repeat. SWAT should be able to get behind you when you aren't expecting.
Army: Find the enemy, suppress, get up close and finish. FIND, FIX, FLANK, and FINISH, the four F's.

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Snipesoul
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Posted: 3rd Jan 2008 01:13
Just send me an email if you can describing the scripts with more detail so I can fully understand it better

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Zdrok
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Posted: 3rd Jan 2008 01:29
Will do.

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Snipesoul
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Posted: 3rd Jan 2008 02:03
Send back another email, then after your last reply, I'll get down to business.

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Zdrok
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Posted: 3rd Jan 2008 02:19
Okay.

Here is an almost finished shot of the warehouse in level 1. I haven't added anything in that room through the window or the area upstairs. Ideas?

Failure to Cooperate
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chees hed
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Posted: 3rd Jan 2008 02:35
boxes and crates?

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Zdrok
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Posted: 3rd Jan 2008 02:38
And pipes, oh my!

Failure to Cooperate
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chees hed
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Posted: 3rd Jan 2008 03:31
lol

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Zdrok
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Posted: 3rd Jan 2008 21:48
I just thought of that. Lions and tigers and bears, oh my!

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chees hed
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Posted: 4th Jan 2008 00:06
i know

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Zdrok
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Posted: 4th Jan 2008 02:07
Uh-huh.

I will (hopefully) get more screens up soon.

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Zdrok
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Posted: 5th Jan 2008 03:30
Time to bump this thread!

Please, say hello to the newest weapon for FtC: the M4 Commando! Also, I shall be redoing the warehouse level because the current setup doesn't appeal to me, if you know what I mean.

Also, the military, instead of the SWAT and police, will be arriving at the warehouse, due to heavily armed thugs and one ex-SWAT officer who is killing the thugs shooting at one another.

Failure to Cooperate
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chees hed
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Posted: 5th Jan 2008 04:18
at first i was like, "so?". then i saw you added hands and a new aiming cursor.

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

bobert
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Posted: 5th Jan 2008 15:31
Quote: "at first i was like, "so?". then i saw you added hands and a new aiming cursor."
He didnt add the hands they were realesed on the forums for free. and i think the cursur is part of mp6. plus the shot is bland.

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Zdrok
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Posted: 5th Jan 2008 15:41
As I said, I am redoing the level. A corner can be empty, a room doesn't need to be filled to the brim. You need space to move around.

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bobert
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Posted: 5th Jan 2008 15:52
ok. but u should put lots of stuff on the walls too.

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Zdrok
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Posted: 5th Jan 2008 16:02
Like, signs that say "Explosives"?

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Butt monkey
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Posted: 5th Jan 2008 22:00
Well, i'm glad you're finally using SOME custom media, but I still think you should collect some more and use it The first warehouse pic looks quite good though!

See if you retextured a character. I swear to God people would flock to this thread ; P
Zdrok
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Posted: 6th Jan 2008 02:07 Edited at: 6th Jan 2008 02:28
Thanks, BM.

I'd actually like the Colonoel (can't spell it) X character retextured as a SWAT team member, and the SS as a police officer? Anyone up for a time-killer? Anyone?

By the way, I have loads of custom media. Single models to model packs, it's gonna be used!

EDIT: I have a story update for FtC.

The enemies, instead of being police and SWAT (and other enemies), there will be a SWAT-like force, which will consist of the Colonel X, and AI characters. They are trained to kill, incapacitate and arrest troublemakers. Remember: near future = futuristic enemies. There will also be medics in some places, who will gladly heal you. They are only available in hospitals. Other times, medi-kits are used. The AI's are Riot Officers (Riddick parody?) who carry MiniGuns and other weapons. The National Guard is called in during the Prison, Asylum, and Warehouse levels. The NG carry SMG's, M4, G3's and M79s. The Grunts (Colonel X) characters will be armored, obviously.

One last note: Thugs are vicious. They run at you until you or they die. Don't engage unless necessary. And most importantly: don't drink and drive, it can get you arrested.

Failure to Cooperate
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Slayer222
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Posted: 6th Jan 2008 02:56
Well, well, well. If it isn't the infamous AI. Welcome back man, good luck with this.
*Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.

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