Quote: "Impressive *only* for in a browser."
You seem to have an immense amount of trouble grasping that no one expects the update to look like age of conan. No duh in a browser. The comparison is to the current rs, and the fact that it is actually on some graphic level able to be compared at all to other mmos now. Also, read the article. All of this for the same exact load time!! And you notice to part about updating the visuals of 32,000 objects? And still no increase to load times. This is a pretty huge achievement for any game, it takes a huge amount of prejudice towards a game to still try and criticize it like that. Name a single other game that does so much to improve itself. You could argue that RS should have done it this way from the beginning, but if you read the article, you'll notice the technology didn't even exist when it was made, the same as when they completely rebuilt the game for rs2, when the technology became available, and same with the third graphical reworking to the world. I think this counts as the 4th major rs graphical update.
There's my rant. I'm [pretend there's an explicit here]ing sick of this [insert another one here].
Quote: "When putting the whole thing into context it looks pretty cool, it's a very large browser game done in java, so who can argue with those results, I'm sure their modellers can actually do better (seeing they're paying about £20k salary for their modellers) but it's really down to the 3d rendering in java."
I think most of the modelers have been working on the new parts of the world and this update, as those are done pretty well. I bet we're going to see another real improvement to graphics with the full screen mode making things right up in your face. That's what I'm hoping anywho.
Quote: "All my friends are obsessed with it. Is the sky still black?"
Currently, yes. Not in the update though.
@flickenmaste, intresting, thanks for the post.
Edit: Reposting.
THE DEV DIARY IS OUT!
ckick
here and follow the links, there's too much really for me to post.
But all those textures are Procedural, so the load time doesn't increase.
And even though the draw distance appears to be the same, having fog is a huge improovement.
if this thred isn't too far down the page by the time the 2nd dev diary comes out, I'll post that too. That one'll cover lighting, water effects, specular shading, fullscreen mode and more...
That sounds awesome.
-just a couple of months until it's released, which hopefuly means July.
Here are the pics shown, though you should read the diary as it explains what's going on.
The only one I couldn't include is a picture of some flags waving and their shadows animating.