Quote: "* General screwing over of the consumer (Invasive copy protection/rootkits etc.)."
This one is a downward spiral:
People pirate software
Software company creates a measure to beat the pirates
Pirates find a way around it
Software company make another measure to beat the pirates
...
...
Software company gets desperate and tries to make something that makes it even more difficult
Pirates continue to pirate
Software companies try to protect their products from piracy the best way they can and things like SecuROM keeps the investors happy (maybe Crysis wouldn't have been so badly pirated if it had a better security measure, weird, it was a game that people loved, it didn't come out too late, it had demos, so the high spec could be tested and they didn't screw anybody over...), however, people think piracy is the best solution? You know what's going to come next? Another security measure. And it's us honest consumers that are getting screwed over and the companies, more so than the pirates.
Quote: "* Crappy products. The market is full of turd quality stuff, going for high prices (Why take a risk paying for it?)"
Check out demos, read reviews, look on youtube for video clips, find samples, ask people. It works. A company can't always make everybody happy and sometimes crap is dished out, but it's no reason to go out and pirate it.
Though what you've posted maybe reasons, but they'd work out as very poor excuses.
[Edit]
But checking out the Crysis piracy situation, I came across something interesting to add:
Quote: "This week, Crytek president Cevat Yerli said that piracy was so bad on the PC-exclusive Crysis, that the studio would no longer be making PC-exclusive titles."
I think this can kind of suggest a potential outcome of pirating.
Source:
http://www.computerandvideogames.com/article.php?id=188087