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FPSC Classic Work In Progress / [FPSC X9] Battlefield Bad Company 2 FPSC Remake

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Susysyay
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Posted: 16th Aug 2011 02:01
@yomamma

The only sort of public testing at the moment is the Cold War alpha demo, available on the first page. Other than that, beta testers are not needed at this point.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Design Runner
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Location: In my own little world.
Posted: 16th Aug 2011 06:36
Susysyay, I played the demo, and its not bad.

Level Design: Excellent. Partly because you made it make fpsc look limitless and good, and partly because you copied the design from BF:BC2

AI: Amazing, best I have ever seen in an fpsc game. You should, however, make the allies auto-follow the player. It isn't too hard to do.

Spawn Placement (enemies): Pretty good. For the second level, there is a part where they spawn, or at least are placed, somewhere behind the player. At the very least, I walked around a building and they were on the other side. This lead to me dying without a chance.

Storyline: For developing a game in fpsc, you did awesome. Great HUD markers for what to do, great cutscenes. The voice acting is a little rough, but that is fixable.

Performance: I am running on a cheap HP Laptop. I could still play it fine, although there were a few parts where I had severe dips. It probably stayed at a consistent 25-30 for the most part.

Glitches: I could climb the trees to get onto the walls. This really brings the game down. All you need to do is add a simple plane through the trees. Another easy fix.

Overall: Easily the best FPSC game I have ever played. It might not be original, but it proves FPSC definitely DOESN'T suck.

Susysyay
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Posted: 16th Aug 2011 17:45
Hey all,
Im here asking for help from the community and fans. A lot of you have reported climbing trees and scaling certain cliffs will launch the player out of the map. I have recreated this glitch quite well (lol) and I've tried using invisible walls to confine the player, but they still only hold the player back a little. There are still too many places the player can always hop out of, and invisible walls seem to restrict the freedom of movement too much aswell. Ive tried disabling jumping altogether, but the player can still walk up trees. If anyone has any ideas as how to fix or counter act this problem, air your ideas here. Anyone who helps me solve this problem will have their name in the credits to the game, and possibly receive early beta levels to test, etc.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
2Beastmode4u
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Posted: 16th Aug 2011 18:06 Edited at: 18th Aug 2011 01:56
Well here is my idea. One change the collision to a box. Two, put a invisible wall flat down (like a floor) and put it in between the top and the bottom of the tree. this stops all way to climbin to the top.


Cheers.

God help me, Please.
The Storyteller 01
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Posted: 16th Aug 2011 18:12 Edited at: 16th Aug 2011 18:14
My advice is, to have all trees collision free and to stick invisible (level-high) poles through the trunk.

That way there is nothing to jump upon and in addition no one get's stuck in the trees, which also can happen otherwise.

PS: I tried out the demo and found it quite good but unfortunately the game always crashes upon loading the 2nd level. I did 5 completely new starts but to no avail

In case you find my grammar and spelling weird ---> native German speaker ^^
Susysyay
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Posted: 18th Aug 2011 16:10 Edited at: 18th Aug 2011 16:16
More pictures! Rough pre-pre-pre-alpha shots of Zero Dark Thirty, one of the last missions in BC2. A great portion of this level will be completely redone in order for the level to run smoother, and to allow greater freedom. This level also sports a rain of mortars from time to time, which means you'll need to be on the move and observant (that is what the 3rd picture depicts.)

imageflock.com/img/1313672719.jpg[/img]
imageflock.com/img/1313672730.jpg[/img]
imageflock.com/img/1313672738.jpg[/img]
imageflock.com/img/1313672747.jpg[/img]
(Yes, I know the hanging cable pokes through the building...)
imageflock.com/img/1313672756.jpg[/img]
imageflock.com/img/1313672772.jpg[/img]

There aren't any giant overview shots of this level yet, quite simply because it is NOT to the point where I feel it is ready to be revealed in such completeness.

Comments and crits welcome, keep them clean.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
sic1ne
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Posted: 19th Aug 2011 00:46
@ Susysyay hey what update are you running for you bf demo? i am having problem with my cod health scritps i set it up like i am supossed to and it does not work at all? ohh i am going to post a review on your game later it was fun!!!

Susysyay
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Posted: 19th Aug 2011 00:55
@sic1ne

I'm using V1.18, not betas or mods on Win7 64-Bit

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
sic1ne
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Posted: 19th Aug 2011 01:05
really im using the same thing update 1.18 i cant get it to work ?

when u place the cod health system in your level is this how you do it?

install the huds folder to huds folder section

install the scripts to the scripts section

open up your level place 2 triggerzones one for cod health and 1 for the regenerate health and that should be all right?
did u have to change any huds in the global setting?

sic1ne
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Posted: 19th Aug 2011 01:40
@ Susysyay

ok my bad i guess it was just a fps glitch i tested a few more times now its working !!!! one bf2 review coming up!! ima go play the demo again!

Bestorio
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Posted: 19th Aug 2011 22:07
In the 4th picture the wires in the building are sticking in the sky..
I look at small details so it bothers me. i think it would be more realistic if they would be hanging from the window

"Problem?" - Troll
Susysyay
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Posted: 19th Aug 2011 22:25
@Bestorio

Please read the BOLD caption underneath the picture you were mentioning.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
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Posted: 21st Aug 2011 16:31
Quick update:
The tree jumping/cliff scaling glitch has been fixed, partically due to the help of 2Beastmode4u's idea. Because of his idea, I am proud to announce that the game's final release will have his name in the credits. Glad to know what a strong and helpful community I have at my back. New gameplay videos coming soon!

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
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Posted: 24th Aug 2011 02:42
Good news/Bad news update

Good news:
A new video to watch of Zero Dark Thirty pre-alpha gameplay!!
http://www.youtube.com/watch?v=Ru_1VxdPBjY



Short but sweet, showing off new sound effects and a new level!

Bad news:
School started again meaning that production will again be slowed down with updates maybe once every week or so if I really try. No promises at this point, except that the game will continue and I have no reason to completely stop production at this point in time.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
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Posted: 24th Aug 2011 02:50 Edited at: 24th Aug 2011 02:56
Double post error.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Le Shorte
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Posted: 24th Aug 2011 04:39
Doesn't look too shabby. Perhaps add in a bit of music? Seems pretty boring without, in my opinion.

Cheesehead for life.
Braden 713
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Posted: 24th Aug 2011 10:19 Edited at: 24th Aug 2011 10:22
It's great to see you're still working away on the project, progressing forward, it's looking good. I enjoyed playing the demo, there isn't a lot of depth to the gameplay in regards to variety or diversity, but it was fun and there's certainly creativity and determination in your work which is always good to see.

As for those wires from the default library, sticking through the destroyed building, you might be interested in the wire pack that Kravenwolf released in his 2010 request thread - it's about half way down the page.

http://forum.thegamecreators.com/?m=forum_view&b=24&t=165765&p=2

Good luck and keep it up man.

- Braden

Life would be much easier if I had the source code.
Susysyay
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Posted: 5th Sep 2011 17:34
It's always a sad day when a level has to be scrapped due to it being too difficult to optimize or too ambitious for its own good. This leads to some good and bad news. The original version of Zero Dark Thirty shown in the Youtube video and on page 4 has been dumped. Thats the bad news. The good news is that it is slowly and very carefully being remade a second time to run much better and feel more like the original level. I've also taken the liberty to add some more explosives into the level as shown in the pictures below. Please read to captions to understand what is happening, if it isn't obvious already.

imageflock.com/img/1315232953.jpg[/img]
imageflock.com/img/1315232961.jpg[/img]
imageflock.com/img/1315232973.jpg[/img]
There is a plunger connected to explosives on a building under construction. You can try to combat the enemy sniper on the building, or you can blow him and the building up. I wonder which is more fun...
imageflock.com/img/1315232979.jpg[/img]

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
sic1ne
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Posted: 6th Sep 2011 05:10
@ Susysyay the gameplay video looks awsome hey what screen capture software do you use your videos are really clean and eay to watch?

Susysyay
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Posted: 7th Sep 2011 01:02
@sic1ne
Fraps, registered version

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Bestorio
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Posted: 7th Sep 2011 14:50
Did you see my earlier posts?

sic1ne
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Posted: 7th Sep 2011 17:33
@ susy thanks dude!! i am currently using wegame for screen capture but it makes fps creator crash when i run it also it will only allow me to record battlefield for some reason!!!

Susysyay
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Posted: 12th Sep 2011 18:37
Quick update: new video of brand new sound effects coming soon. I haven't has time to work on level design lately.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
defiler
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Posted: 13th Sep 2011 00:32
I know how you feel when you have to scrap a level. Everything is looking good dude!

Current Project: Lost Contact: Chapter 1
Wolf
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Posted: 14th Sep 2011 16:17
I have to admit, that when you first posted this...I just thought "oh! One of these fangames again...well, he'll stop working on this after a week".

But now it clearly looks like some solid FPSC Game and I'm eager to try it out. You are also one of the few fellow developers that realised how much impact soundeffects have on the games feel.

Keep it up!



-Wolf

Matter is energy condensed to a slow vibration, we are all one consciousness experiencing itself subjectively Theres no such thing as death,life is only a dream,and were the imagination of ourselves.
Susysyay
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Posted: 14th Sep 2011 20:25
Thanks Wolf. Means a lot comin from you! As for the sound, Bad Company 2 was recognized for it's spectacular sound design aswell as other things, so I'm trying my best to pay tribute to that. Also, as mentioned earlier, I will be releasing a new video soon all about the audio. It'll be short and sweet, showcasing new sound effects as well as some new content. That video will be the last major update for a while as I'm about go plunge back into the world of level design. When I got some new levels afterward, they'll be posted.

Susysyay

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
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Posted: 15th Sep 2011 21:34
NEW VIDEO: BC2 FPSC REMAKE SOUND DESIGN



Bad Company 2 was praised for have revolutionary sound design so it's only fair to push FPSC's engine to the edge with explosive and heart stopping sound design. With ears ringing, guns roaring, and bombs shattering, I present to you the last update for a while as I plunge back into the world of level design. Enjoy and hold on as the next updates won't be for a while.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
pajkoCGR
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Posted: 15th Sep 2011 22:23
You made me to play this game once more in SP, now i was wondering: will there be MP? I didn't read all of posts, but can you answer?

-First of the best-
Susysyay
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Posted: 15th Sep 2011 22:48
@pajkoCGR

Well, I can't say too much about multiplayer yet. I DO want to make some sort of multiplayer component, however, it has not really been planned out much, so I can't speak much about details.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
2Beastmode4u
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Posted: 19th Sep 2011 02:58
This is all looking nice and I'm glad that I'll be in the credits.
If you need a tester, let me know.


Cheers.

God help me, Please.
Shypaw
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Posted: 19th Sep 2011 07:00
The campaing of bc2 wasn't really a 'amazing one', still a good one.
The project looks pretty darn awesome at the moment.
Still it would be cool if you would have made the story and levels from scratch yourself, and still have the same kind of gameplay as you have there now. Moving around in squad and taking out enenmies.
Err, dont care about me. Good job mate
Pain
FPSC Reloaded TGC Backer
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Posted: 20th Sep 2011 03:55
Fantastic work! I will be getting this when its done just to see the power of FPSc and the awesomeness of this game.

Thanks for taking to timne to do this man! Do good in school, make sure that comes first!

Pain out!

Me = noob

and i love The TGC : )
skeeter
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Posted: 22nd Sep 2011 12:05
when is release,any time soon?

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Susysyay
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Posted: 23rd Sep 2011 06:25
@skeeter

No official full game release yet and dont expect one for a while. The only public release for now is a 4 level alpha available on the first post of this thread. That is pretty old and the game has changed drastically since, but that's all I'm releasing for now. Im busy w/ level design so don't expect any major updates for another week or so, minimum.

Lock n load
Susysyay

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Desecrated Studios
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Posted: 24th Sep 2011 05:49
Looks great man!
Glad to see this game is still in development, and not given up on ;P
I do however dislike one thing, the weapon sounds. Everything about them i don't like, except for the G36 firing sound. The reload sounds seem to be completely off and do not match up with the actual animations..

Do you make your own sound effects? Or do you use some that you find online? If you need any help with it just send me an email, you can also check out my CHANNEL and see what i have done. (not really relevant, but just if you want to see what i mean about the sounds lining up with the animation.)

Good job so far though! Love the explosions!!

- Josh

Susysyay
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Posted: 24th Sep 2011 07:45 Edited at: 24th Sep 2011 07:46
@Exu Corporations

I haven't heard many, if any, people say the guns sound completely wrong. Please be more specific as to which guns you are referring to and what you feel is the matter with them. As for "unsynced" reloads, I do admit that the AK variants do not have perfect reload sounds, but that's only because I haven't found better source material to work with. I don't like to use just sound packs or things like that as there are usually problems with usage rights. Other than that, neither I nor anyone else has brought up the topic of unsynced gun reloads. And I watched a few of your weapon demonstration videos. Your sounds are more typical of something like Counter-Strike or Call of Duty. I do not know if you've ever played Bad Company 2, but it doesn't have a soft, smooth, pleasing soundscape. It's actually quite rough, loud, and almost unpolished. I don't mean that it sounds like crap, but it doesn't sound superficially processed or something like that. I am using a rougher soundscape in my game go try and honor that. I change gun sounds all the time, even from the demo on the forums to the later video. So while I appreciate and definitely heed your opinion, I'm not quite sure I fully understand what in particular you're criticizing, and I don't believe you understand the different sound design I'm trying to mimic from BC2 itself.

Susysyay

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
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Posted: 28th Sep 2011 04:23
UPDATE!

As much as I like updating you guys, I hate showing updates of things that aren't even halfway done, such is the case w/ these screens. I'm not going to give much detail aside from the fact that A)its only about 30% done, and B)there are still AI pathways on the level to further prove its infancy. Anyway, this level is influenced by another game rather than BC2, but it still fits in nice. I am only presenting this update to show that there is progress. Incredibly slow progress, but progress none the less.

imageflock.com/img/1317172852.jpg[/img]
imageflock.com/img/1317172860.jpg[/img]

Crits and comments welcome, but this is still rougher than rough.

Susysyay

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Bestorio
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Posted: 7th Oct 2011 16:35
@Susysyay

Did you look at the gamecovers i posted to you on page 3?
(note that there i don't have this signature that i have now)

Susysyay
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Posted: 7th Oct 2011 20:25
@Bestorio

Yea I saw the cover art, and while I appreciate the effort, I can't use it for 2 big reasons. One is that the pictures are screenshots from BC2, which is copyrighted from DICE and it isn't the FPSC engine. So it would be misleading and also in violation of DICE's copyrights. Secondly, I have a friend helping me make an FPSC based cover, but I am and should be concentrating on the game itself. I don't want to get ahead of myself.

New map pics coming soon!

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
skeeter
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Posted: 9th Oct 2011 12:01
if you want a mp part of your game and dont want to make it, i will be happy to make the multiplayer side of the game(bc2 multiplayer was made seperately by different developers aswell). I am a huge fan of bc2 and would love to be a part of this project.

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Susysyay
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Posted: 9th Oct 2011 16:00
@skeeter

Thank you for the offer, but I have enough help as is and I'd prefer to build a game with people I personally know. And secondly, all of BC2 was made internally by DICE, including the multiplayer. I think you're thinking of Medal of Honor, as EA made the singleplayer and DICE made the multiplayer.

New updates coming soon

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
skeeter
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Posted: 11th Oct 2011 12:07
alright. still looking forward to it still

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

Susysyay
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Posted: 12th Oct 2011 02:41
Quick update

Sangre-Del-Toro

One of BC2's largest level, being transformed into FPSC form. Picture below only shows a tiny portion of the level, and the level itself isn't even half way done. Just keeping y'all up with the latest news. Proof positive that this project is alive and kicking.

imageflock.com/img/1318376333.jpg[/img]

Comments and crits welcome. Remember that this is a heavy WIP.

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
skeeter
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Posted: 12th Oct 2011 13:20
looks amazing

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

kulet
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Posted: 17th Oct 2011 13:32
Wow, your level design skills are truly amazing, can't wait to see this in action. I love the way you put those entities and I am truly amaze with your lighting and shading skills.

I am watching you...
yomomma
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Posted: 17th Oct 2011 19:22
How did u get the terrain on this? it looks amazing.

Hamburger
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Posted: 17th Oct 2011 22:46
Have you thought about T.ED for the terrain?

[/href]
Susysyay
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Posted: 18th Oct 2011 02:07
@Hamburger

I've thought about it, and while, if I learn it, I could make some really awesome stuff. 2 major drawbacks preventing me from using any of that stuff.

1-HUGE poly consumption. I am fighting FPSC's engine limitations all the time, so segments and squared edges, while sometimes a bit unappealing, are a necessity to keep the game running smooth.
2-AI. Since Dark AI is technically based off a 2D platform, I have NO idea how the AI would react on jagged or curved geometry. They have a hard enough time walking up and down stairs let alone mountains and hills. XD.

Thanks for the suggestion though.

Updates sometime in the future...

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
kulet
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Posted: 18th Oct 2011 03:36
I have an Idea for this one, just an idea, don't know if you'll gonna like it, just a suggestion, uhm, can you put an effect like the sands and mixing in the air, it's lke a fog but not actually a fog, but just a sand mixed up with the air? I think it will be cool.

I am watching you...
Desecrated Studios
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Posted: 19th Oct 2011 03:43
@Kulet - Im guessing that would require A LOT from your computer, pretty much meaning it would drop the framerate by maybe 10?

@Susysyay - My only suggestion is to change the dirt texture as it is reeeaaaallllyy repetitive. Other than that it looks great man! Keep up the good work!

- Josh

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