Hey,
A while back I mentioned that I was working on converting this project more into BC2's multiplayer. Well, here's a little proof of concept video that demonstrates a bit of what I was talking about.
http://www.youtube.com/watch?v=VC8-EfszJnE&feature=youtu.be
The video showcases a very early build of BC2's Whitepass map, obviously unfinished. There are 2 allies with me, and waves of enemies that wander the map hunting the player and allies down. Waypoints can be added to make the follow predetermined paths, but I haven't gotten around to this yet.
Either way, this video is proof that a large, open map, with non-linear, sorta of "unscripted," if you'll call it that, enemies can happen with FPSC. This will mimic BFBC2 pretty much as best I can with FPSC. Hopefully you guys get the gist of this. Also, I'm planning on making a WWII game with a similar method, kinda in the spirit of Day of Defeat.
Either way, I'm really just posting this since this is a huge step in the conversion's progress. Now that the main concept has been achieved, it's time to buckle down, get maps made, get weapons and sounds finished, and start putting the package all together. Hopefully...
-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."