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FPSC Classic Work In Progress / [FPSC X9] Battlefield Bad Company 2 FPSC Remake

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skeeter
13
Years of Service
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Joined: 12th Jun 2010
Location: Australia
Posted: 2nd Nov 2012 10:32
Well considering the last comment was made some time ago I think it was appropriate to ask whether the op has made any progress or even abandoned the project. I would like to know

windows 7 ultimate 64bit, AMD FX 4170 Quad core 4.2ghz, ASUS Radeon HD7770 1GB overclocked, 8gb 1866mhz ram, western digital caviar black 1T mech drive
Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 12th Nov 2012 01:54 Edited at: 12th Nov 2012 01:55
Hey everybody,
I'm going to be blunt, virtually no work or progress has been made within the editor lately. I'm having so many new ideas on how to attack this game. As I mentioned in a previous post, I'm aiming for a different style of gameplay, and I'm mostly planning out how to accomplish this with minimal loss to previous work, but it's becoming apparent that this means a more or less total overhaul. But I hope you'll hang with me. Look for screens and/or videos in a few weeks to month.

Edit-and I'm waiting for 1.20 to get out of beta. The increased frame rate caps are heavenly.

Henry

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 17th Dec 2012 22:57
Good news,
I plan on releasing a short 2 or 3 level demo of Heart of Darkness to you guys for testing. I'm sure you guys will find dozens of things wrong or right with it that never occurred to me. I'll offer any support I can over the Christmas Break I have starting next week. Hopefully I can crank out a decent chunk of stuff in that time

Not dead, just in a virtual coma with school
Susysyay

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 4th Feb 2013 00:50
Hey,
Surprise! I lied, I admit. I said in the last post that I would upload a Heart of Darkness Demo. Well, Heart of Darkness with FPSC 1.20 was giving me trouble, so I decided to release the first part to Operation Aurora! It's only 1 level, but it works well and is pretty keen on short range gunplay. Enjoy! Feedback welcome.

http://www.mediafire.com/?2byf3fuucy6c4y1

Henry

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
Corno_1
13
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 4th Feb 2013 10:51
Ok I play it and here is my review:

Pro:
- great enemy AI
- enviroment

Contra:
- friendly AI is useless
- start enemy is blocking the stair
- friendly AI hover in the air
- Performance 19-30 FPS, do you use 1.2 Beta15?

Wait for futur updates...

Corno_1


Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 7th Mar 2013 02:58
I have bad news...
I've been on a long break w/ the BC2 project. I finally returned to it. I was making decent progress too, with new levels and such. But I started to build full scale test games, and began replaying old levels. I really can't describe what went wrong, but it would seem that many important aspects to levels have begun to randomly fail. Trigger zones don't work, AI is completely unresponsive, crashes, and level corruption. I do have backups, but even those are showing odd problems with FPSC 1.19 and 1.20 (any given beta). More things are suddenly going wrong than right. This means, for right now, the project is dead. I will give it my all to revive it and work through the problems, but I'm guessing the amount of time it would take me to solve all the problems would result in it being easier for me to start a new project. I've had some other BF themed, though not direct, projects in mind I'd love to explore. But if this game officially dies, I'll try to publish anything and everything I have for your pleasure, finished or not.

I'm sorry guys. FPS Creator decided to stab me in the back or something...

Pray for this game!!

Henry Kucab

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
PekelaarSFX
13
Years of Service
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Joined: 11th Apr 2010
Location: Netherlands
Posted: 7th Mar 2013 03:50
Well that sucks... Most anoying thing in the world: You use FPSC, you take a break from it. FPSC is unpleased. FPSC kills your project.. Happened to me aswell.. Keep it up, try to fix it or try to save what you can save! You're project is way to close to final product to die now..

Don't as what your country can do for you, ask what you can do for your country. - Winston Churchill
Lyonia Games
12
Years of Service
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Joined: 8th Feb 2012
Location: Mostar,Bosnia and Herzegowina
Posted: 7th Mar 2013 11:50
Don't give up!I wanted to give up,but it's not worth it!

Lyonia 4 Life
Corno_1
13
Years of Service
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Joined: 3rd Nov 2010
Location:
Posted: 7th Mar 2013 14:24
Quote: "I have bad news...
I've been on a long break w/ the BC2 project."

Noooooooooo!!!!! I want to play his game. If you need help with scripts just sent me a mail and I will look into them. Maybe all is just a small error.

Corno_1


Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 8th Mar 2013 02:00
Quote: "Don't give up!I wanted to give up,but it's not worth it!"


I don't want to give this up. So what I may decide to do as it seems most practical at the moment, is the break the game up into smaller bits. I'll salvage what I can, backup and restore FPSC (again...) and try to get back to work on it soon. In the meantime, any parts of the game that were really close to done or done will probably be built into small 3-4 level games that correspond to the actual chapters of Bad Company 2, and then put into the FPSC Showcase board. So instead of 1 super large game, it would basically break down into Bad Company 2 Remake - Part 1; Aurora, Bad Company 2 Remake - Part 2: Cold War, etc. Each of those would be a downloadable complete game, that altogether, would form the finished game. Kinda like episodes. What do you guys think?

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
RelMayer
15
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 10th Mar 2013 17:53
I wanted to play the first demo ( the one linked in first page ) but the link is dead, can you reupload it if you don't mind, please ?

Excuse my grammar errors, I'm French.
Lyonia Games
12
Years of Service
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Joined: 8th Feb 2012
Location: Mostar,Bosnia and Herzegowina
Posted: 10th Mar 2013 19:09
I did the same,and that is the best idea.FPSC is not built for large games like 40-50 levels,keep it 4-5 levels divided into 6-7 campaigns (like example 1.Russia,2.Iraq,3.Bosnian War,4.The Gulf War,5.The War on Kosovo etc.).Best idea ever!



Lyonia 4 Life
Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 18th Mar 2013 04:16
Hey,
A while back I mentioned that I was working on converting this project more into BC2's multiplayer. Well, here's a little proof of concept video that demonstrates a bit of what I was talking about.

http://www.youtube.com/watch?v=VC8-EfszJnE&feature=youtu.be

The video showcases a very early build of BC2's Whitepass map, obviously unfinished. There are 2 allies with me, and waves of enemies that wander the map hunting the player and allies down. Waypoints can be added to make the follow predetermined paths, but I haven't gotten around to this yet.

Either way, this video is proof that a large, open map, with non-linear, sorta of "unscripted," if you'll call it that, enemies can happen with FPSC. This will mimic BFBC2 pretty much as best I can with FPSC. Hopefully you guys get the gist of this. Also, I'm planning on making a WWII game with a similar method, kinda in the spirit of Day of Defeat.

Either way, I'm really just posting this since this is a huge step in the conversion's progress. Now that the main concept has been achieved, it's time to buckle down, get maps made, get weapons and sounds finished, and start putting the package all together. Hopefully...

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
MrCrazyDude115
FPSC Reloaded TGC Backer
11
Years of Service
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Joined: 14th Mar 2013
Location: Look Behind You...
Posted: 18th Mar 2013 19:42
Looks awesome

Have some coffee
SpaceWurm
12
Years of Service
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Joined: 11th Nov 2011
Playing:
Posted: 19th Mar 2013 19:44
@Susysyay,

That's great! You could increase the map size by using The Community Mod and by lowering the lightmap quality to squeeze more out of FPSC.

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
Susysyay
14
Years of Service
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Joined: 2nd Nov 2009
Location: Chicago
Posted: 23rd Mar 2013 02:12 Edited at: 23rd Mar 2013 02:13
Hey guys,

www.imageflock.com/img/1364000902.png[/img]

I performed a fresh install of FPSC 1.19 and for no reason, everytime I try to build a final game, this error occurs before the build process actually starts. Test games of the same level work perfectly fine. I've performed the traditional FPSC-Cleaner and %temp% cleanouts, but the error still happens. Any ideas?

Thanks
Henry
Bad Company 2 FPSC X9 Remake Dev

-Winner of the X10 Revival Competition, Susysyay
"I'm havin' too good a time today, I ain't even thinkin' bout tomorrow."
The Zombie Killer
13
Years of Service
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Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 2nd Jun 2013 13:57 Edited at: 2nd Jun 2013 14:00
@Susysyay
Sorry for the necrobump, but I took the liberty of looking at line
56292 in the 119 source to see what the error was. It seems that
buildsetup.ini or something similar is missing. For reference, this
is the code where the error occurred:



EDIT: Looking above that code, it appears that the
problematic file is actually setup.ini, not buildsetup.ini. My
guess is that setup.ini is either missing, or FPSC is unable to
access it. Try running FPSC as administrator.

-TZK

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