Cheers Paul,
I think I've bitten off quite a large project to chew on! Last time I did a platform game was in Amos, using TOME as the map editor. I see you're of the Amiga era.
Need to do some tweaks on the boulder sprite behaviour so that they can be triggered by player proximity and so their rotation speed is relative to their travel speed. Which reminds me, I've not done the video of the population editor!
Next up, power-up graphics.
Shield - No enemy or bullets can harm you
Air Jump - Can jump in mid air - like flying
Breath Underwater - Gives you an extra 10 seconds under water
Time Slower - Slows down all enemy and their bullets (matrix style!)
Magic Eye - Discovers secret passages
Then on to the player ink (players bullets). I want to get blobby type ink.
After that I can start to really pretty the levels up with a full set of woodland tiles.
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)