Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Showcase / [WIP] Aquillanto - 2D Platformer For Mac and PC

Author
Message
DavidAGK
4
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 20th Feb 2018 18:00
Hi c0d3r9,

Sorry, I didn't noticve that you'd sent me a message. I'll take a look now. Strange as my messages was showing zero unread ones?!
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
c0d3r9
User Offline
Joined: 2nd Oct 2017
Location:
Posted: 20th Feb 2018 19:08
No problem.I´ll take a look too.My unread mails are zero too.But i see your mail....
DavidAGK
4
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 23rd Feb 2018 20:39
I've figured that the most important skill to have as an indie developer is not coding skill or creativity... it's the ability to completely underestimate just how much work is involved in a project... or you'd never start! :S

The framework (game load save, progress, prefs etc) is turning out to be another mammoth amount of work!!!! :S
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
Chris Tate
DBPro Master
9
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 24th Feb 2018 06:48
It is true; things can get quite mind boggling, frustrating and of surgical nature.
DavidAGK
4
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 17th Mar 2018 15:28
Just realised - I've now been working on this project for FOUR YEARS!

Interface is coming together and the Level end is coded! All stats are recorded and saved, next level unlocked etc. Now onto the Mission end - similar to normal levels but with specific requirements (eg complete level in 200 seconds and pick up 20 cherries)...

Then onto the last part of the framework which ties up what the whole game is going to be about - but more on that later.

Still loads to go but I'm approaching another milestone....
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)
PSY
AGK Developer
1
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 20th Mar 2018 19:52
Quote: "Reminder to self...extensive comments are super useful when you come back to your code after a break!"

True that ^^


PSY LABS Games
Coders don't die, they just gosub without return
DavidAGK
4
Years of Service
User Offline
Joined: 1st Jan 2014
Location:
Posted: 30th Apr 2018 21:17
Still working away on it.... (ahem... just trying t ensure thread doesn't get locked!)

Discovered some weaknesses in the GUI so still working on it... still it will be better as a result...
Using Tier 1 AppGameKit V2
Started coding with AMOS (Thanks Francois Lionet)

Login to post a reply

Server time is: 2018-05-21 06:06:56
Your offset time is: 2018-05-21 06:06:56