Today is a great day! (For me... !
)
After some weeks (& maybe months) of hard work, I finally get out with a beautiful sliding collision routine.
Thanx to some code snippets, examples, explanations... I have now a nice collision routine that works on all .x - .dbo files!
The player will walk through the model with the mouse (I'm also thinking to add the arrowkeys function)
I also finally done the modifications on player interface.
With this function I had some troubles.
In fact, I have 2 sets of pictures (.jpg & .bmp).
When I loaded the JPG pictures & gave them the black transparencies, I always had some black dots on the borders of the sprite & was really awfull. I just changed the .jpg to .bmp & the sprite is perfect!
Fortunately, the sprites are really small & they will no take more than 250kb in total...
So, now, I decided to give some modifications on the world of the first level...
After this, have to finish the build of the whole level 3 that has been changed again (due to the implementation of the newest collision routine).
So, before the release of the first 5 levels beta release I have to:
Modify Level 1 World (Add a REAL Biosphere - or SkyBox) & create a terrain that will sourround the main model.
Level 2 needs a better smoothed exit
Level 3 has to be rebuild & have implemented the new collision routine
Level 4 is totally finished
Level 5 needs just the implementation of the new sliding collision, the navigation between the Pavillions
So... as It should take 1 or 2 weeks for the modifications, I ask to everyone who would like to BetaTest the firsts 5 WHOLE levels to see on the main DarkBasicPro thread & search for the one "Kalimee - Beta Testers needed" & answer to the thread.
... to be continued ...
Guido
http://www.vues3d.com