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Work in Progress / Realms Of Tutopia I : Rise Of Evil

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Cian Rice
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Posted: 30th Oct 2004 23:32 Edited at: 30th Oct 2004 23:42
Thansk for the code, I'm downloading the demo too.

It said it would take an hour to download! How big is this thing, by the way I'm using broadband so this is quite odd.
Edit:
That was a nice matrix editor, but how would I make an editor to load objects into form levels? Like the screenie you had with the box, and another question how can I get it so I can do stuff using the mouse wheel? if mouseclick()=3 or something of the sort?

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 31st Oct 2004 00:09 Edited at: 31st Oct 2004 00:09
It's a 3MB zip file. Told me it would take 4 mins(48kb) so I don't know what thats about.

Mouseclick()=3 is when both mouse buttons are pressed.
The scroller being pressed is Mouseclick()=4.
The scroller being...well...scrolled is MouseZ()/MouseMoveZ().

For loading objects just have a variable storing the last object added and make sure that each time you add an object you increase the variable by one. Like in the example I gave you with cubes.
To load objects you'd have to use a file searcher but I'm no good at that.
I make buttons on the GUI leading to pre-made parts.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 31st Oct 2004 01:50 Edited at: 31st Oct 2004 01:51
OK thanks, I'll try and download your demo again.

Now I know the problem, it's free webs, their downloads take FOREVER!

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 31st Oct 2004 21:58
Sorry about that.
Forgot to mention controls:-
W,A,D - Move

Now got more done but nothing uploaded yet. My next demo will have an enemy in.
My new builds controls:
W,A,D - Move
Left Click - Random Basic Attack
Right Click - Clearance Attack
C - Change Between Camera Modes
Mouse X Axis - Rotate Camera In Camera Mode 2

More news soon.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 31st Oct 2004 22:01
I didn't get to download it because it took too long and I had to shutdown my computer in the process because of an update, see if you can find someone to host the file for you on their server, that way the download will be quicker.

There is only one way to package shaolin: Shaolin Soccer...
Cian Rice
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Posted: 31st Oct 2004 22:09
Finally! It downloaded for me, and quickly this time, the moving was very slow though, I didn't liek that, and will ther ebe and option to zoom in and out because I wanted to go up close for the view, also could I use some of those level textures for my game?

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 31st Oct 2004 22:36 Edited at: 31st Oct 2004 22:37
What are your specs? If their similar to mine then I'll speed it up.
In the new version it is slightly faster anyway.
Anyway what did you think of the level graphics wise? In the final thing there will be doors and stuff to block your passage till you complete a goal.
The reasons it is zoomed out are:
1) I'd have to make camera collision
2) The plan is to have lots of enemies and you need to be able to see them
I may build in camera waypoints in game so that when you are in a certain area the camera will go to the best place to view it.
Thanks for trying it. I suppose you can use some.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 31st Oct 2004 22:39
Thanks, I only need the crates, 2 or 3 walls and floors. My computer undergoing some spec changes so I can't state them right now.

There is only one way to package shaolin: Shaolin Soccer...
Cian Rice
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Posted: 1st Nov 2004 09:27
Ran nice and smooth when I just played it a second ago.

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TEH_CODERER
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Posted: 1st Nov 2004 19:07
Good.
I've added in a nice HUD but its slowed it down to 100 fps roughly.
Next step is to add in an AI enemy which reacts to attacks.
Here are the rules for the first AI:
100 HP
If it gets hit once by a normal attack it gets knocked back
If it gets hit by a clearance attack it will fall over
If it gets hit by a combo or special move then it falls over
If it is down and gets hit by a finishing move then it dies

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 2nd Nov 2004 23:37
Andrew, do you know of the windows style menu code that Dark Coder made? I can't get that and your box adding thing to go together, do you think you could help because I want a drop down menu so I can select what I want to add, like an actual object or cube or cone or sphere or whatever.

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TEH_CODERER
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Posted: 3rd Nov 2004 20:25
I'll take a look.

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 4th Nov 2004 03:17
Gracias...











Again.

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TEH_CODERER
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Posted: 4th Nov 2004 04:49
Has anyone else tried it?
Is anyone here but AnimeBlood?

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 4th Nov 2004 05:37
Who knows...
So what's the hud like? Is it cartoony? Midevil? Sleek?
Just asking questinos so I get a better understanding of the game style.

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TEH_CODERER
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Posted: 5th Nov 2004 01:43
It's sort of a cartoony verion of the one in LOTR:TROTK.
I'll have a new demo or screen soon.
I've changed textures so that the level is more constant as this level is an underground tunnel and the other textures are beig saved for later levels.
I've added a few more commands to my scripting language and the camera scripts are pretty cool now.
The main character is bigger and all that needs to be added is AI.
My scripting language includes the following comands:-
Rem - Contains any remarks you may want to add
Start() - The start of the script
End() - The end of the script
Initialise Stats() - Starts off the players stats
Initialise Variables() - Starts off all level variables
Setup Lighting() - Sets up lighting
Setup Fog() - Sets up fog
Manual Synchronisation() - Sets up synchronisation
Add Enemy(EnemyType,XPos,YPos,ZPos,Ang) - Adds an enemy at the desired location
Load Player(XPos,YPos,ZPos,Ang) - Loads the player and his collision at the desired location
Load Level(LevelName) - Loads the desired level and lightmap
Setup Collision() - Sets up all collision
Add Camera(LowXArea,HighXArea,LowZArea,HighZArea,XPos,YPos,ZPos,XAng,YAng,ZAng) - Tells the camera where to go if the player is in the desired location

I think thats all I've got so far.
I really like the new camera script.
More news soon.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 5th Nov 2004 03:23
Well then, the hud sounds very nice. And you are putting a ton of effort into this game if you've gone ahead and put so much work into making your own scripting language!

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 5th Nov 2004 03:51
Thanks but its along way to go yet!
If only my modelling was as good as my coding!
Attached is a picture of a sword I made for it.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm

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Cian Rice
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Posted: 5th Nov 2004 04:17
That's a nice sword.

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TEH_CODERER
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Posted: 5th Nov 2004 04:18
Thanks. I'm getting better but my character models, as you saw in the demo, aren't that good still.

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 5th Nov 2004 04:32
Your models are pretty good if you ask me.

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Jacava
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Posted: 5th Nov 2004 18:34
andrew neale says thanks. He can't get on the internet right now because his access is blocked at school.

Simple.
Jacava
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Posted: 5th Nov 2004 18:34
andrew neale says thanks. He can't get on the internet right now because his access is blocked.

Simple.
Wiggett
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Posted: 5th Nov 2004 19:04
i guess thats a good way to stop him from double posting.
nah keep up the good work neal.

TEH_CODERER
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Posted: 5th Nov 2004 23:42
Why did Jacava post at all let alone twice!
Thanks for the comments.
Yeah! There is someone else here!
All the cameras are scripted in the first level so that depending where you are, anywhere in the level, the camera moves smoothly to the best viewpoint.
Right.
AnimeBlood - I'll have a look at your AI thing before mine cos it might give me a few ideas.

Realms Of Tutopia: Rise Of Evil
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Kohaku
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Posted: 7th Nov 2004 21:26
Quote: "Has anyone else tried it?"


Is there a demo then?

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TEH_CODERER
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Posted: 8th Nov 2004 02:29
Quote: "
http://www.freewebs.com/elbsoftware/realms of tutopia I demo.zip
"

Yep.
There will be a new one as soon as I get time. It takes ages to upload on a 48kb modem.
I'm working on a new website so you'll be able to get updates and downloads from there soonish. I just got a new music recording software so I've been messing around with backing music. I will get the AI done. Eventually.

Realms Of Tutopia: Rise Of Evil
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TEH_CODERER
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Posted: 14th Nov 2004 17:11
Wahey! AI is done! I may improve it later but the whole basic game engine and scripting language is complete!

What I still want to acheive:
Improved models and/or animations
Special effects
Cutscenes and dialogue

The models/animations are easy enough to change at any time.
The special effects are going to have to be added to the main engine. They will probably cause a slow down so I'll have to change a few things.
The cuscenes and dialog will require an editor or another scripting language. Alternatively I could just add speech commands to my scripting language and run the cutscenes off the main engine.

Oh well. Loads to do!

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 14th Nov 2004 22:14
Can't wait for the next demo.

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TEH_CODERER
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Posted: 14th Nov 2004 22:51
As soon as I have 3 hours to waste I'll upload one!
For when I do, the controls are:
Movement - W,A,D - W moves forward whilst A+D turn. I'll add backflips(S) later.
Normal Attack - Left Click - Performs 1 of 4 random attacks. Does a fair amount of damage and gives a fair amount of experience.
Clearance Attack - Right Click - Performs an attack which makes all surrounding enemies fall over. Does less damage and gives less experience than a normal attack.
Finishing Move - Space - Kills an enemy who is lying on the floor regardless of remaining HP. Gives little experience.

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 14th Nov 2004 23:27
Can't wait for those 3 hours for you to waist!

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 15th Nov 2004 21:44
Hee! Hee! 3 pages!
Having played LOTR:TROTK again I'm gonna have another look at movement.

Realms Of Tutopia: Rise Of Evil
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TEH_CODERER
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Posted: 17th Nov 2004 00:37
O.K. movement is fixed but I'm not really happy with the engine now. It could just be I've been playing it too much or maybe something else...
If I decide to restart then I'll be making an even better level editor. I've got the designs for it. I'll also upload the code I had so far to hopefully help people but I don't know yet.

Realms Of Tutopia: Rise Of Evil
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TEH_CODERER
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Posted: 19th Nov 2004 02:53
Yep. I'm restarting.
I'll upload code soon.

I'm redoing the whole engine with proper previous planning.

I'm also making a new level editor which will get rid of the scripting language by building everything into that.

I'm going to make it with either the DBInterface Editor, BlueGUI or my own GUI creator.

I'm going to make it with the following features.

Mode 1 - Level Objects
Load in .x objects to build up the visible objects,
Setup properties like ghosting and transparency,
Load in interacive objects eg.a crumbling wall, a tippable pot of oil etc.

Mode 2 - Collision
Add invisible plains or boxes for collision,
Delete, move, rotate and scale the above

Mode 3 - Characters
Load in the player object,
Load in enemies,
Load in NPCs,
Setup statistics for enemies,
Set speech for NPCs,
Delete, move, rotate and scale the above

Mode 4 - Instances
Add boxes to set off stuff eg.open a crate or blow up a wall,
Delete, move, rotate and scale the above

Mode 5 - Camera
Add camera wapoints and zones to set off different cameras

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 20th Nov 2004 20:53
This level editor sounds even nicer then your last one was! I can't wait for some code so I can add more to my editor!

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 21st Nov 2004 04:00
Thanks.
Here is the code for my old engine:

I'll upload media soon.
The code is not fully commented or optimised so feel free to ask questions or improve it.
Instead of using my media you can change filenames appropriately and use your own. You still however need the scripts.
To make a script open notepad and use the following commands:

Then save as a .lgs file.
I hope this helps some people.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 21st Nov 2004 04:26
Tell me when you get to mode 2. I have something special planned if your interested.

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TEH_CODERER
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Posted: 21st Nov 2004 04:27
Mode 2?
What's your idea?

Realms Of Tutopia: Rise Of Evil
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Kohaku
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Posted: 21st Nov 2004 04:29
I'll email you the details. Not ready for the public yet.

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TEH_CODERER
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Posted: 21st Nov 2004 04:36
O.K. Thanks.
I've now made the new main character. Again very simple and cartoony. He is very similar to the very first one and still needs to be animated but I did do him in about 15 minutes.
More updates soon.

Realms Of Tutopia: Rise Of Evil
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Kohaku
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Posted: 21st Nov 2004 04:42
Check your inbox.

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TEH_CODERER
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Posted: 21st Nov 2004 04:46
Thanks.

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 21st Nov 2004 06:24
Nice code.

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TEH_CODERER
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Posted: 21st Nov 2004 20:40
Thanks. I'll try and spend a few hours uploading media. Well, it might not take too long.

Realms Of Tutopia: Rise Of Evil
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TEH_CODERER
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Posted: 23rd Nov 2004 03:28
Please don't cringe at this but I've decided on a style change...
Rayman 2!!!
I've been playing it recently and thought how fun it was. I want to try and make Rayman with swords!
This could take a while as I have to work out climbable surfaces and the like. Otherwise I may just have to wait until I finish the RPG and then make a 3d platformer.

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 23rd Nov 2004 07:53
Stay with the plans you have, don't change it again, or else you'll never get anywhere with your game.

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TEH_CODERER
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Posted: 24th Nov 2004 04:11
Yeah. I know you're right. Thanks.
Aura - thanks alot I'll have a good old mess around with what you sent me.

Realms Of Tutopia: Rise Of Evil
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TEH_CODERER
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Posted: 26th Nov 2004 00:18
Wahey!
We finally got a modeller!
ELB Software has a modeller!
I asked on the CGTalk forums and someone offered to help!

Realms Of Tutopia: Rise Of Evil
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Cian Rice
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Posted: 26th Nov 2004 00:18
Whoah, someone finnally agreed to help? Your models will be even better than before!

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Kohaku
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Posted: 26th Nov 2004 00:32
Rayman huh?
That game was pretty cool. Happy coding.

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