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Work in Progress / Open Source Community FPS Project

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Deadwords
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Posted: 28th Jul 2005 06:43
Hey guys, i already tested the BlackOut demo, it's awsome. I not followed the post too long

can i be a part of this project, if it's a community thing

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
dj blackdragon3710
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Posted: 28th Jul 2005 11:08
if its a community thing(which it is), of course .

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Deadwords
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Posted: 29th Jul 2005 01:29
ok, what i can do? do the project need sometin'? (except programming )

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
dj blackdragon3710
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Posted: 29th Jul 2005 01:18
models and concept art

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Grismald
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Posted: 29th Jul 2005 19:48
Skill in any of these areas would be appreciated i guess:
modelling, texturing, level design, 2D art, sound effects

Basically, tell us what you can/prefer to do, and i'm sure we can find something for you.But since Hamish is the leader of this project you'd better contact him when he's back.

I've just finished to to texture a handcart model (originally made by professor),tell me what you think :



Professor
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Posted: 29th Jul 2005 20:30
@Grismald, Looks good, but i belive it might look better if the wood texture was darker.

As of now i dont have anything that needs texture but i might by the end of the day.

Keep working on it


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Grismald
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Posted: 29th Jul 2005 21:00
Thanks, i guess you're right about the wood texture.It looks brighter than it really is on that shot, but it needs to be darker anyway.

Manuel Marino
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Posted: 30th Jul 2005 04:47
Grismald, you need a recording studio for the sound effects?... who is composing/producing the music soundtrack?

Manuel Marino
Marino Sounds (Italy)
http://www.marinosounds.com
Hamish McHaggis
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Posted: 31st Jul 2005 15:05
I'm back. It would seem the website is down. The hosting was actually basically free, and I had the ultimate package (unlimited everything ). I think the guys providing it gave up fairly soon as they weren't getting many customers. We may need to get a new host, and while we're at it, maybe a new domain.

As for the development of the project, I was really getting started on the physics side of things, so I should be continuing with that over the next two weeks (before I go away for another two weeks ). The multiplayer should be developable as well, I will just leave player interpolation for now and we'll have jerky player movement.

I hope people haven't had the attitude of "The website is down! I can't do anything!", I'll try and find a temp host for the demo. I see Grismald hasn't , very nice texture. If you could save the body and the wheels as separate models (wheels as one or two models depending on whether you want them to move independently), then we could join them by a joint and have the cart as a moving physics object that could roll down a slope, and pivot over the wheels etc.

Dark Coder, you seem to be the ideas man of the moment . As it happens there is already a particles engine ready to roll (what is used for the bullet dust), I just need to make some more places where it is used. Shooting objects that eject particles is definitely a good idea. My list of things is finally getting to a decent length . I will experiment with wires to see how well it would work. Picking up objects was in the back of my mind, but until someone else makes the suggestion it just remains there not happening . Good idea.

DJ - We're willing to wait .

Skalex - Modelling (and texturing) is probably what we need the most. I'll get making a list of objects that we need, but for now any of these really...

- Plants
- Plants in pots
- Pots (big ceramic types)
- Bricks/breeze blocks
- Stones
- Tables
- Chairs
- Fire extinguishers
- Shelves/any type of generic furniture

Grismald ought to suggest what he needs for his level seeing as it is the main one at the moment. I can only suggest generic things which would be useful for most levels. I will try and re-do the front page since the website is down, with a list of things and various comments about progress.

Keep up the good work everyone, I can feel if everyone keeps contributing then we will have one kick arse next demo to show .

More tea Vicar?
Benjamin
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Posted: 31st Jul 2005 18:23 Edited at: 31st Jul 2005 18:25
Welcome back, from wherever you went! I have a question regarding the multiplayer setup:

Considering this'll be open source, what are we gonna do to prevent hacking? Afterall, it would be easy to just edit the code to make yourself invisible(or invincible!), recompile and join a game. Unless of course, you are letting the host player handle data, in which case cheat prevention is possible. I was thinking that maybe I should add a passcode system to Tempest that only allows players to join if they use the same passcode in TJoin that the host did in THost. That way, in the compiled version you could hardcode the passcode to something different than in the source, and then people who recompile won't be able to connect to the original EXE, thus preventing cheaters.

By the way, I have finished adding my reliable message system to Tempest and it seems to be working fairly well . I'm sure you'll need this for certain messages so I'll finish up the calling functions and send it your way.


"Lets migrate like bricks" - Me
Hamish McHaggis
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Posted: 31st Jul 2005 19:50
Cheers Ben . That sounds like a great idea. If someone made any changes to the source they could send it to me and I could compile with the right password. Otherwise, I think the host will be handling important events like deaths and bullet collisions.

More tea Vicar?
Oliver
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Posted: 31st Jul 2005 20:12 Edited at: 31st Jul 2005 20:13
Well I gave up on the grenade-laucher model, I just couldn't decide on a handle . If you want the unfinished mesh, just ask. Anyway, I was bored (again) so decided to model a plant.



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Oliver
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Posted: 31st Jul 2005 20:12
Just uploading a pic.

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Benjamin
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Posted: 31st Jul 2005 20:25 Edited at: 31st Jul 2005 20:26
@Oliver: That plant looks perfect!

Quote: "If someone made any changes to the source they could send it to me and I could compile with the right password."

Exactly.


"Lets migrate like bricks" - Me
Oliver
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Posted: 31st Jul 2005 21:18
Well then, have another one. Same pot, different plant, cant be bothered to upload a pic (btw both plants are included in the next zip.

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Calevra
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Posted: 31st Jul 2005 21:20 Edited at: 31st Jul 2005 21:29
im having a go at fire extinguisher..
EDIT: forgot screenshot
here's what i have so far.


Grismald
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Posted: 31st Jul 2005 22:39
Looking good TheOz

Hamish- Welcome back!
Get the handcart model in the attachment

On the subject of models for my level i'd like to have
some lamps (interior and exterior), bricks,plants
and maybe some clay pots and a carpet (merely a texture).
Oh and some basic furniture (a table, some chairs)
It's kinda vague i know , but i'm gonna make some of them
so people can get an idea of what i'm looking for.

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Hamish McHaggis
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Posted: 31st Jul 2005 22:48 Edited at: 31st Jul 2005 22:49
Cheers Grismald, I'll check it out. Nice work oz .



More tea Vicar?

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Calevra
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Posted: 31st Jul 2005 23:59 Edited at: 1st Aug 2005 19:57
thanks, I kind of finished it,the texture was very quickly done,so i may edit it later
anyways here is it:

EDIT:tiny update(not much visual updates)


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Professor
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Posted: 1st Aug 2005 19:48
Looks good Oz, Whats the poly count?


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Calevra
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Posted: 1st Aug 2005 19:58
thanks, its 176 poly's
I updated it a little bit, just deleted unseen polygons

Mitchell
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Posted: 2nd Aug 2005 19:11


Maybe you need them, maybe not

"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto
ALPHA ZERO PRODUCTIONS
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Posted: 2nd Aug 2005 19:16
Hey guys can i help by making models ?

Hamish McHaggis
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Posted: 2nd Aug 2005 19:21
Send them my way Mitchell, maybe we can use them as a playable object, but if we don't they'll always be useful as scenery .

More tea Vicar?
ALPHA ZERO PRODUCTIONS
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Posted: 2nd Aug 2005 19:30
why are my posts always skipped ?

Hamish McHaggis
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Posted: 2nd Aug 2005 19:34
Sorry, I read your post but forgot about it when I came to reply. I know the feeling. Of course you can help with models, but first you have to make them .

More tea Vicar?
Deadwords
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Posted: 2nd Aug 2005 21:11
can i model something other than these things?

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Professor
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Posted: 2nd Aug 2005 23:09
@Skalex, You can model pretty much anything that isnt to high poly.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Mitchell
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Posted: 3rd Aug 2005 00:19 Edited at: 3rd Aug 2005 00:19
I've now modeled a modern springfield sniper rifle. Starting unwrapping + texturing tomorrow. Here's the model. C&C welcome..



"A delayed game is eventually good, a bad game is bad forever"
- Shigeru Miyamoto

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Professor
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Posted: 3rd Aug 2005 01:05 Edited at: 3rd Aug 2005 01:06
Very nice . Makes my sniper rifle look like a big twisted mesh . And your model has a sick poly count!!

Keep up the good work!


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
ALPHA ZERO PRODUCTIONS
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Posted: 3rd Aug 2005 01:26
What do you want me to model ?

Hamish McHaggis
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Posted: 3rd Aug 2005 02:08
Mitchell - Veeery nice . Looking forward to seeing it textured.

Alpha - Look on the front page, I wrote up a list of things I can think of. If you can think of anything else, or anyone can for that matter, post them here so I can add them to the list.

More tea Vicar?
ALPHA ZERO PRODUCTIONS
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Posted: 3rd Aug 2005 03:36
k

dark coder
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Posted: 3rd Aug 2005 14:17
bet you 20000billion $ thats not 450polys :p more like 1450


Hamish McHaggis
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Posted: 3rd Aug 2005 14:20 Edited at: 3rd Aug 2005 14:44
I'm in the process of compiling a collection of screens of all the objects we currently have. I'm also in the process of making breakable joints.

Megaton - Do you still have those superb models of a rock and a tree, because it would be excellent if you could send them this way .

Prof - You made a ton of models. I relise some of them were maybe lost when your computer screwed you over, but how many of them are left? They were all very high quality, and deserve to be used.

More tea Vicar?
IanG
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Posted: 3rd Aug 2005 15:32 Edited at: 3rd Aug 2005 15:32
I was just looking on the first page of this thread and I saw you needed a stool so this is my lame attempt at making one



Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon xp 2600+, 1280mb, GeForce FX 5200 128mb, 200gb, xp pro sp2

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IanG
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Posted: 3rd Aug 2005 15:34 Edited at: 3rd Aug 2005 15:35
And the file if you want it

[edit] its 134 polys btw [/edit]

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon xp 2600+, 1280mb, GeForce FX 5200 128mb, 200gb, xp pro sp2

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Hamish McHaggis
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Posted: 3rd Aug 2005 16:32 Edited at: 3rd Aug 2005 17:14
That's great IanG . Very stylised, I think it would go well in Grismald's Casbah.

Video: Breakable Joints and Bouyancy - 685KB

I set the break limit a bit too high so I had to stack masses of crates on the joint before it broke . Makes for a good demo though .

Sig test... I like blue , I made this for moi, but if anyone else wants to steal it go ahead. Not sure if Megaton wants to make a better one, I just slapped this together, it's fairly simple.

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Hawkeye
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Posted: 3rd Aug 2005 17:46
Hmm... haven't made any tracks for this in a long time, that's going to change soon tho. I'm basicly going to completely start over, remastering meybe half of the songs I've already completed, and just replacing the others.

ooo nice sig blue be meh favorite color too; any change you could get rid of the "click here to contribute" text, I'd like to stick... something else there Maybe a badge thingee in the upper right hand corner, like "lead programmer/texture artist/3d modeler/level designer/etc."?

Hamish McHaggis
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Posted: 3rd Aug 2005 18:12 Edited at: 3rd Aug 2005 18:12
Hi Hawkeye. Remastering sounds good to me. Quantity not quality or something to that effect .

I've attached a rar with a bmp with empty spaces, or if you have photoshop/elements I recommend you use the psd file instead .

If this is going to become the main avatar, and you want a different image (not the glocks), or a different colour of shadow, or a different caption, then I'll be happy to fix it up, just tell me what ya want. But if you want it done yourself, do so.

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Professor
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Posted: 3rd Aug 2005 18:25 Edited at: 3rd Aug 2005 19:00
Nice sig hamish!!

About the models, I belive all or most of them where lost.

Megaton Cat
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Posted: 3rd Aug 2005 18:27
Hi Hamish

Nice sig. I completly forgot about making one like a said. Sorry for not being more involved in the thread, was pretty busy. I've been reading everything though. I sorta got burned out on that tower level I finsished (which ironiclly forgot to upload here for testing) and I've been always working on different graphics/projects.

Heres the rock. I couldn't find a tree so I'll make a nw one right now.

Will post again soon,

thanks


Need a team? No noob bullshit, visit http://www.teamrequest.com

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Hamish McHaggis
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Posted: 3rd Aug 2005 18:39
I was sure that you sent a load of them to me, but I can't find them, so it seems no one has any of them. Kind of crap, but I guess that's life .

Megaton - Cheers, could you upload the tower level as well, then we'll have a nice number (3) of levels .

Btw, if anyone knows any good (and cheap) web hosts then it'd be cool. I was thinking DBSpot but I don't know how long until teh Jimmeh sorts it out. Until then, I'll use the front page of this thread for a website .

Cian Rice
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Posted: 3rd Aug 2005 19:06
If you want I could help make some huds for the game...


My Blog Is Seriously Disturbing. Come and Be Disturbed!
Hamish McHaggis
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Posted: 3rd Aug 2005 19:31
Sure, look at the front page (bottom), I've uploaded the current HUDs. Something like Megaton's should be good. Weapon name, ammo and life is all we really need. Also another space for armour should be good also.

Professor
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Posted: 3rd Aug 2005 19:37 Edited at: 3rd Aug 2005 19:51
Ok i took a shot at the tv, I made a plasma tv (See Attached File), not sure if i should work on it more though, And i coulnt get a good texture for it.

C&C Welcome

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Professor
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Posted: 3rd Aug 2005 19:52
Heres 5 more models...

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Cian Rice
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Posted: 3rd Aug 2005 20:21 Edited at: 3rd Aug 2005 20:23
Okay I'll get to work.

EDIT:
Should I create text for each weapon?
Or do you have a sprite sheet for text?


My Blog Is Seriously Disturbing. Come and Be Disturbed!
Professor
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Posted: 3rd Aug 2005 20:26
What do you mean text? like how it should work? or texture?

Hamish McHaggis
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Posted: 3rd Aug 2005 20:32
We are using sprite sheets. Attached is the format for the fonts (if you felt like making one ). At the moment we don't really have any ideal font sets. Equally spaced grid of rectangles, with each character contained within one rectangle. Doesn't matter what size the rectangles are though.

Prof - Nice models, now we need textures for them . The faces on elevator1 don't seem to render, though the wireframe is ok.

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