@jazz jackrabbit fan: Yep no doubt i will, I am definatly having the warp zones (e.g. 20 coins to enter ones).
@AZP: Yes thanks, th only bit i really ended up using though was the crate texture for my own model due to the fac that i needed models that looked like the ones ingame, and you just gave me textured primatives...not that im not grateful for your work but the only one that wasnt like that was the carrot and that didnt look like the ingame one (and it wouldnt texture), i may use it for a low poly long distance shot though.
Sorry if i have offended you or your work as this is not my intent.
----------------
BIG EDIT
----------------
@All: Ok people this is the first little demo just to find out what framerates people are getting, as i am releasing a proper demo soon this version has many features stripped away, but the JazzJackRabbit Forums lot liked it so ill stick it here too !
What you can do:
You can shoot both the blaster and Blue Bouncers (1 and 2 to select them, control to shoot)
You can jump, as this is jazz the controls are...
Space=Jump
Hold Down and Space=SuperJump
Jump In the air=copter ears (fall slower)
There is music in the background
There are shootable blocks which exploded as in the original
There are shootable blocks which need more than one hit
There are crates which you can shoot, but the debry needs some work
The Smoke effects are shown off (notice how they react to the floating ball thing)
Little explosions from bullets
What it doesnt have..yet !
Running around (thats in the next demo)
Sound effects (that should be in the next demo too)
Model for Jazz (See above)
Decent debry from crates (yep you guessed it, in the next demo!)
Ok folks heres the demo:
http://www.unseenconcept.net/JazzJackRabbit/JazzSystemCheck.zip
And lastly please post your FPS scores and specs, the fps is printed in the corner of the screen.
Press '+' to set sync rate to 0
Press '-' to set sync rate back to 60
Thanks People, hope you enjoy!
Baggers