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Work in Progress / [LOCKED] Jazz JackRabbit - Remake in 3D (Screenies and Videos inside)

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Dom
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Posted: 5th Jun 2005 03:10
OK have played it and Im afraid I have a few bad things to say.

Firstly I managed to run straight through some of the scenery like the carrots

2.When going down steep hills the camera went inside the hill

3.I think Jazz moves too slowly

4.Sometimes the framerate drops drmatically when viewing large areas of the world.

5.And finally when one of the bugs attacked me (when it swooped in on me) it got stuck inside me and wouldn't leave me alone and it was still doing damage to me!

Sorry to be such a moaner but as it was for bug fixing my feedback should be constructive!


Thanks to Animeblood for the Logo!
Baggers
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Posted: 5th Jun 2005 04:30 Edited at: 5th Jun 2005 06:21
Thanks people, dont worry Saber i dont take it as moaning...actualy i should have played it some more an refound these bugs.
Re-found as in most of these ive seen before...with the exception of the suggestions (i.e. Speed up Jazz).

Well im actualy pretty chuffed that with the exception of Benjamin there has been no probs with the updater...pretty suprising as this is the bit im worried about at the mo.
As for the bugs, ill get on them and add it fix as another update so you should see that in the near future.

And on a totaly unrelated subject, id recomend skype to anyone now !...just had a 3 hour chat with JonnyRee over it and it held up great even while running multiple applications ... even DBP made ones !

Dom
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Posted: 5th Jun 2005 06:12
Skype?


Thanks to Animeblood for the Logo!
sspike
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Posted: 5th Jun 2005 06:45
skype allows free web phone calls
Drew Cameron
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Posted: 5th Jun 2005 17:50
Quote: "Yep, Uganda...teaching IT "


Wow, two of my friends a few months ago did that and they loved it. Good luck!

I've sent you the Supreme Water code, deep, deep last night / this morning...

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
Drew Cameron
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Posted: 5th Jun 2005 18:13 Edited at: 5th Jun 2005 18:17
Right just played

Good things
Updater. Worked great, very slick, convenient
Jazz and Spaz models
Gun firing sounds and effects, and random bullet stray
Jumping sounds
Jumping!
Shadows
Speed ran well all the time for me
Level - expansive and interesting to explore. Can't wait to see it full of stuff
Mouse controls / straf - will be good for shootouts?

: All weapons!!!!! (Just found out about them)

Improvement / problems

Movement too slow (EDIT: Never mind, found SHIFT)
Cliff collision - you can walk up very steep cliffs and I fell through them twice
Couldn't kill fly (EDIT: Found rocket weapon)
Not much to do, but shows exciting potential!

Very good work, eagerly awaiting more!

Dumbo and Cool - August 31st, $9.99
Also this year - Oddworld RTS
Next year... The Old Remedy 2 and Scarecrow!
Jonny Ree
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Posted: 5th Jun 2005 22:01
hum.. going away for a few days.. but need a word with you before I leave. Come onto MSN or Scype when you've got the time

Baggers
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Posted: 5th Jun 2005 23:11 Edited at: 5th Jun 2005 23:17
A beta of the Jazz level editor is now uploaded, run those updaters people !

There are no Help files yet, the first tip to get you started is that you hold down shift and use the mouse and mousebuttons to move around...Ive tried to make the interface reasonably simple...it takes a little time to get use to though.
Also when plaing objects make use of the mouse wheel .... i'll send out a decent help file soon across the updater.

Dom
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Posted: 5th Jun 2005 23:20
Lol I have now gotten into a habit of running the updater each day just to check for updates so I got the editor before seeing you message. Baggers would you mind telling me how it works because I've been trying to do online updates (See my thread) by using the FTP commands. How do you do it?


Thanks to Animeblood for the Logo!
Dom
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Posted: 5th Jun 2005 23:28
OK I really can't use the editor. I click on place enity then select say a bannana then what? I click OK and nothing happens. Also I can't get move enity and it doesn't work!


Thanks to Animeblood for the Logo!
Baggers
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Posted: 5th Jun 2005 23:41
When you click ok the window whould close and then you can use the mouse to place the object on the terrain...it will be wherever the cursor is. left click will place the object and then you can carry on working.
If the object is in the wrong place you can go to the select entity menu, click move object and click the object to move it agian....Ive tested the editor with jonny and he hasnt had any major problems yet...i hope its not a coding mistake !

Dom
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Posted: 6th Jun 2005 00:04
Nope I click on OK and the window just stays there. And the selct entity things doesnt work either. I click move and nothing happens!


Thanks to Animeblood for the Logo!
Baggers
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Posted: 6th Jun 2005 00:10
Dont worry, i'll make a tutorial and it will make more sence.

Psycho Gary
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Posted: 7th Jun 2005 08:57 Edited at: 7th Jun 2005 08:58
very nice work so far have a lightbulb:

what you using for collision? if you wanted help with that then id suggest using a single collision primitive... basically one invisible sphere that you position and resize to detect all the collisions (in COB, i used one single collision primitive alone for wall collision, platform collision, ceiling collision, attack area collision, hanging collision... and for about 32 characters) i think its the most effective and least fps consuming way to do it if you dont understand a thing i said, say bananas and run around the room 5 times, it makes more sense then...

(i dunno im an idiot, dont complain, i just try to help) mwaha

:p
Baggers
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Posted: 7th Jun 2005 09:15 Edited at: 7th Jun 2005 09:17
Thanks 'Psycho', im making a sliding collision routine from sparky's dll, it's very fast which is really essential as its working against high poly terrains and must do so very accuratly.
Thanks for the insight to the primitive collision though !

All: Hey all, just posting up a couple of WIP of enemies. Im really excited by these actualy, their coming along really well and will take the qualty of jazz up a good couple of notches.
Enjoy !





Seppuku Arts
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Posted: 7th Jun 2005 09:23
sweet!

sspike
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Posted: 7th Jun 2005 09:24
I like the lizard/croc cross but I am not too sure about the bat, it feels a bit blocky and the nose looks like it has been stamped on, my suggestions would be to thicken up the nose (height wise) and give it a bit more roundness around the back and belly area
Bizar Guy
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Posted: 7th Jun 2005 09:33
WOW!!!!

Does this mean you're going to re-model the dragonfly?


Currently working on BlockMan Remix
Baggers
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Posted: 7th Jun 2005 09:49
sspike: very true ! this was because he mistook the bat for a little dragon and modeled him sightly more dragon like, but it will be fixed !

Bizar Guy: Yup !...well not me, but one of the modelers hopefully will !

oh and a preview of the jazz rig, sorry for the poor quality, its a screenshot from a video.


Baggers
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Posted: 7th Jun 2005 13:14
Ugh...ive completly rewritten the collision system twice and both crashed spectacularly
...but I think i have found the bug from the original collision system now, so that is being fixed....god it's fiddly..then ive got to get jazz running down hills smoothly.

Jonny Ree
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Posted: 7th Jun 2005 19:00
Hey, got the rig working perfectly now.. come onto MSN if you'd like to speak.. I can also give you a screen with a bit better quality of the rig

Dom
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Posted: 8th Jun 2005 01:14
That picture of the rig...what program was made to do that...Is it for animation? I've just never seen one like that before...weird. Collision is a very annoying aspect of games which is fiddly and I don't like it...


Thanks to Animeblood for the Logo!
sspike
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Posted: 8th Jun 2005 01:53
looks like its from maya, with easy control objects set up for easy access instead of picking bones every time you want to move a certain part
Baggers
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Posted: 8th Jun 2005 04:19
Its in Softimage XSI if i remember rightly...very nice program Jonny has.

Dom
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Posted: 8th Jun 2005 05:10
Yep certainly. And I have to say this: Baggers is teh coolest!


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Baggers
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Posted: 8th Jun 2005 06:10 Edited at: 8th Jun 2005 06:11
Thanks Saber

All: Cant get the blasted collision code to work right yet...im getting there though.

In the mean-time here is some more concept art !



sspike
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Posted: 8th Jun 2005 07:46
if you need any help modelling anything I would be happy to do some stuff for you, for free of course
KYP
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Posted: 8th Jun 2005 09:00
wow this looks cool! ive never done concept art cuz im so disorganized.

program 'till your butt falls off, and never give up.

working on a game: Squirell wars.
Baggers
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Posted: 8th Jun 2005 11:29
Thanks people !
sspike: Check your email inbox man !

Young Programmer: hehe dont worry its my first time dealing with it aswell! Thing is as some people cant model but want to help then concept art is a great way as the modelers dont want to always have to do it.
You'll get the hang of project organisation though, it comes with practise and im sure youll learn plenty from 'squirrel wars' (which looks great incidently !).

All: Finaly getting on top of the collision system problems, I have made a switch over to Nuclear Glory, which I must confess is much beter than i expected though its ray collision commands still cant match up to the free ones by sparky, however their sliding collision routine is fantastic.... im just coding the basics now to learn the system and then i'll port it across to the actual game...its going to actualy make me re-write alot of areas of code as i can replace bits with the nuclear glory system.
Well back to work i guess !

Dom
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Posted: 9th Jun 2005 01:04
Yep Nuclear Glory rocks. Although Im a cheapskate and got the free version Nice concept pics as well. Did you draw those? Also I don't know If you needed any help with any of the 2D graphics? Because Im sure I could whip up something in Photoshop for you. Just a suggestion.


Thanks to Animeblood for the Logo!
Jonny Ree
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Posted: 9th Jun 2005 01:45
Hey Baggers.. skype later when you've got time..
I'm really spamming the forum with these messages

Seppuku Arts
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Posted: 9th Jun 2005 03:33
Like your 2D animations Baggers, whatcha do em in, my sister is looking for an animation program, because she doesn't really want to use flash, because flash cartoons have their own style.

Cool looks like I can see something by sspike other than cars sweet

Dom
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Posted: 9th Jun 2005 03:53
I think he ripped them from JJ2 and then set up an animation sprite.


Thanks to Animeblood for the Logo!
Seppuku Arts
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Posted: 9th Jun 2005 03:54
Baggers
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Posted: 9th Jun 2005 04:01
Yeah thats the way I did it, same with the music and sound effects, im trying to keep the look as much as possible the same as the original.

sspike
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Posted: 9th Jun 2005 06:34
hey Seppuku, watch what your saying I can hear all
if yo want to see something other than cars look on my website, it only has a few cars and only the portfolio works I really need to get around to a redesign
Seppuku Arts
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Posted: 9th Jun 2005 08:32
ahhh looking at your website, what a great idea

Like the images, like the use of IBL and 2D backgrounds with the alien spaceships, and the dinosaur is good too, ofcourse the cars look the best. Baggers, you got a nice lil modeller on your team

Baggers
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Posted: 9th Jun 2005 08:43
I know ! I loaded up the site and was very impressed. Now I just have to work out what i really need most...more enemies, more scenery or a new level ... think it may be a level !...got one thats nice and technical !

sspike
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Posted: 9th Jun 2005 08:57
Baggers I sent you an email check your messages

Anyway I am up for whatever you want to chuck my way, I'm easy... In a 3D sense of course
Baggers
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Posted: 9th Jun 2005 11:19 Edited at: 9th Jun 2005 11:36


Hey folks a new update is up, and its pretty nice too !

New Features
============

* New collision system: Yup its more acurate than ever, now composed of a composite of both 'Nuclear Glory' and Sparky's awesome ray casting dll

* Stomp and shoot blocks: They are in to test as of now !...they give a fair hit to your processing power but optimisation is the next step.

* Resolutions Fixed: Due to a request we have now left windowed mode and so no more problems with hardware Anti-aliasing.
Also the 1280x960 resolution has been added but requires a hefty machine to run at this level well.

* Jazz Sped up: Another issue was Jazz and Spaz were too slow, that is now no longer a problem

* Jazz flight time increased

* Music added: The first music track from the original has been added , its taken from the 'Carrotus' level.


Bugs
====

* Occasional Collision bug, involving the camera sinking into the floor.

* FPS hit: not really a bug but serious optimizations are needed.

* Still not smooth running down hills...this is a high priority bug and will be fixed

====

Ok folks, Hit that update button !
Please post any comments you have here.
Enjoy

Sspike: got your email and I'll reply tommorow as i dont want to rush it but im nackered !

Jonny Ree
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Posted: 9th Jun 2005 21:08 Edited at: 10th Jun 2005 02:06
Rig working both in XSI and exported in DBP.
Took me a while.. but it seems like I'm finally there.
The whole model gets mirrored when exported though.. kinda like the texture.. which mirrors vertically. So therfor I must animate him mirrored.. which might get a bit tricky.. but its all down to making him left handed when animating.


The text should say export.. but missed the "X" I guess:.
(sorry about that)


TEH_CODERER
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Posted: 10th Jun 2005 00:34
Top half looks absolutely gorgeous but the legs look a bit plain.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
Dom
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Posted: 10th Jun 2005 01:05
Very nice work there Jonny Ree!Although I agree that the legs just don't look like the rest of the body, not furry enough. Just a simple texture fix will finish that model nicely!


Thanks to Animeblood for the Logo!
Jonny Ree
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Posted: 10th Jun 2005 01:34
uhm.. when looking at the uper body.. what on earth made you guys think the texture was done? no offense meant of course

I'm guessing the part I said where the rig was finished.. yeah the texture still remains.. got lots I need to add.. and lots more I wanto add. Just been working on the rig as it seems the DirectX format is REALLY sensetive..

But got that working now.. so I'm free to finish the texture.
Thanks for the nice comments though and for pointing out the lower body

Megaton Cat
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Posted: 10th Jun 2005 01:53
That's a very muscular rabbit!

Well done Johnny.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Oneka
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Posted: 10th Jun 2005 02:08
Looks Baggers I will try this game out when I can

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Dom
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Posted: 10th Jun 2005 04:07
OK, good to know its not finished. Also want to say you spelt Export wrong


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Baggers
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Posted: 10th Jun 2005 04:16
Jonny Ree: Looks great as always man, looking forward to the texture completion too !

Megaton Cat: Dude this rabbit has cans of kick-a*se for breakfast, of course he's muscular !

Oneka: Cool !

Saberdude: Yeah he said !

All: Has any one tried the latest update yet ?...what do you think of it ?

Bizar Guy
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Posted: 10th Jun 2005 04:56
The update with the boxes and the music you mean? Yeh, I tried it. It worked really well, although you could walk up slopes far to steep, and I couldn't figure out how to break the stomp boxes. Also, I know this isn't actually a level, but how do you get up to the bridge?
This is all looking really great otherwise, and I really like having the updater rather than downloading a new demo each time.


Currently working on BlockMan Remix
Baggers
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Posted: 10th Jun 2005 05:06
Bizar Guy: Hey thanks man, first comment ive got on the update so far...i was starting to wonder if it hadnt worked !
Ok so answers:
Quote: "although you could walk up slopes far to steep"

Very true, this will be fixed soon hopefully, will require some serious tweaking though.

Quote: "I couldn't figure out how to break the stomp boxes"

Hold 'F1' for help, the '\' key is stomp, you jump into the air and hit stomp and you will smash through them !

Quote: "Also, I know this isn't actually a level, but how do you get up to the bridge?"

Its not implemented yet but you use moving objects, I am actualy modifying my code to do this with the new collision system... so by the end of tonight that should be incorperated !

Quote: "I really like having the updater rather than downloading a new demo each time"

hehe thanks man, I was hoping it would make a possitive difference, yeah I wanted to make sure that people would not accidentaly miss updates and report old bugs...The main bonus of the updator is yet to come when the game is released and it a new Updater program will be released with options to upload levels, Objects etc to the central server for distribution to everyone !

Thanks man !

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