Quote: "1) I noticed that when you click the browse button, then select a file,
then click cancel, the file path is still pasted into the text box.
I'm not sure if thats actually something you can fix in VB."
Can be fixed, and I will.
Quote: "
When you are browseing for images, you are able to select "all files"
but when browsing for models, you can't."
Hmm...
Have ta fix that one...
Quote: "When positioning the Muzzelflash, you can't move it up and down,
only left and right. This makes it near impossible to position
perfectly"
Use the + and Minus keys. It's not in the instructions!
Quote: "Even when I never rotated the weapon model in the Hud Positioner
program, it always asks me if I want to save rotated weapon. Then
it says all that stuff about doing so will strip the animation
data...etc. THe only problem is, I never rotated it in the first
place. (Link to image below)"
I'll fix that. Only thing is, maybey somebody rotates it just for fun, then decides the like the current orientation. So, I think I'll leave it there, unless it's annyoing...
Quote: " It would be nice if when your updating the preview images for the
gun and ammo thumbnails, the "Empty" images that disapear, would
replaced with "Loading..." text until the images are updated."
I'll fix it.
Quote: "
When I take a snapshot of the ammo model for it's thumbnail,
the texture is never applied, even thought the texture has already
been specified in the "Ammo" section. The guns texture works fine
though."
ok.
Quote: "Also, when updating the Ammo's preview image in the "Preview Images"
the ammo image never updates, exept when I click the "Next" or
"Back" button, then return to the "Preview Images" page. When I
looked into this, I noticed that when you take the picture of
ammo, it saves the image to this path:
C
rogram FilesWeaponCreator_AUXAPreview.bmp. however, if
you look closely, you will see that the file path needs a ""
between the "Program Files" and "WeaponCreator" text. That
fixed the problem."
YES! thank you a ton!
#8 will be fixed.
Quote: "In the "Files" section, when selecting sound files, why put
the name of the files, then the path to their folder? Why
not just let the user browse for the sound file? It makes it
so much easier."
there are browse buttons.
right at the end of the path boxes.
Quote: " I noticed that whenever you specify a custom script, then
publish, it sends that script fill to the following path:
FilesscriptbankWeaponCreatorSunflashs Weapon however,
I think it would be better if it was sent to:
"Filesscriptbank" since thats where all the scripts are
stored, and it gets confusing to the user if he has folders
leading everywhere, but only contain several scripts."
Just thought'd make it simpler, more organzide. Whatever, I'll change it.
Quote: "This isn't a bug as much as a question, why are these options
greyed out? (Link to image below)"
Well, I recently started looking into a zip library for VB. I couldn't find any that I knew how to install or use, so I decide to try it with DBP. That's going to work, I just have to start writing it. Soon as it's done, those options will open up.
Personal, formated bug_report:
When you browse, then click cancel, file path is still copied.
Add "all files" to meshe's in "default file extenstions", then update
Add "Use + and - to move the muzzleflash up and down." to the MF part of the HudPos
Make the "preview images" preview box update on ES usage
Ammo texture not copied to WC_AUX
Insert slash between Program Files and WC_AUX in preview image path
Fix update image in preview
Change Script Dir