Quote: "1) The "zoomscope =" line in the gunspec.txt file always makes the extension for images be ".dds". I used an image called "Scope.png" and it wrote in the Gunspec file "Scope.dds""
will fix.
Quote: "2) the scope image should be copied to the guns folder (the same place as the Gunspec.txt file)."
Just check 'scope' in general. I need to make the scope controls in the files dialog blanked out, unless scope is checked.
Quote: "3) You might need to look at where the custom bullet files get copied to. WC copies the image to the guns folder, but I think it's supposed to go somewhere else."
well, I've seen a way to do it that put's the image in the same folder, but i'm not sure if that system works.
Quote: "4) The decalspec.txt files need to have a line of code added to the bottom of it:"
It's not essintial, FPSC can skip it.
Quote: "5) Sometheing I noticed is that when you choose your custom bullet shell model and texture, then click "Next..." or "Back..." Then return to the page, the values in the "Bullet Shell Model:" and "Bullet Shell Texture:" are both erased."
woah, thatnks! that's a major oversight on my part...
Quote: "6) The custom muzzelflash dosn't seem to work, say when I click the "Use Custom" when the muzzleflash number is set (by default) to 7, then you specify an image, and publish, the gunspec.txt file still says "7"."
hmmm...
Quote: "Does the custom bullet shells need to be animated? Becasue when I tested it, I could see the model, but the texture wasn't applied, and it sorta just floated around."
No, no animation needed. I think the texture isn't being copied...
Thank you so much, Sunflash! This kind of stuff is perfect!