Quote: "This would explain why I've seen so many 3D Modeller jobs available in the want ads and on notice boards."
That's what I was thinking.
Quote: "The community sucks, but the game ain't that bad - I had fun for a while, until I was walking in random caves, appeared in the wilderness and had my good stuff nicked when some cheeky git killed me - that's what sucked the fun out of it, because I got to earn the cash to get it all back."
I know what you mean. They fixed that a while ago though, there are now signs and a ledge you have to jump across to go into the wilderness. There are also ghosts instead of players trying to kill you in it though, which makes it not really worth going into the wilderness for me.
@dark coder,
You're right, none of the models are different! Good catch.
I don't think that means the graphics still suck though (as an mmo, and a browser game). I've thought the more recently redone areas were fairly well modeled.
Also, the mention of full screen mode, which is great for those of us who don't like having to lower our screen res just to see what's going on. That makes it hard for me to want to go through the effort to play (1200x1600 monitor).
I suspect this doesn't mean the animations have improved or the character models, which is disappointing. But if you look at the full size pic of the updated graphics, the draw distance appears to be larger, which more than any other part of the visuals I find to be a put off. So, if the draw distance is longer, that would be one of the best graphical updates, I think.
Most importantly, this is a much larger update than I (and most others) expected to see unless they did a RS 3.
I'll post more when the dev diary comes out, as that will give specifics on what the graphical update actually is, aside from being for the entire game world, which is rather large. I hope it means remodeling all the older areas, which are pretty bad.