Hello, FPSCers. Over the years I have been here, I've countlessly changed my games (at least 15+ times, heh) but: that's all about to change with Kola, AI's new project! This one is actually a pre-WIP because I don't have the other items and such, like MP 9 & 10 and MP1. In Kola, you play as rookie CIA Agent Vincent Marbourough, nicknamed Mary, who is sent on a solo, semi-covert mission to feed intel to the CIA about the brewing (and, later on in the game, during) the Second Cold War. You fight the SPETSNAZ (Russian Special Forces) and the Moscow police. Since the Joint Chiefs of Staff do not yet accept a few missions in the game's 30 levels (a la
Splinter Cell), you will not be allowed to trip alarms (the alarms script will be asked about in the right board) or it's mission over. The player will be urged to save every so often, so keep you eyes peeled for certain areas. I'm looking at the MP 9 & 10 pages right now, so here's a list of weapons, separted into American, Russian, Shared and Misc. weapons:
American arms
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.44in Snubnose revolver
Colt M1911A1
.40in Glock
M4A1 (w/ M203)
Mk. XIX DEagle
.44in Combat revolver
CQBR
Glock 18
Beretta M9
M16A4 (w/ M203)
Russian arms
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AKM
J22
AK74M
RPK
Shared arms
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T5 pocket shotgun
Model 442 revolver
HK MP5N
Beretta 93r
Remington Derringer
MCS870 pump-action shotgun
JSCS Breeching shotgun
M107 LRSR sniper rifle
M67 fragmentation grenade
Misc. arms
~~~~~~~~~~
Katana
I know I have left out some weapons, such as the Compact .45, fists, etc., but they didn't seem to fit the theme of Russian war.
I have a screen of a WIP factory; the MP6 weapons are placeholders until I get some money for model packs.
Kola Progress
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Level design: 4%
Weapons: 100%
Enemies: 100%
Other (main menu, pause screens, etc.):2%
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Multiplayer is being decided, but currently, my answer to Is there multiplayer? is no. And this project is being made by one man: your local AmericanInfantry!! See you next post!
~AI
NOTES:
2/19/2008: Edited some spelling errors. Edited the name of one gun from CBQR to CQBR. My bad for the spelling error.
3/4/2008: Level design is going to be started. Stay tuned for some screens!
3/19/2008: Started Kola officially.