@Leongamerz,
Quote: "FPSC is really really easy tool you know that.There is no engine like FPSC in the world.FPSC is easy to use and also easy to import model for FPSC and it has a segment.Unity can't make segment but if you modelling the model like wall,floor and roof model,you need to design and make it looks like room."
I believe that because FPSC is easy and that it is programmed for us, we cant release the true potential of our games. You don't have to make your level in the Unity editor. You can model your level in 3d software or level design software like 3D World Studio and then import it into Unity. It's not that hard really if you get the technique down. As for shaders, I find them
easierthan FPSC's. You get a lot more flexibility with them. The weapons imported into Unity look way better than in FPSC with a shader I'm using.
Quote: "You also can try engine tool like Cry Engine and UDK.So many people say that UDK is great tool,so I think UDK is a great choice (I can't used UDK in my powerful PC,that's why I dont know if UDK is good or not)Well I used Cry Engine about 1 years ago,I must say their sandbox editor is easy understand and learn it.Also have a great and stunning effect.So it's your choice brother,If I were you,I will used UDK,Cry Engine and FPSC."
The reason why I didn't choose to use UDK or Cryengine is due to the licensing and royalty issues that come alone with it. UDK may be a good engine, but if you release a game commercially, you'll get hammered by royalty fee's once you get past a certain number of sales. With Unity, it's only a certain amount.
All in all, FPSC is good to use to make FPS's, but with the new engine updates, It's kind of forcing me to change engines. It's a waste of time to keep updating the source code and having to replace all my commands with the new ones. I'd rather start on a fresh engine and be able to make all the commands and features I want. FPSC has a lot of commands and actions that I don't want to use, it ends up with an executable file that is way over 15mb in just code. Creating scripts in JS or C# is more powerful and optimised than having a sluggish engine that fails to work on some computers.
I'm not saying FPSC is bad, I've been using it for donkeys years. I just think that if I'm serious about this game, then it's gotta be done properly, with my own code, and in an engine that can cater my needs.
So I think for now, I'll carry on with Unity and I'll update this thread with a link for other people to follow my progress. I don't think I'm allowed to post non TGC content you see.