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FPSC Classic Work In Progress / [X9] [VBOTB '10] Alpha Project [Dev. Thread]

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AaronG
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Posted: 4th Mar 2010 16:51
Don't worry man. I looked and couldn't find yours anyway

Lewis
VBOTB Developer '10
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Posted: 8th Mar 2010 17:22
Right, I think this needs a bump.

I've been working on the script for the demo, but to keep things alive I'll start working on some of the levels too and provide screenshots here. Stay tuned for some level screenshots soon.

DarkJames
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Posted: 8th Mar 2010 17:26
yeah!! more screenshots!


"Feel free in a world of madness,be the bright spot"
-Bloody James
AaronG
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Posted: 9th Mar 2010 00:45
I'm excited!

Lewis
VBOTB Developer '10
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Posted: 10th Mar 2010 22:16 Edited at: 10th Mar 2010 23:24
Update: Here are screenshots of the reception area! It's still a work in progress, much more to be done.

Reception design based off Heretic's level designer, Aisen.






DarkFrost
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Posted: 10th Mar 2010 22:28
Insane Quality!

Good to see the HUGE improvements being made on this!

[img][/img]
TerrorNation
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Posted: 10th Mar 2010 23:12
Great textures Lewis! Do the PB shaders make them look better? (My laptop is an ancient windows vista which cannot run any one of PB's FS shaders without dropping to 0 FPS, so I'm not sure what I'm missing out on.)
Aaagreen
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Posted: 10th Mar 2010 23:14
Cool segments

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
KeithC
Senior Moderator
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Posted: 11th Mar 2010 04:12
The bathroom doesn't really match the style of the rest of the level, to me anyways.

-Keith
AaronG
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Posted: 11th Mar 2010 04:42
I agree with KeithC, at least make the doors metal.

But everything else looks fantastic! Those textures are insane!

Bugsy
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Posted: 11th Mar 2010 05:10
I like what you've done, but I would suggest you add more detail to the flat walls, they need something to pop on them so that those textures (meant to not look flat) wont look flat.


Lewis
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Posted: 11th Mar 2010 07:37
@Cyclone,

Thanks!

@TerrorNation,

No it doesnt =P

@KeithC,

Noted.

@AaronG,

Thanks, I guess they were worth the money!

@Bugsy,

I dont know how to make custom segments. I use firma to make them.

SekoIdiootti
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Posted: 11th Mar 2010 09:16
Oh wow. Those are some awesome screens!

TerrorNation
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Posted: 11th Mar 2010 19:33
@Lewis
Where can I buy good textures like yours? They look really good.
Bootlicker
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Posted: 11th Mar 2010 19:35
what is the lightmap quality in this?
Dr Parsnips
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Posted: 11th Mar 2010 19:37
Looking good as usual mate!

starmind 001
FPSC Reloaded Backer
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Posted: 12th Mar 2010 03:39
If you need some custom segments let me know and I can see what I can do for you. Just drop me an email. Also if you can get a hold of wiz he makes some great segments.

Soviet176
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Posted: 13th Mar 2010 00:16
Played the demo of this. Crapped my pants like 5 times. Must have screamed like a girl to. lol. j/k about the girl part...... 0_o but this was an awesome demo, really enjoyed it.

"I haz no sig :o"
Davidek
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Posted: 13th Mar 2010 02:21 Edited at: 14th Mar 2010 00:31
Nice work so far!
Lewis
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Posted: 13th Mar 2010 17:23
@starmind 001,

Thanks for the offer, I'll keep it in mind!

@Soviet176,


Haha! I'm glad you enjoyed the demo pal.

@Davidek,


Please dont advertise in my thread. Thank you.

alimpo83
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Posted: 14th Mar 2010 14:13
It's commercial quality!

Superb!

Currently working on the MindTrix Entry:
Quik
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Posted: 14th Mar 2010 21:16
looking awesome, cant wait for this since i loved FEAR, and this looks a bit like it


[Q]uik, Quiker than most
Metal Devil123
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Posted: 14th Mar 2010 21:25
Awesome screens! I agreee about the bathroom, but everything else is great! Maby scifi up the bathroom. But as Bugsy said, maby some wall furniture (entities, like signs and and stuff like that, Cosmic's Scifi Pack has lots of that stuff), but it looks superb!

You going to sell this? Sorry if I missed it, but it's very good!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
French gui
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Posted: 15th Mar 2010 21:00 Edited at: 15th Mar 2010 21:02
Yeah, the new design is really really nice, congrats.
Metal Devil123
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Posted: 20th Mar 2010 18:17
bump! Any updates?

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
A r e n a s
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Posted: 20th Mar 2010 19:34
Lewis, how did you do the motion blur for the game? Did you use special shaders or is it the PB shader default?

Thanks

mgarand
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Posted: 20th Mar 2010 20:08
maybe i can answer that one, there is a special script, if you buy PB, it has motionblur etc. fullscreenshader



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
DarkJames
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Posted: 20th Mar 2010 20:08 Edited at: 20th Mar 2010 20:10
Pb shader default...i think

and Lewis..where did you bought the textures


"Feel free in a world of madness,be the bright spot"
-Bloody James
Lewis
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Posted: 20th Mar 2010 20:47
@Metal Devil123,

I'm working on the starting level as of yet, getting a weapons training scene in place and where the game starts off.

@Arenas,

Project Blue with a modified Shader so the bloom isnt so strong.

@Bloody James,

I'll tell you when I've released my game. I dont want to see a bunch of Alpha Project clones

A r e n a s
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Posted: 21st Mar 2010 11:08
I meant the motion blur thingy When you turn the camera I think i'll have a go at modifying a few shaders if its possible I'll probably fail cause i dont know where to start (backup needed) but its all good practice

SikaSina Games
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Posted: 21st Mar 2010 16:55
I watched the walk-throughs on YT and I must say, the voice acting and various other components were spectacular. I'll download the demo at some time and try it. And the HUD was outstanding too, and I noticed a few F.E.A.R. inspirations too .

-SSG

Quik
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Posted: 22nd Mar 2010 04:57
iam downloading the Demo now, looking at the videos it seems AWESOME


[Q]uik, Quiker than most
Bugsy
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Posted: 22nd Mar 2010 05:58
@lewis

just add wall entities for a less "flat" look.

(electriacl boxes, pipes, wires, AC vents, bikini calendars)

general wall-mount stuff, you know.


xgcell
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Posted: 22nd Mar 2010 07:23
After watching some of the vids on your site, i must say TOP NOTCH. Im as excited for the release as a little schoolgirl is about her first crush.

Also, albeit unrelated, the main characters voice reminds me of Simon Pegg in Hot Fuzz (see pic)

Join us, for we are many.

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defiler
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Posted: 22nd Mar 2010 07:50
Wow... This looks FREAKING AMAZING!!!!!!!!!!!!!

you sir, have a guarentee'd customer right here

some questions if you dont mind

1. How many lights per level would you say you use? And how long does it take per test built to test it all out?

2. Any idea how to get that thing you did with the hud? i have to say im really impressed at what has been acomplished so far. Great stuff.



Overall, i think from the videos of what has been done so far, i have to say your doing a awesome job also in keeping with a story, the mood you have portrayed is excellent. I subscribed to you on your youtube so i dont miss any test films of yours.



keep it up, this shaping to be a really nice FPSC game.


defiler.

Limitless Box studios current project: Lost Contact
Lewis
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Posted: 22nd Mar 2010 08:11
@Arenas,

Always make sure to backup any shaders you edit.

@SikaSina Games,

I really enjoyed fear so I definatley wanted to put some things from fear in there.

@Quik,

Hope you enjoy!

@Bugsy,

I'm experimenting with custom segments as I write this.

@xgcell,

Haha thanks for the comparison! Simon Pegg is my hero so being told that I sound like him is a big compliment to me.

@defiler,

Thanks for the compliments! The levels take about 20 minutes to build each time, I usually go make a coffee or do something else while it builds. Patience is the key

And as for the HUD, all it is is scripting animations. Take advantage of Project Blue's scripting commands.

SikaSina Games
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Posted: 22nd Mar 2010 16:46 Edited at: 22nd Mar 2010 16:48
Quote: "I really enjoyed fear so I definatley wanted to put some things from fear in there."


Yeah, it was a great game, although I got it for Xbox 360 with the new extension pack (I think it was Perseus Mandate) and it killed my first Xbox 360 but it din't stop me from plying it xD. I also have a little review since I played it yesterday (And I couldn't go to school today since I'm ill lol):

Level Design:
It was alright, a few put-downs in some places though. The lighting seemed in place., but I think you could do with a different light entity "/. There were varying layers (height levels) and a few extra views. Rating: 7.5/10

Sound:
The voice acting was good, some voice parts were not great, but it didn't wreck the overall impression. Some parts I had to listen to twice to understand, and some were easy to understand. The stinger part scared the crap out of me even when I knew it was coming (I was in my dark bedroom with the volume on highest lmao). Rating: 9/10

Media:
There were a few pieces of stock media which didn't exactly fit in with the game. The custom media though, especially the G36C (ftw ), was fantastic. Rating: 8/10

Scripting:
By the looks of it in-game, there were a lot of scripts going on, and I saw how Project Blue helped carried it over. Some events seemed very cleverly scripted and the voice events were good too. Rating: 9/10

Interface elements (HUD, Player sounds etc.):
The HUD was spot-on brilliant, and the action HUDs looked very F.E.A.R.-ish (as I said before). The sound were stock-FPSC so it wasn't so exciting. Rating: 8/10

Bugs:
I know this was common, but I kept falling through the scenery with motion blur ON. A few other glitches were where when you set the script to hide the weapon, I could switch back to it, and if I aimed and zoomed back out, the gun freeze until I could move again. On the windows and projection decals (like the metal hit decal or shadows), a strange blob seemed to grow on the item . Rating (Based on how many bugs there are, lower is worse): 4/10

Overall Score: 7.5/10 - An enjoyable game sure to get better.

I've got a few questions to ask if it's ok:
-With the stinger event, is the command you used, to have the player in the view, in stock FPSC/X10?
-What program did you use to make the gun mods? I use Fragmotion with Blender, I don't know if it works though (It doesn't export the skeleton).

Great work there, Lewis .

-SSG

French gui
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Posted: 22nd Mar 2010 16:46
Quote: "just add wall entities for a less "flat" look.

(electriacl boxes, pipes, wires, AC vents, bikini calendars)

general wall-mount stuff, you know.
"


Especially bikini calendars!
SikaSina Games
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Posted: 22nd Mar 2010 23:34
Quote: "Especially bikini calendars!"


Heh, don't we all wish . Just saw the other pics too, they are fab, this game really is coming on.

-SSG

defiler
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Posted: 23rd Mar 2010 03:49
@Lewis: Your lucky, it takes me a full hour just to do the lightmap proccess.

anyway how many lights per level would you use and what is your ambience set to cause dosent ambience affect how long it takes to render lightmaps?

thanks and keep the good stuff rolling in

Limitless Box studios current project: Lost Contact
Lewis
VBOTB Developer '10
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Posted: 23rd Mar 2010 16:55 Edited at: 23rd Mar 2010 17:03
Update: Sneak preview of some custom entities made by Heretic Studio's modeller and textured by myself.



The rest are yet to be textured. If anyone wants to try and have a go at texturing them, let me know!



SikaSina Games
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Posted: 23rd Mar 2010 19:51
Sweet . I'm learning how to texture, but I'll drop you an E-mail in awhile regarding a few things (not personal or sensitive lol). Are the two at the right something like a speaker and a mouse/trackball device?

-SSG

The Master Dinasty
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Posted: 23rd Mar 2010 20:22 Edited at: 23rd Mar 2010 20:22
NVM


-Massap2

We are the magnificent Masters, builders of pyramids.
A r e n a s
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Posted: 24th Mar 2010 09:43
Lweis, I sent you an email regarding what data has to be changed, could you reply as soon as possible, thanks.

On the texturing, I have a friend who is practising his texturing skills and could probably texture them for you for free.

Lewis
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Posted: 25th Mar 2010 03:21 Edited at: 25th Mar 2010 03:21
@SikaSina Games,

A mousemat and mouse.

@Arenas,

Replied already.

Update: Office entities are now textured and FPSC ready! Here they are in game. I know the room is dark, it's to test the illumination map for the monitors screen! Also I added a faint blue light for effects.



alimpo83
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Posted: 25th Mar 2010 12:25
They look nice and consistent with the rest of your work!
I've said it before, but I loved your demo

Working on "The Raven's Nest".
SikaSina Games
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Posted: 25th Mar 2010 18:00
Now that is good , sorry I didn't have the time to try texturing. Can't wait to see more!

-SSG

DarkFrost
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Posted: 25th Mar 2010 20:46
Looks great so far!

[img][/img]
Soviet176
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Posted: 26th Mar 2010 02:11
Lewis.. can I marry your game pl0x?!

"I haz no sig :o"
Lewis
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Posted: 26th Mar 2010 02:40
@alimpo83,

Thanks! And I'm glad you loved the demo. Hopefully the full game will be much better

@SikaSina Games,

The offer was there before I textured them, I've already done them now, haha =]

@Cyclone,

I always expect a compliment from you thanks mate.

@Soviet176,

I'm not sure what the legistation is for marrying games but if you can, go ahead!

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