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FPSC Classic Work In Progress / [X9] [VBOTB '10] Alpha Project [Dev. Thread]

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biohazardNL
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Location: netherlands
Posted: 12th Aug 2010 23:32
oke a few things.

1) great game. I like it !

2) more enemy's, you really need way more enemy's I played like 4 maps en found only 3 of them.

3) more light. you game is to dark at some places you can't see a thing.

4) please add some better quality. (you can say it's you video card, but I have ATI readon HD 5670 GDDR5 1GB so it is not on my side )

don't ask untill tried everything
Zay
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Location: sLOVEina
Posted: 13th Aug 2010 11:31
Quote: "4) please add some better quality"

What do you mean by that?
Better quality what?

Contact me in Skype,name- nejcplan
biohazardNL
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Posted: 13th Aug 2010 12:56
Quote: "What do you mean by that?
Better quality what?"


there is no AA (anti alias)
and there is not much dynamic lighting.

don't ask untill tried everything
Juzi
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Posted: 13th Aug 2010 13:13
Dynamic lighting? Only good thing with dynamic lighting is that you can make a flickering light with it. If you mean dynamic shadows then that's a different story.

With me disaster finds a playfield
biohazardNL
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Posted: 13th Aug 2010 13:41
I mean the flickering light that's just cool in a horror styled scene. and dynamic shadow can also be added.

but the game play is cool

don't ask untill tried everything
Metal Devil123
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Location: Suomi, Finland
Posted: 13th Aug 2010 16:08
Quote: "and there is not much dynamic lighting."

Yeah... well, flickering lights are cool, but I don't think they would be that necessary, as static light looks helluva lot of cooler.

And I agree, before the makeover, this game didn't look too fancy, but I like how it looks right now, but I don't know much about anti aliasing anyway... Don't really know what kinda effect it gives.
Quote: "3) more light. you game is to dark at some places you can't see a thing."

I thought the game was rather light... maby that's just me, but I think it was... pretty light. But I always go over the top with my darkness, so that might be the problem :-P

The others I agree. Well, the count of enemies, maby not, but other than that. Couple of enemies here and tehre wouldn't have hurt, but putting too much enemies, would have ruined the feel to it.


My old YouTube account got deleted. My new account is called MetalFPSC. thanks for your time!
biohazardNL
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Posted: 14th Aug 2010 12:19
Quote: "but I don't know much about anti aliasing anyway... Don't really know what kinda effect it gives. "


Anti alias gives smooth edges, to everything such like: shadow, weapons, entity's

don't ask untill tried everything
Johnski
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Location: Norfolk, UK
Posted: 14th Aug 2010 14:17
Smooth edges like some of valves games. which have that cartoon effect to it.

eg: TF2

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biohazardNL
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Posted: 14th Aug 2010 14:21
Quote: "Smooth edges like some of valves games. which have that cartoon effect to it. "
No,
this is anti alias: http://nl.wikipedia.org/wiki/Anti-aliasing

sorry it's in dutch so you kinda need to translate

don't ask untill tried everything
Deltayo
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Johnski
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Posted: 15th Aug 2010 22:30
ahh i see. i learned duch in school as a extra curricular

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biohazardNL
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Posted: 15th Aug 2010 22:32
Quote: "i learned duch in school"
duch ? what is that

don't ask untill tried everything
Johnski
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Posted: 15th Aug 2010 22:33
Sorry dutch i spelt it wrong sorry about that

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biohazardNL
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Posted: 15th Aug 2010 22:46
Quote: "Sorry dutch i spelt it wrong sorry about that"
no probs. so I can talk dutch to you ? wat denk je van dit spelletje ? vind je het leuk en wat denk je van alles wat in de game voorkomt.

can you give me the awnser in ducth ?

regards,

---> btw, are there other updates for this awesome game. maybe a online option would be nice <----

don't ask untill tried everything
Johnski
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Posted: 15th Aug 2010 22:49
Ik denk het spel verbazend kijkt. het heeft een uniek niveauontwerp aan het

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biohazardNL
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Posted: 15th Aug 2010 22:54
Quote: "Ik denk het spel verbazend kijkt. het heeft een uniek niveauontwerp aan het
"


you said: i think the game watches(with it's eyes)amazing. it has a unique level design to it. in incorrect sentences.

but nice try anyway

don't ask untill tried everything
Johnski
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Posted: 15th Aug 2010 22:57
Thanks dude. oh and nice game lewis

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biohazardNL
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Posted: 15th Aug 2010 22:59
lewis can you tell me how you made that PDA thing? that is so awesome. really looks great. I really hope there will come a multiplayer for it !

don't ask untill tried everything
Lewis
VBOTB Developer '10
16
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Location: Queensland, Australia
Posted: 16th Aug 2010 03:10
Update:

This is an update to say that I am back home now.. home sweet home! I am very tired from all the travelling so I'm going to take a rest before I do anything. I'll update you after I've had a long snooze.

Nbt
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Posted: 16th Aug 2010 12:26
Wake Up!!! and get back to work *cracks whip*

biohazardNL
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Posted: 16th Aug 2010 12:32
oke XD, your snooze took to long for now. get your lazy ass back to your computer and start to produce

naah just kidding. but wake up and start working XD

don't ask untill tried everything
Lewis
VBOTB Developer '10
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Posted: 21st Aug 2010 13:44 Edited at: 21st Aug 2010 13:47
Update:

I've been working on a system that changes your characters abilities and attributes. It's still a work in progress but its kind of a charge up/skill shift system that changes your character for a certain amount of time. I cant really explain what it is without spoiling the storyline, but for those who dont care about being spoiled, then click the code box below.



I'll try and get some screenshots when I've fully designed it.

TerrorNation
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Posted: 21st Aug 2010 14:37 Edited at: 22nd Aug 2010 14:06
Spoilers:

Deltayo
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Posted: 22nd Aug 2010 12:19
@TerrorNation

You should Code Snippet that, so you don't spoil it for the other people reading.
mgarand
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Posted: 22nd Aug 2010 12:53 Edited at: 22nd Aug 2010 12:54
Sounds like a good idea, looking forward to it.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
TerrorNation
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Posted: 22nd Aug 2010 14:06
@Deltayo

Done.
PW Productions
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Posted: 19th Sep 2010 08:40
Bump. This mustn't die.


And yes. It's free
Arseny
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Location: Russia
Posted: 19th Sep 2010 12:56
There is a lot of time ago, since you released a demo.Has your project dead, or it's stil W.I.P.?

Sorry for some probably mistakes, I'm russian.
A dude
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Posted: 16th Oct 2010 22:21
Bump. Is this dead? Noooo
Help bugs!
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Posted: 1st Nov 2010 07:49
Bump. Played the demo.. Awesome but the link on the site doesn't work anymore. KEEP THIS ALIVE!
A dude
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Posted: 20th Nov 2010 22:59
Is this project cancelled?
Lewis
VBOTB Developer '10
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Location: Queensland, Australia
Posted: 3rd Dec 2010 02:18 Edited at: 3rd Dec 2010 02:21
@A dude, Help bugs!,

This project isnt dead. I'm still waiting on Hockeykid to send me the latest version of PB.. I cant work on the game without it!

Also, I've had like, some life changing stuff happen to me lately which has slowed down my working, one being a trip to Australia I'm still working on AP though, so dont worry if you dont hear from me for some durations!

EDIT: Oh, I'm also writing the storyline and script and will be doing so during the weekend.

OutdoorGamer
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Posted: 3rd Dec 2010 02:26
Hey guys look like you all have taken off without me lol.

signatures are dumb.....
idk why....
bman332211
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Location: Turn around
Posted: 3rd Dec 2010 02:27
Wow this is looking very nice! I played the Demo and i have one quick question, How did you get the motion blur to work with project blue. I tried attaching the script to a dynamic light and iv'e tried using the full screen shader but i when i do my test game crashes

Crazy Acorn
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Posted: 3rd Dec 2010 02:29
wow this is so weird... I was looking at this earlier and I was like "what a shame..." I got the demo and waiting to play for the 2nd time because the update wasn't working.

Lewis
VBOTB Developer '10
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Posted: 8th Dec 2010 11:04 Edited at: 8th Dec 2010 11:06
@OutdoorGamer,

In what way?

@bman332211,

What version of PB are you using?

@Gorlocks suggestions,

Yeah, I've been a very busy bee with real life stuff lately but I've been working on it.

With the new update of FPSC and PB I should be able to improve the overall quality of the game. I've been writing the synposis of the storyline to try and give myself a target for when I'm able to start designing the levels for the full game.

If anyone has any ideas about a good storyline, then feel free to contact me on msn and chat with me. I'm looking for a good storyline but I dont want to make another 'F.E.A.R' or have one of the generic FPSC games where you just run around killing people.

bman332211
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Posted: 8th Dec 2010 14:34 Edited at: 8th Dec 2010 14:36
@Lewis

I have tried motion blur with V116 and up and with project blue v1.8a and v1.8c

OutdoorGamer
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Posted: 9th Dec 2010 00:14
@ Lewis: Some great development man.

signatures are dumb.....
idk why....
Lewis
VBOTB Developer '10
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Posted: 10th Dec 2010 10:13
Update:

I've got the main storyline Alpha Project sorted! All I need to do now is somehow find a way to stretch the whole game out to the levels in each chapter of the game. Once I have a plan for all the leveks, then I'll have a target to work towards. I dont want to just stride straight in and start designing stuff and then it doesnt make sense to the storyline.

On another note, Heretic Studios has a new look! Check it out over at http://heretic-studios.uk.to

R0MICH
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Posted: 10th Dec 2010 12:24
Nice! I'm a fan of Alpha project, and I'm sure that you can create a really GOOD game on FPSC!
Crazy Acorn
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Posted: 10th Dec 2010 14:26
Wow the new website looks so BEASTLY!!!! Can't wait for the full game. The demo was scary as stuff which we can't say .

Lewis
VBOTB Developer '10
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Posted: 10th Dec 2010 15:31
@R0MICH,
Thanks, I appreciate that. It's fans like you that strive me to continue

@Gorlocks suggestions,
Thanks! The site tooks a good few hours to do. I felt that the old site wasnt as suitable to the style I'm aiming for.

If the demo scared you, then I'm doing a good job! That's my aim

Wolf
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Posted: 11th Dec 2010 22:14
You cam a long way since the first demo!
Really nice work

I gave your demo my vote btw



-Wolf

God Helps the Beast in Me!
Lewis
VBOTB Developer '10
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Posted: 11th Dec 2010 22:33
@Wolf,

Thanks man, I appreciate your kind words, especially coming from another BOTB developer! I wish I had your mapping skills. I'm sure with your design skills in mapping, Alpha Project would be 10 times more awesome! Haha

OutdoorGamer
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Posted: 12th Dec 2010 01:56
Game looks great, as always. The site also looks very good.

signatures are dumb.....
idk why....
mgarand
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Posted: 12th Dec 2010 11:52
nice stuff mate looking forward for everything in this thread. Site looks awesome

Lewis
VBOTB Developer '10
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Posted: 13th Dec 2010 22:53
Update:

Alpha Project is on Moddb!

http://www.moddb.com/games/alpha-project

Crazy Acorn
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Posted: 13th Dec 2010 23:04
Whoa!!!That's beast! grats!
Lewis
VBOTB Developer '10
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Posted: 15th Dec 2010 12:45
Update:

New video released!

Alpha Project - Beta Gameplay 15/12/10
http://www.youtube.com/watch?v=96Ob6MsWJrI

Testing crosshair system, New assault rifle, and special effects.

D0MINIK
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Posted: 15th Dec 2010 12:57
Oustanding!

*Thumbs up*

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