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FPSC Classic Work In Progress / [X9] [VBOTB '10] Alpha Project [Dev. Thread]

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Bootlicker
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Posted: 12th Apr 2011 22:16
Quote: "No, because my computer updated to Windows 7 service pack 1 and wouldnt run the older versions of PB.
"


aha, XP FTW!

anyways, all this stuff looks awesome. expecting that we wont see a release date this year? :\


Wolf
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Posted: 12th Apr 2011 22:17
Quote: "Guard - Ability to withstand damage for a short amount of time, sacrificing your speed, making you walk slower.
Strength - Allowing you to jump to greater heights and increasing melee damage on enemies when using melee weapons.
Speed (may change) - Allows you to use your agility boost to overcome obstacles.
"


Oh! Reminds me of Crysis (oooh! how I hate it when people compare my projects with other games...and why do I suddenly do it myself? o.O)

However! This is definately a great idea.
I can't wait to see some more screenshots or videos perhaps of the game's levels and enemies.



-Wolf

God Helps the Beast in Me!
defiler
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Location: Canada
Posted: 12th Apr 2011 23:11
@ Lewis: ah I see, well that sucks. Glad though you got a working copy.

Current Project: Lost Contact: Chapter 1
Lewis
VBOTB Developer '10
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Posted: 12th Apr 2011 23:30 Edited at: 16th Apr 2011 18:19
@Bootlicker,

It depends on how well my engine is done. I'm basically trying to polish off the whole games engine and how everything works like powers etc first before working on the full game, which will make it easier for me if I have everything laid out.

It all depends on how well I'm doing and time as I work and I'm planning to move countries, haha!

@Wolf,

Thanks for the comparison! Its always good to be compared to a good game.

I'll be releasing a few more videos soon. Just setting up the levels for testing

@defiler,

Thanks

Bootlicker
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Posted: 12th Apr 2011 23:38
Quote: "The currently game uses Project Blue 1.16 as it's main engine."


^might wanna change that


also, if theres anything that my pathetic talents can offer you. feel free to say.


PekelaarSFX
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Posted: 13th Apr 2011 00:08
Looks good lewis I;'ve noticed that you use a somewhat "more smooth/polished version" than the original FPSC game is.
Love the HUD. Love the powers, Love everything

1 Question: Why dont you try to have your own Costum weapons?

PekelaarSFX - Storywriter & Audio Designer.
Wolf
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Posted: 13th Apr 2011 01:36
Quote: "I;'ve noticed that you use a somewhat "more smooth/polished version" than the original FPSC game is."


Could you elaborate on that? (do you say this? elaborate?)



-Wolf

God Helps the Beast in Me!
Hamburger
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Posted: 13th Apr 2011 04:06
This is all so cool, have you thought about a commercial release when your done?

Quote: "It all depends on how well I'm doing and time as I work and I'm planning to move countries, haha!

"


Which country? Just curious )
Lewis
VBOTB Developer '10
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Posted: 13th Apr 2011 09:21 Edited at: 16th Apr 2011 18:20
@Bootlicker,

Changed.

Thank you, I'll bear that In mind mate.

@PekelaarSFX,


Simple: I'm going to be releasing the game to people that probrably have never heard of FPSCreator. The weapons are superbly modelled and if I used custom ones, it would be a downgrade. What's the point in lowering the quality of my media to be custom?

@Hamburger,

Australia. I'm currently working and saving up to get a visa to move and be with my girlfriend (who's Australian and also a fan of Alpha Project, haha!)

JaredxD
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Posted: 13th Apr 2011 09:50
Looking great Lewis

Australia is a great country, what state? (Just curious also, I'm in Victoria)

Kerrby
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Location: Australia mate.
Posted: 13th Apr 2011 10:13
Also Victorian .

Have you been to Australia before Lewis?


WizMod Developer.
Lewis
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Posted: 13th Apr 2011 10:15 Edited at: 16th Apr 2011 18:20
@Kerrby,

I have been, yes. I went over for a month at new years to Brisbane, right about the times where the floods were happening.

Lewis
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Posted: 13th Apr 2011 12:39 Edited at: 16th Apr 2011 18:20
Update:

Screenshots:

Using the strength to inflict greater melee damage


Showcasing the HUD icons and infection bar


An obstacle to get across. Impossible in your normal state.


Jumping from platform to platform.


Jumping extra high while in strength infection.



PekelaarSFX
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Posted: 13th Apr 2011 19:21 Edited at: 13th Apr 2011 23:17
@ Wolf: Well in the most FPSC Games i get a typical FPSC feeling, like this: http://www.youtube.com/watch?v=Ir5pxZHfw5A.
But when i see the vids of alpha project it looks more polished.
No texture reduction, anti aliased and so on... or you just have 1 top-notch pc?

@ Lewis: True - No point to downgrade

PekelaarSFX - Storywriter & Audio Designer.
Lewis
VBOTB Developer '10
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Posted: 14th Apr 2011 16:21 Edited at: 16th Apr 2011 18:20
Update:

Tweaked the MCS870 by adding shells to the shell holder on the weapon thus making it more custom. I'll try and tweak a few of the weapons to add more variety, like addons and retextures.

Screenshot:


Bootlicker
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Posted: 14th Apr 2011 16:24
Quote: "Tweaked the MCS870 by adding shells to the shell holder on the weapon, thus making it more custom. I'll try and tweak a few of the weapons to add more variety, like addons and retextures."


how did you manage to set up ironsights for that? :\


Lewis
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Posted: 14th Apr 2011 16:32 Edited at: 16th Apr 2011 18:20
@Bootlicker,

I rotated the shotgun and animations in fragmotion and then tweaked the gunspecs. Use the "transform" commands in fragmotion until the tip of the ironsight of the shotgun is pointing directly up.

Bootlicker
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Posted: 14th Apr 2011 16:36
Quote: "I rotated the shotgun and animations in fragmotion and then tweaked the gunspecs. Use the 'transform' commands in fragmotion until the tip of the ironsight of the shotgun is pointing directly up."


fml. i have no idea how to use any commands in fragmotion. only use it for importing and exporting. is there a way to do this in milkshape?

i would add you on msn to stop spamming your thread, but im not sure if im that important xD


Lewis
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Posted: 14th Apr 2011 16:43 Edited at: 16th Apr 2011 18:20
@Bootlicker,

I think there's a less painful way how to do it on the forums somewhere in form of a tutorial (I think it's this one:http://forum.thegamecreators.com/?m=forum_view&t=159681&b=24), but this is what I did:



That's all I can do to help mate. Work and everything else leaves me a busy man.

Bootlicker
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Posted: 14th Apr 2011 16:45
sweet, thanks buddy. ill see how i do. thanks for actually helping though, i would normally tell people to email me or something to stop my thread being filled with crap, also i wouldnt want people copying me xD

thanks again. everything is looking great.

-Ben


Lewis
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Posted: 14th Apr 2011 16:49 Edited at: 16th Apr 2011 18:22
@Bootlicker,

Not a problem. The majority of people who use FPSC are young anyway and dont have the knowledge to make a good game, excect the likes of a few people who have talent using FPSC. I dont have much competition in terms of commercial release and the genre I'm in, so I dont mind helping you out a little bit if it means you can advance more than the other, dare I say it.. Noobs?

Bootlicker
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Posted: 14th Apr 2011 17:04
Quote: "
Not a problem. The majority of people who use FPSC are young anyway and dont have the knowledge to make a good game, excect the likes of a few people who have talent using FPSC. I dont have much competition in terms of commercial release and the genre I'm in, so I dont mind helping you out a little bit if it means you can advance more than the other, dare I say it... Noobs?
"


hehe, thanks again. yeah im not the best with fpsc atm. but i am hoping to get better maybe not to the standard of this though. xD


Lewis
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Posted: 16th Apr 2011 18:23
Update:

Just a small update: Heretic Studios now has a new domain: www.heretic-studios.net

Scientist101
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Posted: 17th Apr 2011 04:36
This is one of the best threads on a game development I have had the pleasure to read. This is great work, and you certainly demonstrate effectively the potential that FPSC can do with the hard work, dedication, and persistence that you have provided. This just reaffirms how anyone with this application can make some good, solid, classy games. You have inspired me to work hard on my developments.

Wish you the best of luck on the final outcome. I have a feeling you will do quite well.
Lewis
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Posted: 19th Apr 2011 13:58
Update:

A video showcasing melee combat:



da2020
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Posted: 19th Apr 2011 15:00
Outstanding mate!
KeithC
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Posted: 19th Apr 2011 17:59
Looks good Lewis!

-Keith

DarkFrost
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Posted: 20th Apr 2011 02:09
Incredible... you seem to be very creative with FPSC.

[img][/img]
Lewis
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Posted: 22nd Apr 2011 15:06 Edited at: 22nd Apr 2011 15:07
Update:

A remake of the introduction video.



KeithC
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Posted: 22nd Apr 2011 15:18
Looks great Lewis!

-Keith

DarkFrost
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Posted: 22nd Apr 2011 20:36
Lovely Lewis!

[img][/img]
da2020
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Posted: 23rd Apr 2011 09:25 Edited at: 23rd Apr 2011 09:26
Awesome Lewis! keep em coming this doesn't seem to get the attention it deserved though
michael x
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Posted: 23rd Apr 2011 09:53
this game is so amazing. wonder are you going to sell this game?

more than what meets the eye

Welcome to SciFi Summer
Payam
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Posted: 6th May 2011 15:42
The new introduction video is very nice.
Did you record the typing sound or you got them from somewhere?

But for the password I heard 7 letters typed but it type 6 letters

Fix it if I am right.

Have our guns was a mistake!!!

I am PaYaM
Metal Devil123
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Posted: 8th May 2011 22:37
Quote: "Looks good Lewis!"

Quote: "Looks great Lewis!"

Is Keith starting to repeat himself
But ontopic:
Look great Lewis!

PekelaarSFX
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Posted: 9th May 2011 00:27
Looks Awesome
Your Pushing FPSC to its very own Boundary's and you do it in the right way. Proper good job mate!

Cant wait to see some more of Project Alpha

- PekelaarSFX

PekelaarSFX - Storywriter & Audio Designer.
defiler
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Posted: 18th Jun 2011 04:06
Bump

How is this coming along lewis?

Current Project: Lost Contact: Chapter 1
Lewis
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Posted: 19th Jun 2011 16:53
defiler,

I've just recently moved to Australia and I had to leave my main computer behind, but I've taken my hard drives (with Alpha Project on) with me. I have a laptop (with better specs than my old desktop) that I'll be using for future development but I have to get a SATA to USB converter adaptor to get the files off my SATA drives in order to continue. I've ordered a cable off ebay however it hasnt arrived yet and I'm still waiting.

Once it has arrived, I'll be able to continue working on the game. Thanks for keeping interest and I'll try and get to work on it as soon as I can!

uzi idiot
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Posted: 19th Jun 2011 17:55
I hope you the best of luck in Australia.
I can't wait to see more of this project.


Mental Stability is over-rated!
defiler
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Posted: 19th Jun 2011 21:18
@Lewis: Ah I see, hope you get the cable soon!

Current Project: Lost Contact: Chapter 1
Lewis
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Posted: 20th Jun 2011 04:36
uzi idiot,

Thanks! It's definatley a lot harder to find my way around than it is in the UK. I've got myself a job though so I'm set for now

defiler,

I hope so too! I ordered it from Sydney and it's taking forever to arrive.

Desecrated Studios
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Posted: 21st Jun 2011 20:24
HOLY BAJESUS. How in the hell did you do that motion blur? Is it the mod? Anyways, very nice job on the game man. I played the demo and i was like freaking out because it was so good/scary. I love the level designs, and your really good at lighting too to make it all scarry

--- Josh
Website is under construction
I will be starting a youtube channel to show off my FPSC maps and other things that i do
Lewis
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Posted: 25th Jun 2011 04:51
Update:

Well I got a call saying that I have a package waiting for me at the post office, and the only thing I've ordered online was the cable, which means it'a arrived! Hurrah! I'll be able to continue work when I get the data off my hard drives

uzi idiot
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Posted: 25th Jun 2011 10:19
Great news!
I'm excited to see more


Mental Stability is over-rated!
defiler
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Posted: 2nd Jul 2011 22:55
Thats great news!

Current Project: Lost Contact: Chapter 1
Lewis
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Posted: 3rd Jul 2011 04:37
Update:

I'm just working on getting a v2 of the demo released, putting pretty much everything I've been working on so far into it.

Also, I'm working a bit on animating so I can make some FEAR like moments.

Desecrated Studios
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Posted: 3rd Jul 2011 11:35
Quote: "Also, I'm working a bit on animating so I can make some FEAR like moments"


That sounds great! Hope it turn out well! I can't wait for the v2 of the demo

-Josh
Website is under construction
System Specs: AMD Phenom x3 2.2GHz, 4GB DDR2 RAM, 1TB HD, HD Radeon 5770 1GB, 22in Acer Monitor
Lewis
VBOTB Developer '10
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Posted: 18th Jul 2011 08:14 Edited at: 18th Jul 2011 08:35
Alpha Project V2 Demo Released!

Download HERE

Known Issues:
Motion blur is disabled at the moment and cant be turned on. if you guys want to have motion blur and bloom, you'll have to wait until I reupload a new setup file for the game. I'll update this post with a new link once its done.


Mods, if you could unlock my Showcase thread for Alpha Project, that'd be great.

GuideBot
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Posted: 18th Jul 2011 15:02
Hey, I can't get the game running. AlphaProject.exe crashes immediately on launch with an "FPSC Game has stopped working" error regardless of if I try to launch it through the launcher (and does so after the decryption) or run AlphaProject.exe directly.

I am running Windows 7 64 bit SP1 and have tried altering the compatibility settings of the .exe to XP SP 3 with themes disabled etc but this makes no difference.

I thought the first demo was great so I'm looking forward to this one.

Cheers.
DarkJames
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Posted: 18th Jul 2011 19:05
Downloading now, Lewis!

Lets get into serious stuf
--------------------------------------
What about the blue text?.

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