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Work in Progress / Realms Of Tutopia I : Rise Of Evil

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TEH_CODERER
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Posted: 12th Sep 2004 02:54 Edited at: 12th Sep 2004 02:55
This is the start of a hack and slash RPG game I've been working on for a while now. I will keep this thread updated with all changes as they happen. Also check out our site. There isn't much there yet but updates will come.http://www.freewebs.com/elbsoftware/index.htm

My original plan to use no matrices is proving gradually more impossible. I'm no god at texturing objects and I have a weird collision problem. For some reason certain parts of the loaded .x level have no collision but the rest does. Any suggestions?

I need help with several things.
Textures - any zany, cartoony textures based outdoors or in castles/dungeons
Models - human, monsters, generic level objects, cartoony
Levels - if you want to
If you want some concept art or some images to show the game style then e-mail me or post here.andrewneale2004@yahoo.com

I will also release any new demos here.

If you have any suggestions or code snippets or models or textures you think I'll find useful then e-mail me or post here.andrewneale2004@yahoo.com

Thanks in advance.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 12th Sep 2004 07:34
Quote: "For some reason certain parts of the loaded .x level have no collision but the rest does."


I found this problem aswell. I think it be a bug.

Infra-Dark
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Dot Merix
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Posted: 12th Sep 2004 09:18
Are you using Nuclear Glory's collision dll?

- Merix

Athlon xp 2400+, 1.0GB Ram, Radeon 9800PRO 128mb
TEH_CODERER
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Posted: 13th Sep 2004 00:09
Nope. I started using the trial version but it stops working after being used for awhile and I don't have the money to pay for the full version at the moment.

Any one willing to help with textures or models?

I'll post some screens soon but I need to get my computer working again first!

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Damokles
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Posted: 13th Sep 2004 02:49
Hope to see some nice screenies soon.


Did you know that E.L.B. stands for "Emmet L. Brown" ?

- Mind the gap -
TEH_CODERER
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Posted: 13th Sep 2004 04:09
ELB stands for extremely low budget.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 13th Sep 2004 20:49
Should have my computer back by Wednesday.
I am re-doing the level editor cause I had some good ideas for it.
New screenies by the weekend.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 14th Sep 2004 01:57
Can't wait.

Infra-Dark
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Manticore Night
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Posted: 14th Sep 2004 08:32 Edited at: 14th Sep 2004 08:33
<Off topic> @Aura: Wow, nice new avatar, is it from a scifi show or something? The girl looks like she'd be on a scifi show. Pretty, ooo.

<on topic> I didn't really get a good look at this thread, but RPG's are great games and the more the better.

It's amazing how much TV has raised us. (Bart Simpson)
Zero Blitzt
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Posted: 14th Sep 2004 08:49
That's Lexa Doig

Andrew, it sounds like a good project, but I wish there were some screenies Seems pretty neat though, I hope it doesn't crash and burn. Good luck


Come to #coding. We promise we wont kick you!
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Kohaku
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Posted: 14th Sep 2004 09:10
<Off topic> @Manticore Night: Cheers dude. As Zero Blitzt said, her name is Lexa Doig, the AI from the sci fi show Andromeda.

<on topic> @Zero Blitzt: You can find screens of the project in the DarkBASIC forum, under the title 'hack and slash style rpg', or something similar.

Infra-Dark
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TEH_CODERER
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Posted: 14th Sep 2004 19:13
As I said screenies by the weekend. My computer is still being upgraded and isn.t running yet. I'm posting from scholl where there is no DarkBASIC. Damn!

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 15th Sep 2004 21:39
Yeah! Finally! I should be able to get my computer working tonight when I get back from school. Back to work then.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 16th Sep 2004 22:41
Yep computer works now.

Level Editor So Far Can Do:
Simple drop down menus,
Camera movement,
Matrix height editing

Level Editor Will Do:
Drop down menus,
Pop up windows,
Camera movement,
Matrix height editing,
Matrix texture editing,
Texture blending,
Player positioning,
Waypoints,
Spawn points,
Instances,
Generic objects

Game screens by the weekend.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 17th Sep 2004 05:29
Good stuff.

Infra-Dark
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TEH_CODERER
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Posted: 17th Sep 2004 18:27
Having a problem with matrix tiling for some reason. There are brown lines between each tile. How do I get rid of them?

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 18th Sep 2004 05:35
Can we see a screen of the said lines?

Infra-Dark
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TEH_CODERER
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Posted: 18th Sep 2004 05:38
It's alright now. Sort of. Said lines on matrix were in DBPro but I switched back to DBC like I said so all is well. Once I do a bit more to the level editor I'll post a screen of a test level within it and the main character so far.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 18th Sep 2004 05:53
Good. So, you'll be using DBC from now on then?

Infra-Dark
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TEH_CODERER
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Posted: 19th Sep 2004 00:08 Edited at: 19th Sep 2004 00:13
For this game, yes.

Some screens of the level editor:

http://www.freewebs.com/elbsoftware/leveleditor.htm

The level editor now includes:
Matrix height editing,
Matrix tile editing,
Custom matrix randomization,
Matrix texture blending,
The ability to use all the file menu - new/open/save/quit,
And a few other bits!!!

Although it would be good to have a modeller/texturer/animator helping me I am reasonably happy with my character so far.

If at any time you want the latest demo then let me know and I'll send it to you. At the moment, since I restarted, there isn't much to send in one go but I'll let you know if something big happens.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Kohaku
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Posted: 19th Sep 2004 04:58 Edited at: 19th Sep 2004 04:59
I'd like the latest demo. Yep.

Cool screens by the way.

Infra-Dark
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TEH_CODERER
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Posted: 19th Sep 2004 23:47
Here is my to do list:
Concept art - done,
Plot - almost,
Create a level editor - almost,
Create a cut scene editor - just started,
Fully animate main character - haalf way,
Create and animate enemies - haven't started,
Create game engine (again!) - just started,
Create camera scripts - haven't started,
Create and animate bosses - haven't started.

O.K. Aura but there isn't much to send. Once I get something worth while you'll get it. Shouldn't be too long now.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 21st Sep 2004 02:18
I have now finished matrix editing in the level editor.I am actually making 2 level editors; one for outdoor levels and one for outdoor levels.
The outdoor one now does this:
Matrix Randomization,
Matrix Smoothing,
Matrix Height Editing,
Matrix Tile Editing,
Matrix Texture Blending,
Smart Texturing - textures matrix depending on height,
Random Tree Positioning - kinda like tree magik,
Drop Down Menus,
Saving,
Loading.

I still have to add:
Player Positioning,
Waypoint Positioning,
NPC Positioning,
NPC Waypoint Assignment,
NPC Text Editor,
Spawnpoint Positioning,
Spawnpoint assignment,
Instance Positioning,
Instance Editing,
Crate/Chest Positioning,
Crate/Chest Content Editing,
Setup Lighting,
Load In Objects.

The indoor level editor will do:
Add Primitive Objects,
Load In Objects,
Apply Textures,
Scale Textures,
Scroll Textures,
Set Object Properties - ghost, ambient, fog etc.,
Setup Collision,
Player Positioning,
Waypoint Positioning,
NPC Positioning,
NPC Waypoint Assignment,
NPC Text Editor,
Spawnpoint Positioning,
Spawnpoint assignment,
Instance Positioning,
Instance Editing,
Crate/Chest Positioning,
Crate/Chest Content Editing,
Setup lighting,
Use Drop Down Menus.

If you have any suggestions of what to add to the level editors then please let me know.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 21st Sep 2004 09:05
What kind of exportation formats are there? And for indoors what can be imported?

Got anime?I do.
TEH_CODERER
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Posted: 21st Sep 2004 19:38 Edited at: 28th Sep 2004 05:36
It exports to:
Matrix - matrix.mhf, matrix.mtf
Trees - tree.tnf, tree.tpf
Objects - object.onf, object.opf
Lights - light.lnf, light.lpf
Waypoints - waypoint.wnf, waypoint.wpf
Spawnopints - spawnpoint.snf, spawnpoint.spf
Instances - instance.inf, instance.ipf

It creates a new folder of your choice and places all of theses inside aswell as any object and textures you used.

These are all my own file types so I include a load function.

It can import any objects DBC can eg. .x,.3ds.

Realms Of Tutopia: Rise Of Evil v0.2
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 29th Sep 2004 21:41 Edited at: 1st Oct 2004 18:36
O.K. News from my old post.

I am nowing using the free Nuclear Glory collision plugin so my current level editor is un-needed. I am now working on an editor that imports the .x level, adds waypoints/spawnpoints/instances etc. and exports the lot into a folder. Much easier!

Realms Of Tutopia: Rise Of Evil
www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 2nd Oct 2004 20:12
Here are some pics of the first main character:
http://www.freewebs.com/elbsoftware/characterpics.htm
I would upload a demo soon bu I have a 56k internet connection so it would take forever.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Wiggett
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Posted: 2nd Oct 2004 20:26 Edited at: 2nd Oct 2004 21:20
hey just wanna ask, how do you plan on building the battle engine system, I'm working on a hero quest remake, but I'm also looking to mak eit a hack and slash game, mostly like rune though. but i just wante dto ask you how you're planning on makng yours to share some ideas.

[edit] Hey just looked at your old post over, and it does seem we have a few ideas in common, i'd liek to see the exe of your old engine if you still have it, and dont worry about code stealing i dont have db pro anyway but i'd like to see how you implemented the three characters and so forth. Also check out my hero's quest thread, I'd be glad to give you models i make if you want any of them, they are mostly just static level objects but.

TEH_CODERER
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Posted: 3rd Oct 2004 04:20
Yeah I already looked at your thread.
I would send you the old .exe but I installed XP Pro, over 98, and lost everything. I basically restarted a couple of weeks ago.

The three charcters thing is easy enough. At the start of each level you can select to play as one of the three characters. Then you have the start and end frames of each animation of each character stored in an array:

Then you make it load that character with and if statement:

Hope that gives you the geenral idea.

As far as hack+slash goes, I don't really know how to help.
One easy way of doing it is making the weapon seperate from the character. Then use glue object to limb to put it in the characters hand. Then simply put collision on the weapon so that when it collides with an enemy you can deduct hp.
The way I'm doing it is to have seperate objects hidden and positioned around the character which act as collision zones for different attacks so if an enemy collides with one of these zones whilst that attack is in use you can deduct hp.

Hope some of that helps. Ask if you want any more help.

Though your models are awesome my game is cartoony. So for this project there not much help.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Wiggett
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Posted: 3rd Oct 2004 09:17
ok thanks, yeah i was wondering how i'd sort colision out between characters, but going the way of making the weapon separate does sound better, especially with my mix of weapons, but i'd probably have to make the enemy weapons separate from their model aswell, to get a more accurate hitting system.tnx for the help.

TEH_CODERER
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Posted: 4th Oct 2004 00:04
No probs!
Here are some picture of my main character with different weapons using that system:
http://freewebs.com/elbsoftware/weapons.htm

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Wiggett
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Posted: 4th Oct 2004 09:16
nice, plenty of weapons too I'm gonna get onto modelling more swords, but for my elf character this time, but that will be later, I'm only up this early to make a bank transfer to pay a guy for some heroquest expansions. But when i wake up again I have a nice idea of how I'm gonna make the curved sword for the elf.

Cian Rice
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Posted: 11th Oct 2004 08:10
What exactly is the games story anyways?

Got anime?I do.
TEH_CODERER
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Posted: 11th Oct 2004 20:23
I'm not too good at this side of things so I've gone for full out comedy. I'd rather not give away too much of this or it will ruin it when the game/demo comes out.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 13th Oct 2004 21:26
I've started a new program which is currently called mesh edit.
It will be able to:
Build meshes from primitives, pre-made objects and polygons,
Apply textures/colors,
Add animations,
Setup collision,
Set object preperties.
I've made most of the GUI last night and it should be done within a month.
No this doesn't mean my PCs fixed but I'm able to use my dad's a bit.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 14th Oct 2004 04:34
So it's pretty much a simple 3D Modeler?

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 14th Oct 2004 23:25 Edited at: 14th Oct 2004 23:27
Except I can set it to have pre-made texture and object libraraies of my own and I can set up collision aswell
as being able to set properties for objects in DB.
Besides, its a bit of a challenge and will be useful in future products.

Something I failed to mention before is that I have infact switched back to DBPro due to DBC being too slow.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 15th Oct 2004 04:34
Your program is going to rock, will you be releasing it to the public?

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 15th Oct 2004 21:25
If it goes to plan, probably.
Thanks.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Jacava
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Posted: 15th Oct 2004 21:58
It is a cool storyline (if you can call it a storyline), but I'm not saying anything either. Keep going, Andy!

Simple.
TEH_CODERER
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Posted: 23rd Oct 2004 05:32
Woohoo! Computer is working with a capital W! Everything is running at about 15fps faster than before!
Getting back to work straight away. Level editor GUI looks great and coding coming soon.
I've also found some new stuff out in Quill3D making it a lot more useful.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
TEH_CODERER
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Posted: 24th Oct 2004 04:13
Here is the first screen of the level editor:

http://www.uploadimages.net/show.php?img=109232screen.JPG
It can add several pre-made objects, apply several textures, move objects and walk around the level.

More news soon.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 24th Oct 2004 05:47
That's one nice level editor, really how do you make those things?

There is only one way to package shaolin: Shaolin Soccer...
Wiggett
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Posted: 24th Oct 2004 11:36
yeah looks hell of good.

TEH_CODERER
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Posted: 26th Oct 2004 04:19
Thanks. I've just got back from staying at my grandparents for a couple of days so back to work.
The GUI is made of a .bmp sprite pasted on the screen. I still need to finish it.
AnimeBlood -
Quote: "really how do you make those things?
"

Are you talking in general or about something specific?

Realms Of Tutopia: Rise Of Evil
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Pricey
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Posted: 26th Oct 2004 04:32
Cian Rice
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Posted: 26th Oct 2004 05:20
The editor, the whole topic confuses me.

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 30th Oct 2004 04:29
Well it's a big thing to explain but here goes:

The actual game is going well. I've started my own scripting language and will start building AI tomorrow.
Level 1 for instance is made in notepad and saved in .gs format(game script).
Start()
Initialise Variables()
Load Level
(
Level1
)
Load Player()
Setup Collision()
Setup Lighting()
Manual Synchronisation()
End()
I still have to build in AI and interaction but all is well.
The above script loads in the main character and a lightmapped level and allows him to walk around with collision.

For any more help, AnimeBlood, just post again.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Cian Rice
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Posted: 30th Oct 2004 08:10
How would I manipulate matrixes and terrains, I can add the buttons, it's just the functions and saving and stuff that would confuse me.

There is only one way to package shaolin: Shaolin Soccer...
TEH_CODERER
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Posted: 30th Oct 2004 23:23
O.K.
First demo of the first level if that makes sense.
All it is is a test of my scripting that allows you to walk around the lightmapped level.
Not that you'd probably want to, but please don't nick any media.
[href]http://www.freewebs.com/elbsoftware/realms of tutopia I demo.zip[/href]
Any comments welcome.

AnimeBlood:
I'm not using matrices any more but it's not hard.
Saving heights could be done thus:

Loading:

A simple height editor:


Realms Of Tutopia: Rise Of Evil
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