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FPSC Classic Work In Progress / [LOCKED] **Kola (Work in Progress)**

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Zdrok
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Posted: 25th Apr 2008 23:16
Sometimes lights can be about a foot off the ground.

And I could use a different HUD, but how would I delete lives and use the HUD?

Butt monkey
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Posted: 25th Apr 2008 23:36
Quote: "Sometimes lights can be about a foot off the ground."


Yeh, but imagine how annoying it would be to have a light shining in your face whenever you bent down to get somin.

Quote: "And I could use a different HUD, but how would I delete lives and use the HUD?"


Search is your friend.

Slayer222
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Posted: 26th Apr 2008 00:05
And there are lights on the floor, your point?

I know how to, its real easy. But you should TRY to find out yourself.

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ASTECH
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Posted: 26th Apr 2008 01:30 Edited at: 26th Apr 2008 01:30
Yawn. I really wish you would at least make a mini game of 3 levels and then maybe you wouldn't get so much heck from everybody.

Astek

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Zdrok
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Posted: 26th Apr 2008 01:43
Like I said, a demo might be out by this weekend; level 1 is about 71% finished.

Zdrok
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Posted: 26th Apr 2008 03:29
Here is a view of the pipes that are around the corner from screen #10, along with a new HUD. I know it's a bit in the way, but no worries.

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RedneckRambo
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Posted: 26th Apr 2008 10:04
The HUD could go for better positioning but it looks much better than the default. Glad to see you are working on this.

TeamASP
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Posted: 26th Apr 2008 10:28
I would be better if you draw it on paper, somehow like a brainstorming period then jot it down, whether you like it drafted in 3D or 2D (floor plan). Even just simple diagrams help a lot, since they guide you on what to do on FPSC itself.

It's okay to scrap out ideas when they don't meet your expectations. I remember when you replied on my thread long ago (TGA?). I scrapped out the MP idea since the homeboy won't let me get a shot on his face and have it skinned on a model.

Independent Game Creators of ADdU - Team|ASP
F0aMy
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Posted: 26th Apr 2008 11:00
Hmmm?
this great but as said before it has a lack of entities.
try and make it more occupied.



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creator of zombies
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Posted: 26th Apr 2008 13:34 Edited at: 26th Apr 2008 13:34
To delete the HUDS and the ammo counter, go to the setup.fpi in the language bank and delete these lines:


Good Luck

Coz



Butt monkey
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Posted: 26th Apr 2008 14:21 Edited at: 26th Apr 2008 14:21
Quote: "I would be better if you draw it on paper, somehow like a brainstorming period then jot it down, whether you like it drafted in 3D or 2D (floor plan). Even just simple diagrams help a lot, since they guide you on what to do on FPSC itself."


No point telling him this. He ignores it all.

And new screen, its a corridor, isn't showcasing much : / Can we get some bigger rooms please???

Zdrok
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Posted: 26th Apr 2008 14:23
Well, as you can see, instead of deleting the Lives and Ammo Image, I just moved them all to 450x, 100y. If anyone wants to know the coordinates for this particular HUD, just ask. It took me almost an hour to get the HUD aligned to where I want it.

TeamASP
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Posted: 27th Apr 2008 05:30
Butt monkey, thanks for telling me that. I mean there's no use for help. Anyway, Kola's one of the very few threads I visit. Just go 'till you finish it, AI.

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born for game
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Posted: 27th Apr 2008 07:03
demo,demo,can not wait
Zdrok
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Posted: 27th Apr 2008 15:40
Quote: "Just go 'till you finish it, AI."

Well, how I'm doing it, I do the level blueprint in FPSC, then I keep on adding/deleting/tweaking things until it's done. Then comes the static entity placement, then dynamic (like doors, lifts, etc.). Then I place the enemies in stragetic locations (like behind a stack of crates, for example. You toss a grenade, an enemy flies out and you're like, "Where did he come from?!" Then I put in weapons, and finally the player start marker, checkpoints, win zones, trigger zones, etc. Note that during static entity placement, I add in light markers. This is very time-consuming, but it's a lot of fun to discover something new you can do with FPSC.
~AI

TeamASP
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Posted: 28th Apr 2008 05:28
That's great hearing for you, AI! Yup, it's time consuming and what supposed to be a one-man project forced me to get 2 friends to help me work on concepts. I understand.



Choose - your undying love or your own survival. Necrophobia 2 WIP.
Kerrby
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Posted: 28th Apr 2008 12:29
Doesn't this need a demo or it will be locked? Damn new rules.

Keep it up AI, what % is done now?
Zdrok
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Posted: 28th Apr 2008 14:17 Edited at: 28th Apr 2008 14:42
Well, I'll be actually redoing level 1 from scratch because the current level design is kind of clunky and very slow. It'll still be warehouse, not another change (which I have said but edited).

EDIT: Changed level 1 setting; it is still a warehouse.

darimc
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Posted: 28th Apr 2008 14:24
AI, this is actually it, you have lost my respect now, you can't go and change it every second. If the level design isn't good, fix it, don't start over in another place. Every place is going to be time consuming to design, changing them just makes it take more time. Do what you want but I suggest for the sake of any respect you've had, don't change it. Or it'll prove that the new AI thread was a stupid joke to make people think you've changed.
Quote: "Well, I'll be actually redoing level 1 from scratch because the current level design is kind of clunky and very slow. It'll be a submarine control building, the place where they control subs by forcing them up or down. And level 2 will be the submarine; extremely close-quarters combat."




Zdrok
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Posted: 28th Apr 2008 14:41
*sighs* I'm still redoing level 1, but as a warehouse. Whenever I get posts like darmic's, I just feel...guilty, guilty that I have let everybody down. God, I hate myself...

Indie PC Games
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Posted: 28th Apr 2008 16:51
Start outside and than move inside! All good


RedneckRambo
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Posted: 28th Apr 2008 16:55 Edited at: 28th Apr 2008 16:56
Quote: "Start outside and than move inside! All good"

No. He's already started he's finishing what he started.

Quote: "*sighs* I'm still redoing level 1, but as a warehouse. Whenever I get posts like darmic's, I just feel...guilty, guilty that I have let everybody down. God, I hate myself..."

Good, now finish what you were doing.

Quote: "Well, I'll be actually redoing level 1 from scratch because the current level design is kind of clunky and very slow. It'll still be warehouse, not another change (which I have said but edited)."

No. You're finishing what you started. You have officially COMPLETELY lost any ounce of respect I had left for you.

And this thread should be locked. You have no demo. Though you plan on making one, you have accomplished nothing in this game. This thread should be locked immediately. And you shouldn't be allowed to create another game thread until you have actually done something.

Slayer222
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Posted: 28th Apr 2008 17:33
Stop feeling guilty and DO SOMETHING BESIDES RE-STARTING! Game design isn't a game, you don't restart when something goes wrong. You fix it and move on

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Indie PC Games
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Posted: 28th Apr 2008 18:18
Quote: "Quote: "Start outside and than move inside! All good"
No. He's already started he's finishing what he started."


OK Agreed!


Butt monkey
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Posted: 28th Apr 2008 19:20 Edited at: 28th Apr 2008 23:37
I have a feeling this will be locked soon to be honest.

I too have lost all respect for him. I don't come on this thread for the game anymore as there ISN'T one. I just come on to watch as you destroy what reputation you still had when you started this. New AI? Old habits die hard. I can't be bothered giving you advice npw because you ignore it. You even ignore good advice that would stop you getting flamed. It's not our fault, it's you. Fix it and start listening to us.

Zdrok
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Posted: 28th Apr 2008 22:19
Jeez, you know what? I don't care anymore. I could care less if everyone loses respect for me--I just don't care. Go ahead and lock this, looks like another one's heading to IDG.

Slayer222
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Posted: 28th Apr 2008 22:42
Go then. I bet you'll make another thread, or another post or something about your "new game". Have fun polluting IDG, if you actually have the nerve to go. And it's "I couldn't care less if everyone loses respect for me". Mod's should lock this ASAP.

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5867Dude
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Posted: 28th Apr 2008 23:05
Quote: "I have a feeling this will be locked soon to be honest.

I too have lost all respect for him. I don't come on this thread for the game anymore as there ISN'T one. I just come on to watch as you incredibly destroy what reputation you still had when you started this. New AI? Old habits die hard. I'm no longer giving you advice becuase you just ignore it. You even ignore good advice that would stop you getting flamed. It's not our fault, it's you. Fix it."

Quit being so tight. This game looks good and he is working on it. Its not like he is employed by you to make a game. And you haven't made ONE thread in the showcse and you insult him!
Yes I know I haven't made a thread but I am working on a game.
I have lost all of little respect in the first place of buttmonkey.
AI, Don't ask for this to be locked. This will stop a good game being made.

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Butt monkey
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Posted: 28th Apr 2008 23:16 Edited at: 28th Apr 2008 23:24
Mate, I don't care if you have no respect for me. I am not going to get into a fight with you. I ranted because of the bad manners shown on here. AI has been given so much advice and he ignores it, just goes off onto another thing. He needs to start listening to the advice given...

Unemployed, employed... It doesn't matter. There is no demo here, simple as that. Hence why I said it should have been locked. I am not insulting him... Just pointing out what's wrong with this thread.

Quickly the clean this up: You say I have no threads on showcase... You don't have any either... How do you know I'm not working on a game too??? I work in another area of gaming... I have a music request thread, filling orders, working with deadlines and making music, I think that is slightly more intensive than making a home made game.

I'm still waiting for AI to prove me wrong and make this game...

Zdrok
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Posted: 28th Apr 2008 23:24
I take back what I said earlier. You people are like my e-home-away-from-home, and you're such a nice community. Well, not always, but still. I am still continuing with Kola, but delaying the demo until I get this mess sorted out. I haven't deleted the derelictbuilding.fpm yet, but I will. No idea for level one as of yet, I've a headache from all this (not kidding).

And I tried to register to IDG, but it said I have to have an invitation for some god-knows-what reason.

Butt monkey
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Posted: 28th Apr 2008 23:34 Edited at: 28th Apr 2008 23:37
Just quickly, use the warehouse level that you made. You said you didn't like the layout so simply change the bits you don't like... Don't restart again, k?

Slayer222
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Posted: 28th Apr 2008 23:36
AI, email me if you're interested in an idea I have that may help both you and me out. And I'm sorry if I've been a bit harsh, but this changing has got to stop soon. Just please try and make a solid foundation for Kola soon.

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Zdrok
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Posted: 29th Apr 2008 00:15
Well, if I keep the current level I have, I'll just delete almost everything. It's best to start with a clean slate rather than clean up the mess and restart.

Gunn3r
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Posted: 29th Apr 2008 05:37
AI, did you not catch what I said on the GG forums? Go over there and I'll show ya.

RedneckRambo
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Posted: 29th Apr 2008 07:45
Wow are you kidding me. AI is this whole thing one big joke to you. Maybe the level design doesn't come down to whether or not you like it. Think about that for a minute and stop pissing us off.
Quote: "
I just don't care. Go ahead and lock this"

There ya go MOD's. He said it.

Kerrby
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Location: Australia mate.
Posted: 29th Apr 2008 13:30
I doubt you'll get an account over at IGD, they come on here and check your posts/threads you've made on this forum and I don't think they'll be impressed.

I feel shame for coming to this thread after you announcing another change.
Zdrok
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Posted: 29th Apr 2008 14:13 Edited at: 29th Apr 2008 14:14
Quote: "AI, did you not catch what I said on the GG forums? Go over there and I'll show ya."

On my way, Gunn3r.
Quote: "There ya go MOD's. He said it."

I was being sarcastic, Jenks.
Quote: "I feel shame for coming to this thread after you announcing another change."

I actually feel shameful of myself, as well. I need a drink...

EDIT: Gunn3r, did you mean on my thread or someplace else?

Gunn3r
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Posted: 29th Apr 2008 16:38
It was on someone elses. Sorry about that. I'll post it up in yours.

RedneckRambo
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Posted: 29th Apr 2008 16:58
Quote: "I was being sarcastic, Jenks."

I don't care. This thread doesn't follow the rules anyways. You're never going to release a Demo you're just saying that so the MOD's don't lock it. This thread should never have been made to begin with. You haven't changed. This isn't a Work in Progress. Lock this thread already. I for one have had enough of your bull crap.

Slayer222
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Posted: 29th Apr 2008 17:56
AI, please email me.

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Butt monkey
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Posted: 29th Apr 2008 19:42
Quote: "Maybe the level design doesn't come down to whether or not you like it"



I agree with this. Artists of any kind generally dislike their work. Although you can't really call yourself an artist, the same principals apply...

Why hasn't a mod locked this??? It really is beyond me ;|s It's the biggest rule breaking thread and yet its the only one not locked.

Zdrok
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Posted: 29th Apr 2008 21:51
Quote: "AI, please email me."

Why?

Slayer222
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Posted: 29th Apr 2008 22:54
I want to propose a deal to you. If you're interested, drop me a line sometime.

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shadow651
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Posted: 30th Apr 2008 00:26
Quote: "AI, email me if you're interested in an idea I have that may help both you and me out. And I'm sorry if I've been a bit harsh, but this changing has got to stop soon. Just please try and make a solid foundation for Kola soon.
"

read posts AI


[url] Operationblackmesa.vossey.net [/url]
Forums [url] http://operationblackmesa.vossey.net/forums [/url] OPBM Developer
Slayer222
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Posted: 30th Apr 2008 01:04
Not his fault I'm on post approval Well it is a bit...

Just kidding AI

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Zdrok
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Posted: 30th Apr 2008 02:14 Edited at: 30th Apr 2008 02:19
EDIT: Slayer222, may you just post what you want to say to me here, because I'm not too keen on e-mailing strangers. Sorru, just saying.

Slayer222
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Posted: 30th Apr 2008 02:50
Um we've emailed before, but I will later

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TeamASP
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Posted: 30th Apr 2008 05:19
Flame war, gentlemen?

Quote: "Artists of any kind generally dislike their work."

I certainly agree.

You know AI, if you're given help, go and grab it. Most of the people who posted in your thread are already in the works and had some kind of a "way" to finish their game.

Stick on creating the blueprints first, AI. An simple idea and a PC with FPSC isn't just enough on creating a game. Grab a sheet of paper and create grids that represent some of the segments that you want on your game. You don't need ACAD to do it.

Warehouse was your problem, isn't it? Its base is simply four walls and a huge roof. Then, innovate! Add catwalks, struts and lots of more. These are just simple things that one FPSCreator must keep in mind. Your common errors are logical.

There is one saying that I hate most, and that is: "Better late than never." And you are holding on that phrase, AI.



Choose - your undying love or your own survival. Necrophobia 2 WIP.
Bloodeath 6 6 6
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Posted: 30th Apr 2008 06:48 Edited at: 30th Apr 2008 07:14
You've gotten alot better at your placement, your lighting and your overall level layout, but there is still a few things to crit, i see lots of just square rooms. hard edged corners. try and mix some of the walls up with rounded corners. you also might want to dirty up your levels a little bit. not alot unless your going for a grudge style game. but you want enough dirt, overlays, modded textures etc. because alot of your screenshots look too similar, when you add overlays and decals and such to your game, it gives the player more things to look at, so he/she doesnt get bored of what their playing. its the little things like that make fpsc games good looking




Maybe ai keeps changing it because he feels he has something to prove now that everyone is out to get him. i just read thru the whole thread to see the screenies, pretty much 8 pages of you guys constantly on his nuts about changing his game.

News flash, its his game, its his thread, its his ideas, see a pattern?

Maybe if people stopped flamming him and tried to i dont know...maybe encourage him.


i dont know, i just seem to be losing more respect for more and more members after reading all these threads that started when i left. =/


(edit)

heres my 2 cents for you AI


go to bestbuy, get a clipboard and some graph paper. and a pencil or two

think about what kind of level you want to make, whether it be a warehouse an appartment w/e you want. first things first google the general term for your level like. inside of apartment, nuclear power plant inside...etc etc. after you get a general idea of how layout is IRL. start to think about what you want the player to do or accomplish in the first level *or where to go*
*use regular paper and jot down the basic outline*

Once you know where you want the player to go/do/accomplish, think about key areas in the level. Like Blue room, yellow room, kitchen, bathroom, ETC, all the rooms of interest, as in rooms that the character wont just be running through. remember to right all of these main rooms on your outline so you dont forget.

after you have what you want the character to do, and all the main points in the level thought out.

move to graph paper. Each block on the graph paper is one segment.
Here is where you do all your general segment layout, *NOT ENTITIES*
make a list of icons so you can mark things like stairs, rounded corners etc. *so you wont forget*

in this level of gamedesign is where you make all your changes.
once you feel satisfied with the general outline and general layout of the level, this is when you move to fpsc


start with segments build the layout, see how it looks in fpsc, if dont like it how it looks with segments, scrap it, and repeat the process. if you think it looks good, interesting, and unique. start putting the markers and entities and fill up your levels.


if you follow this general process i can guarentee you, you wont be changing your ideas so fast, if it all.


You may just say "Thanks for the advice bloodeath" you may not say anything back to me. but remember when you can take the time to actually have a process to make a game like this, that means your actually serious about it. and only then can anyone take you seriously.if you just sit in fpsc and throw together levels then a storyline, your not serious. and remember just becuase you built something in fpsc and you think it looks cool you dont have to post a screeny of it 10 seconds after you tested it, becuase then if you want to change people will get mad at you.
any ways if this helped you or not it doesnt matter, the advice will sink in when its ready to

You'll Know When You See It.

Death has no end
Slayer222
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Posted: 30th Apr 2008 07:04
Bloodeath, no disrespect to you man, but AI has got to stop jerking us around like this. If he made a thread titled "Changing Game #47543" then whatever, but he seems to be trying to make a game and is appearing to fail. Most of us are trying to HELP him, but he just won't keep a single level or idea.

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