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FPSC Classic Work In Progress / [LOCKED] **Kola (Work in Progress)**

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RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 21st Apr 2008 01:32 Edited at: 25th Apr 2008 01:10
[edit] This post was too epic for the lot of you lol

puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 21st Apr 2008 01:34
Quote: "Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing.Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing.

Is that considered spam? No. Okay.

Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing.Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing. Stop changing."


You told him. 6 pages of nothingness...just post a new screen.

RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 21st Apr 2008 01:59
Quote: "You told him. 6 pages of nothingness...just post a new screen."

I told him exactly what he needs to read. I'm sure I'm not the only person irritated by the fact he posts a thread apologizing and saying he's going to change when he hasn't changed at all. He's acting like he's not even attempting to change. Well I've had enough and I'm sure I'm not the only one.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 21st Apr 2008 03:50
I'm not sure what is wrong with me changing every five seconds, but I'll try to stop. I need to see a psychologist...

Ehetyz
17
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Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 21st Apr 2008 11:49
New AI ya right.
This was funny for a while, but now it's getting just... I don't know, it's still funny, but in a pathetic, depressing kinda way.



-Astek Games Developer-
Kerrby
16
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 21st Apr 2008 11:58
AI you havn't changed. You have lied to every single person on here. I don't hold grudges but you can't keep doing this.
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 21st Apr 2008 14:24
I hate it when I lie to people, especially a big group of people like yourselves. I just....*sigh* Forget it. I'll be honest: I suck at this whole changing thing, and I suck at game developement. I need a drink....

puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 21st Apr 2008 17:30
How about you don't post every time you change? That way its like we never knew...

Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 21st Apr 2008 19:31
I've also suggested the above to you. Trust me... it's the easiest route here AI.

Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
Paul112
18
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Joined: 1st Jan 2006
Location: UK
Posted: 21st Apr 2008 19:52 Edited at: 21st Apr 2008 19:53
Just wow.
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 21st Apr 2008 21:33
I know, I can't beleive we got suckered for the hundredth time by AI.

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 21st Apr 2008 22:06
Quote: "How about you don't post every time you change?"

Nice idea (I'll do this with my other games as well), but:
Quote: "That way its like we never knew..."

...my faults will never be forgotten as long as I'm here.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Apr 2008 22:18
Finish a game. It doesn't have to be great.

Maybe just one level with some nice level design and gameplay. Once you did that, you could move on to bigger things. Trust me, this works.

Zdrok
17
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Location: Pittsburgh
Posted: 21st Apr 2008 22:21
Exactly, Inspire. One level, then two, three, four....

darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 21st Apr 2008 22:27
Well so far it's gone one level, zero levels, one level, zero levels, half a level, zero levels, story change, zero levels, one level, one and a half levels, story change, zero lev... I could go on, but you get my drift.
Quote: "Exactly, Inspire. One level, then two, three, four...."




Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Apr 2008 00:13
You hit nail on the head, darimc.

I found that I still have the derelict building map in the Kola folder, so I will be continuing on that. Alright?

puppyofkosh
17
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Location:
Posted: 22nd Apr 2008 00:23
alright.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 22nd Apr 2008 01:27
Dude, you aren't getting what I'm saying.

Just make a single level. It doesn't have to have a story. Maybe you could think of a scenario for what you're doing in the game. Make it, polish it, and release it. Just one level.

Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 22nd Apr 2008 02:52
Thats too much for Ai, maybe 1/4 of a level to start

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 22nd Apr 2008 06:27
I agree with Inspire. Make one level. Just do it and see how you go. Then work on Kola some more.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Apr 2008 15:35
Well, I'm about 1/8 into level 1. Expect screens later.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Apr 2008 19:05
Here's a screen of the elevator shaft area. Rate x/10 and leave comments, thank you.

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Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 22nd Apr 2008 20:13
It doesn't show much. Good lighting though.

http://koti.mbnet.fi/teora/intersoft/
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 22nd Apr 2008 20:27
And here's the hallway leading into the ventilation area. I'm gonna add a door at the wall at the corner, it's going to lead into a maintenance shaft.

And thanks, Juzi.

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darimc
17
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Location: Canada
Posted: 22nd Apr 2008 22:55
Looks nice but you gotta level your light markers with the light sources.



Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 22nd Apr 2008 23:53
How did you get the ceiling lights to not cast shadows in the first screenie?

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Apr 2008 00:29
I don't know, Inspire.

darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 23rd Apr 2008 00:36
You can either make it dynamic and immobile or add a little light marker above the light source.
Quote: "How did you get the ceiling lights to not cast shadows in the first screenie?"




Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Apr 2008 01:28
They're static...

darimc
17
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Location: Canada
Posted: 23rd Apr 2008 01:59
I'm just saying other ways to do it.
Quote: "They're static..."




TeamASP
16
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Joined: 18th Mar 2008
Location: Davao City
Posted: 23rd Apr 2008 05:48
Quote: "Why would you spam my thread?"


OKAY. Sorry. No intention of spamming. But if it's spam, flame me.

AI, do you draw Level 1's floor plans on graphing paper? It helped me designing Necrophobia.

Independent Game Creators of ADdU - Team|ASP
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Apr 2008 14:14
Actually, no. I take my time and think about what's going where.

Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 23rd Apr 2008 19:15
Quote: "I take my time "


O RLY? lol

New screens look OK. Not wowing me though

Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 23rd Apr 2008 22:52
I know, make a novel, sell it, when you reach over 1,000,000 buyers make a game...
Kerrby
16
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 24th Apr 2008 12:15
Quote: "I know, make a novel, sell it, when you reach over 1,000,000 buyers make a game..."


Oh I get it, you're trying to get him to STOP making games.

That was just a hint incase no one else got it.
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Apr 2008 14:44
This afternoon, I'll be continuing development on level 1. There may be a demo by this weekend.

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 24th Apr 2008 19:14
Well there was a smiley at the end, you know this one:
basicly means a joke kerrby.
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Apr 2008 22:25
I am currently breaking away to create a multiplayer map for Kola. I will make the map in SP mode, then convert it to MP, okay?

Ehetyz
17
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Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 24th Apr 2008 22:32
Why isn't this locked already? There's absolutely nothing on show, just a bunch of screens from concepts you've scrapped, and now you're changing it AGAIN?



-Astek Games Developer-
Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Apr 2008 23:16
I meant I was breaking away from the SP portion while I make the MP portion.

Speaking of which: the MP map cannot be made due to the infamous Debug 0 0 error. I will be finishing up level 1, though. Expect a demo soon.

Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 25th Apr 2008 01:01
Quote: "Expect a demo soon.
"


No thanks.

Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 25th Apr 2008 01:10
Quote: "Speaking of which: the MP map cannot be made due to the infamous Debug 0 0 error."

I thought errors were bad? Hmmm I need to find a way to use errors to my advantage.

Zdrok
17
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Location: Pittsburgh
Posted: 25th Apr 2008 02:37
What do you mean by that, Jenkins?

Slayer222
17
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Location: Wherever I feel like
Posted: 25th Apr 2008 02:58
For a second there I thought this thread got deleted

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
RedneckRambo
17
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Location: Worst state in USA... California
Posted: 25th Apr 2008 04:00
I mean it was a good thing that you can't make the MP because you should be focusing on the SP.

Zdrok
17
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Location: Pittsburgh
Posted: 25th Apr 2008 04:35
Yes, I should be.

Slayer222
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Location: Wherever I feel like
Posted: 25th Apr 2008 04:48
I'll beleive it when I see it, have played it and gone to the land of the wee men.

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Zdrok
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Location: Pittsburgh
Posted: 25th Apr 2008 14:18
The wee man? There are no elves in Kola, sorry.

Another pic of the corner I was in in pic #10. Please rate x/10 and leave a comment or two, thank you.

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RedneckRambo
17
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 25th Apr 2008 16:51
It looks pretty good. I would like to see your HUD changed and I would like to see some more interaction with enemies and such.

Slayer222
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Location: Wherever I feel like
Posted: 25th Apr 2008 17:46
How dare you! They're faeries, not elves!

As for your screeny, it's easy to remove the lives HUD, so don't try that cheesy way of moving it up to the top part of your screen to hide it. Also, while your lighting is amazing, the light placement isn't. Why would the lights be so near the floor? IRL they'd probably be at least 2 meters off the ground.

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club

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