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Work in Progress / Realms Of Tutopia I : Rise Of Evil

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TEH_CODERER
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Posted: 10th Jul 2005 02:41 Edited at: 10th Jul 2005 02:48
Thanks. The main thing that has changed is that it can now handle loads of enemies at a time. Before it could only just take 4! So do you have any idea about how I could improve on that problem you had? It was one of the problems I had but couldn't think how to solve. I too love the flame effect!

[Edit]Another change is that there are a couple of sound effects. Also forgot to mention that pressing 1,2 and 3 will change the music.[/Edit]

[url]andrewneale2004@yahoo.com[/url]
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Dom
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Posted: 10th Jul 2005 03:51
Well maybe have it so when you get hit it plays an animation but you can still move, oh and perhaps remove collision with the enemys so you can escape


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 10th Jul 2005 03:54
Could work. I'll try it. Anyone else going to try it?

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Dom
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Posted: 10th Jul 2005 06:05 Edited at: 10th Jul 2005 06:12
I have a small request, could I use your fire texture in my game?
And I thought I'd post this little picture up


Thanks to Animeblood for the Logo!

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Seppuku Arts
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Posted: 10th Jul 2005 09:56
I'm gonna download it tommorow, cos I'm off to bed soon, will comment on its awesomeness for ya tomorrow!!!

Cian Rice
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Posted: 11th Jul 2005 00:57
Downloading this pimp now. It should be awesome like previous demos.


TEH_CODERER
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Posted: 11th Jul 2005 01:45
Thanks all. However, I would suggest downloading this new version instead.
http://elbsoftware.dbspot.com/Demo/CombatDemo.rar
It has some critical changes made from Saberdude's comments. Thanks to those comments I think it is now the best combat I have ever made. Thank you Saberdude!
@Saberdude - Yes you can use it as it wasn't mine in the first place. Got it from Baggers (with permission)! However, please don't nick any other media from the demo.

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Dom
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Posted: 11th Jul 2005 03:26
Nah I won't It's just that fire texture. I KNEW I had seen it before (In JJ3) I just couldn't think what! Downloading demohhhhhh MY GOD!!!! 92mb of Download Limit Left and still 20 days left of this month!!!! OHHH DEAR! Does anyone know if wannado are monitoring the download limits of their customers?


Thanks to Animeblood for the Logo!
Dom
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Posted: 11th Jul 2005 03:28
WOOO! I beat your evil demo MWHAHAHA! MUCH BETTER! Can not WAIT 'till the full release!


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 11th Jul 2005 03:32
Thanks. Any other suggestions? The full release could be a while. The guy who is making levels for me has only recently started modelling the first one but it is looking pretty good so far and all I have seen is a 2D sketch and part of a fence!

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Kohaku
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Posted: 11th Jul 2005 04:21
I like it a lot, seems faster too, and well done on getting a load of enemies on the hunt at the same time, kind of TLOTR's like. Though I still wonder if you're going to add some form of delta time system.


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TEH_CODERER
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Posted: 11th Jul 2005 05:00
Thanks. Yeah having more enemies at a time was important. I don't know why I need the Delta thingamajig. The frame rate is locked at 100 so the game runs at a constant speed. If you can explain to me why I need it then please do and I will use one.

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Kohaku
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Posted: 11th Jul 2005 05:23
Because I would then proceed to use a smiling emoticon?

Oh, and I think some cards have a maximum of 60 FPS, or something.

And also, adding one would be quite simple, and would probably take you about ten minutes.


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TEH_CODERER
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Posted: 11th Jul 2005 05:25
Fine! If it makes you happy!

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Kohaku
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Posted: 11th Jul 2005 05:27
As promised.


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TEH_CODERER
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Posted: 11th Jul 2005 05:36
Yay!

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Dom
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Posted: 11th Jul 2005 05:49
So what exactly is a Delta thingy and what does it do and how does one put it in their game????


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 11th Jul 2005 06:00
If you look on the prewvious page Aura gave a code snippet. It basically sets a speed for the game to move things at. This means if the game slows down then things move at the same speed.

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TEH_CODERER
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Posted: 13th Jul 2005 04:26
Damn it! Progress could be very slow. I don't know how I let it get to this stage but I now have 6+ projects on my hands! Only 2 of them are my own! I had my two running nicely together but then I've had people asking me to code projects for them and I instictively said yes. My projects are now: Realms Of Tutopia, City of Heroes style thing, un-named 2 player game, ORPG, RTS and a puzzle game (not for the compo). Tutopia and City Of Heroes are mine. Looks like I've got my work cut out! I'll manage somehow. Unfortunately, I guess my projects come last.

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actarus
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Posted: 13th Jul 2005 04:38
Quote: "City of Heroes style thing"


You got my attention...I'm a graphic artist and I can help.

Spend time on that one!

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But he can't look me in the eye,
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MikeS
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Posted: 13th Jul 2005 04:44
actarus, is a great graphic artist.

------------------------
Played the demo(the one with the spiders), and thought it was very polished. Am going to try the newest demo and re-post my suggustions from there.



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TEH_CODERER
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Posted: 13th Jul 2005 07:11
@Actarus - Thanks. Very appreciated. I will spen as much time as needed on all of them. The puzzle/arcade game is for my sister's birthday which is soon so takes immediate priority but will be finished soon. I'll be programming for at least 28 hours a week so I should be able to get a decent amount done. Tutopia is waiting for media. City of Heroes is definately one of the main current projects so if you want to help then that would be great. Please e-mail me so I can give you more details on what I want to do and what you can help with.

@MikeS - Thanks. The latest one is definately the best! There are more enemies, obviously not just spiders, planned for the game and one of them is ready to add so I may get another slightly better up soon.

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Drew Cameron
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Posted: 13th Jul 2005 07:27
Cool stuff; are you entering the puzzle compo with the game for your sisters birthday? That's a really nice idea, making a game for your sister by the way.

Good luck!


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TEH_CODERER
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Posted: 13th Jul 2005 18:02
That is me with no money being cheap! I have 4 sisters and they each get games for their birthdays and at christmas they get a joint one. Luckily, their birthdays are well spread through the year so I don't have to work flat out on them. My idea for this christmas is quite cool; well they'll enjoy it. Basically, the world you roam round in will have NPCs and enemies etc. but it will also have other people's saved games loaded and the characters controlled by AI. That means that my sisters will be able to play against or with each other without being online or on a network as neither are possible.

Also, I just realised it is 7 projects; 5 of them I am coding for other people.

Well back on topic now! I see Katie got that pizza then! Oh damn! That wasn't on topic! Thanks for the comments.

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actarus
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Posted: 13th Jul 2005 21:26
Just added you to my Yahoo messenger list.

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TEH_CODERER
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Posted: 13th Jul 2005 22:51
O.K. Can I add you? What is your ID?

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actarus
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Posted: 13th Jul 2005 23:10
Check your mail.

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TEH_CODERER
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Posted: 14th Jul 2005 01:45
Have done!

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Bizar Guy
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Posted: 14th Jul 2005 04:11
Tried the new demo, and it's pretty awesome. The only thing I could complain about is that the combat feels a bit slow.

...7 games at once!!!! Man, and I get caught up doing one!!

TEH_CODERER
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Posted: 14th Jul 2005 04:35
Quote: "...7 games at once!!!! Man, and I get caught up doing one!!"

Yeah, I am an idiot!
You mean animations are too slow or what?

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Bizar Guy
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Posted: 14th Jul 2005 05:56
Quote: "You mean animations are too slow or what?"

Sort of. He does seem to move to slow, but I think he should be able to attack quicker, and the spiders should recover a bit faster so he can hurt the anagin sooner, and visa versa. This shouldent be overwhelming, cause you'lll be able to attack fast enough to deal with it.

I think the reason it felt so slow, is that after watching things like the Matrix Reloaded plenty of times, I've always thought it would be cool if when tons of enemies attacked you, you could deal out damage a lot faster than a normal game would allow.

Yeh, so I geuss I'd just like the combat as a whole to go faster.

TEH_CODERER
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Posted: 15th Jul 2005 19:09
Well I'll see what I can do.
I've added in another enemy but mostly working on other projects whilst waiting for the first level model.

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Cian Rice
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Posted: 24th Jul 2005 07:49
Is Tutopia Still Alive Andrew? Just wondering and stopping it from suffering the second page *GASP*. Also could you check the RPG Snippet thread if you get the chance? Thanks.


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TEH_CODERER
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Posted: 26th Jul 2005 02:58
Course it is! As I've said, can't do alot while I wait for level models. I've had an idea though...what would you think to me adding creatures that you can ride. You know, like a horse but not. That would mean you could go jousting and use hit and run tactics. Possibly a bit adventurous but let me know what you think.
Quote: "stopping it from suffering the second page"

Thanks! It has never been off the first. It doesn't know anyone on the second page. It would be an outsider. It would sit there and get all excited when some walked to him only to have his hopes smashed when they insult him and run back t their group of friends who all have a good laugh at his expense...Woah! What just happened? I kind of went off a bit!

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Cian Rice
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Posted: 26th Jul 2005 07:29
Creatures that you can ride would be awesome.


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TEH_CODERER
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Posted: 27th Jul 2005 22:24
That is what I thought. I'll give them a shot!

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TEH_CODERER
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Posted: 6th Aug 2005 13:12
Mostly keeping this alive as I will need it soon. I've got this great idea for the level editor which I am working on and have had some ideas about gameplay when not in combat so there will be updates soon.

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Cian Rice
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Posted: 6th Aug 2005 18:33
Awesome, I was starting to this had died.


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TEH_CODERER
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Posted: 8th Aug 2005 13:28
Well I have pretty much fully designed the level editor and have made a good start to it and have for the first time bothered to make my own file browser! The level editor isn't just for this project though. Actually, it is a mesh editor. I find it musch easier to use than any free modellers.

[url]andrewneale2004@yahoo.com[/url]
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Dom
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Posted: 8th Aug 2005 18:16
I didnt know you could manipulate meshs in DbPro. Anyway good work!

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Formerly Saberdude --DFStudios--
TEH_CODERER
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Posted: 9th Aug 2005 17:06
Can with memblocks but that is not what I am doing. Once I get some more done I'll show some screens and give a proper explanation.

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TEH_CODERER
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Posted: 10th Aug 2005 20:53
Well I decided to puy up a few screens of things I've been working on.

First, a FPS. I'm aiming for either Unreal Tournament style game play or survival game play. Possibly both! UT would include death matches, capture the flag and a few other game modes. Survival would be where the player is made to think a bit. They would have limited weapons and direct combat would hardly ever be the best strategy. I'm using my own collision system which runs as well as NG (possibly better as I can change it myself). I have so far built in movement and jumping/double jumping with collision. I have decided to use DB lights rather than lightmapping for this and it looks quite nice. Enough chit chat! Here are the screens!

Some screens of the main project - a capture the flag map:
http://img2.uploadimages.net/013023ut1.PNG
http://img2.uploadimages.net/356960ut2.PNG
http://img2.uploadimages.net/261027ut3.PNG
http://img2.uploadimages.net/787795ut4.PNG

Some screens of my blood tests - I love particles!:
http://img2.uploadimages.net/095012blood1.PNG
http://img2.uploadimages.net/098555blood2.PNG

Second, a chess game. I don't know how far this will get but hey! So far I have modelled all the pieces and the pawns can move and take pieces. When you select a piece, it will show all the possible spaces it can move to. Here are the screens.
http://img2.uploadimages.net/455116chess1.PNG
http://img2.uploadimages.net/944305chess2.PNG
(There was another pic but uploadimages.net wouldn't take it!)

Lastly, MeshEdit 1.0. My new level mesh editor. This is going really well so far. At the moment I am mostly working on GUI but you can already build a mesh. Next thing is probably texturing. Here is a screen. What better way to test my level editor than by making a 22poly baseball cap!
http://img2.uploadimages.net/623750meshedit1.PNG

Well hope that is enough to keep this thread alive for a while!
Please feel free to comment or ask about anything.

http://img2.uploadimages.net/623750meshedit1.PNG

[url]andrewneale2004@yahoo.com[/url]
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optical r
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Posted: 11th Aug 2005 13:14
the thread was in no danger of dying but what about the game? You're other developmetns are looking gud but what about realms?

lets get up and lets get ill
Cian Rice
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Posted: 11th Aug 2005 17:24
Uh... I can't see the screens.


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TEH_CODERER
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Posted: 11th Aug 2005 19:43 Edited at: 11th Aug 2005 19:44
@Anime Blood - Really? The links work for me. Can you see this?

@optical r - Well MeshEdit is what I will be using to make levels for Tutopia so that is relevant. Once MeshEdit is finished then I can start making the real levels for the game and get going again.

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Cian Rice
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Posted: 11th Aug 2005 20:59
Yes I can and it looks nice.


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TEH_CODERER
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Posted: 12th Aug 2005 22:14
Thanks. It will look tonnes nicer soon.

(* = done)
(- = not done)

Plans for mesh editor:
* File browser
* Choose and load a texturepack
* Move vertice around
* Choose which vertice to move
* Lock vertice to grid
* Lock X or Z axis to keep vertice moving on just one
* Build a polygon between verts
* Move camera around
* Set camera speed
- Texturing
- Set transparency
- Set light properties
- Set ghosting
- Set alpha mapping
* Build all polys into 1 mesh

Plans for level editor:
- Load in a mesh from MeshEdit
- Load .X meshes
- Add primitives
- Apply textures from the meshes texturepack
- Set transparency
- Set ghosting
- Set alpha mapping
- Set light properties
- Set ambient brightness and colour
- Add lights
- Set light range and colour

There may be some other stuff but I can't think of it right now. Should be enough to keep me going anyway!

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TEH_CODERER
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Posted: 15th Aug 2005 12:25
Right. MeshEdit is nearly done. Just need to add texturing(hard) and save/load/export(easy). Then onto LevelEdit and then CollisionEdit. More screens and info soon.

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TEH_CODERER
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Posted: 15th Aug 2005 22:36
*@&
Argh!
Grr!
rAGe!
MeshEdit is canned because of DarkBASIC Pro! I have come across a problem that, as far as I know, can't be fixed with code! It is to do with the way DB UVmaps triangles. Back to Quill3D then.
Screw!

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SGT KOOLAID
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Posted: 16th Aug 2005 07:31
you have any screenshots? or available demo?/ i tried the links but not working. or is it are u working on a more current version ? let me know cause id like to see what it looks like

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