Thanks. It will look tonnes nicer soon.
(* = done)
(- = not done)
Plans for mesh editor:
* File browser
* Choose and load a texturepack
* Move vertice around
* Choose which vertice to move
* Lock vertice to grid
* Lock X or Z axis to keep vertice moving on just one
* Build a polygon between verts
* Move camera around
* Set camera speed
- Texturing
- Set transparency
- Set light properties
- Set ghosting
- Set alpha mapping
* Build all polys into 1 mesh
Plans for level editor:
- Load in a mesh from MeshEdit
- Load .X meshes
- Add primitives
- Apply textures from the meshes texturepack
- Set transparency
- Set ghosting
- Set alpha mapping
- Set light properties
- Set ambient brightness and colour
- Add lights
- Set light range and colour
There may be some other stuff but I can't think of it right now. Should be enough to keep me going anyway!