Quote: "Tutopia II... yes. More on that later. I want to play this one first"
Yeah. I only mentioned as I've decided what I want to do with it.
Well the new menu has been hell to code but it seems to be working properly so nearly time to get on with the game play.
More info.
Armour:
Though I don't have any visual armour changes (at least yet) there are also 10 different types to collect. These have a base strength and some already have the anti-venom upgrade. Upgrades for these are:
-Re-inforce: Increases the armours strenth
-Anti-venom: Makes you immune to poison effect
You get upgrades for weapons and armour from blacksmiths.
Stats:
The stats used are:
-HP: Health
-MP: Magic
-Strenth: Increases damage
-Dexterity: Increases chance of making a critical hit ot avoiding damage
-Constitution: Increases max HP
-Intelligence: Increases max MP
Every time you level up you are given advancement points which you can use to increase strength, dexterity, consititution and intelligence.
Enemies:
Enemies will vary from area to area but some will appear in multiple areas; Nocturnites. The Nocturnites are the main enemy of the game. I won't give away the story much more than that. Enemies can be affected by poison as well as, some of them, affecting you with it. If you, or the enemy, has a regen effect every time you or the enemy hits the other they regain HP and MP. As you know, combat is real-time hack+slash.
More soon.