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Work in Progress / Realms Of Tutopia I : Rise Of Evil

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TEH_CODERER
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Posted: 7th Feb 2006 18:53
@Kangaroo2 BETA2 - Phew! I thought the rafting level might be too easy! The 2 mouse buttons are used for attacking as well and in combat you use the mouse to turn the camera and you use the mouse to select magic and jumping targets.

@Sett - New demo could be a while I'm afraid. As I mentioned I am taking a short break from this game and I don't want to give the whole game away in demos bit by bit! Do you have any suggestions from the demo?

@both - thanks!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
WarGoat
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Posted: 7th Feb 2006 23:14
Yes, that you can move the camera with the mouse like you want. And I've found some bug. There only one save, and it's stay the same even when you click on the save button, the save point is always before the mini game. And after I've acquired the first key, I got back to where I've used my magic, and I could jump trouvh the fence. It's the bug I've saw. But continue the great work.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb video card ATI Radeon XPRESS 200 'sett squadron back on the assault'
Seppuku Arts
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Posted: 8th Feb 2006 00:31
Downloading...Prolly won't test tonight (tis late) can't believe I totally forgot about this project, especially after downloading the dumno and cool demo from drew


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Cian Rice
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Posted: 8th Feb 2006 02:15
Okay, I haven't gotten to play the demo yet but on the side of publishing, I believe that from previous demos game-play wise the game is definatly worthy of being published. However in this day in age polish is becoming increasingly important, I think with better 2d graphics and some improved graphics the game would definatly be publishing worthy.

[url=http://profile.mygamercard.net/Fryedrycestyle]

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Xenocythe
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Posted: 8th Feb 2006 02:28
I can't beat the rafting. It either goes on forever if I keep dodging, or I die and start over. How do I beat this?

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
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Cian Rice
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Posted: 8th Feb 2006 02:53
Played the demo, impressive except the mouse zooming combat what was rather cumbersome and was more of an interfecerance then a help.

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Kangaroo2 BETA2
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Posted: 8th Feb 2006 21:22
I played it again and beat the rafting (Xenosythe - yes it IS quite long, but just keep voiding stuff and eventually you get there ) I died soon after getting off the raft and when I got back on there was a loading problem "already exists" style error. Goo dfun though, this game certainly has a lot of potential


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
TEH_CODERER
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Posted: 17th Feb 2006 21:29
Thanks all. Sorry, I have been without a net connection for some time. I'm done with my break from progress so I'll get back to fixing bugs and making new progress.

Quote: "However in this day in age polish is becoming increasingly important, I think with better 2d graphics and some improved graphics the game would definatly be publishing worthy."

Believe me, if I had the tools and skills I would improve the models and the GUI.

I have decided to keep myself from getting bored of this project to work on it every other day and work on my other project in between. It is a platformer just through the design stage and partially started but I'll make a new WIP for that when I get enough to show.

Thanks again.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 18th Feb 2006 19:50
Well on the 2d side of things I can help with the power of 1337ness. But I'm not so good on the modelling side.

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TEH_CODERER
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Posted: 19th Feb 2006 16:12
Cool, thanks. I'll let you pretty much do what you like then. All the stuff needed is in the demo. The resolution is 800x600. Go wild! Well, if you need more info than that then let me know and I'll give you a list of all the things needed.

I've made the following changes so far:
-Raft level is shorter
-You can't jump back through the door
-After killing the boss you collect a quest item and leave the sewers back to Lothrand

The save point is not always before the mini game. If you try and save whilst in battle or in the minigame then nothing will happen.

Now some news about Manuel! On this post I will post a video of the cool water/slime effect I've made. Well I think its cool but thats because all my previous attempts suck! On the next post is a movie showing the following models: Manuel, Scientist, Rayman (for the hell of it!).

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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TEH_CODERER
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Posted: 19th Feb 2006 16:15
The models.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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Bizar Guy
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Posted: 19th Feb 2006 18:55
Very nice slime effect! And those models look pretty cool. The rayman one looks just like the actual rayman.

TEH_CODERER
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Posted: 20th Feb 2006 17:19
Thanks. I made him as a modelling practise so that was the best response I could have hoped for.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Shadow Coderer
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Posted: 20th Feb 2006 21:19
Nice game, very nice indeed. Its actually the first dbpro rpg ive played. the raft mini game was very easy and went on much to long though. you should try to make it harder quicker rather than making it drag on. realy good loading times by the way but the character moved really slow.
Shadow Coderer
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Posted: 20th Feb 2006 21:25
nice guitar rifts by the way!
Drew the G
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Posted: 23rd Feb 2006 00:33
Can someone post up the demo. File link isn't working and I'd loved to test it out. Thanks.

TEH_CODERER
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Posted: 23rd Feb 2006 18:56 Edited at: 23rd Feb 2006 18:57
@Shadow Coderer - What machine are you running? Character doesn't seem to slow on mine but it can be changed. The raft mini game has been shortened and sped up. Thanks, I love playing guitar!

@Drew G - Really? I'll look into it.

[Edit]Link works here. Dunno whats up![/Edit]

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Drew the G
User Banned
Posted: 23rd Feb 2006 19:36 Edited at: 23rd Feb 2006 19:39
K, let me check.


[EDIT] It works now, I just tried, it didn't work because I tried to download it yesterday. THanks [/EDIT]

TEH_CODERER
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Posted: 23rd Feb 2006 19:39
Cool. Let me know what you think.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Drew the G
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Posted: 23rd Feb 2006 19:40 Edited at: 23rd Feb 2006 19:40
OKay, it's about 6% downloaded. I''ll try and break it

Drew the G
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Posted: 23rd Feb 2006 20:23
I like the game, the movement and camera is a bit slow, but other than that it's great. Haven't played much, I will though later.

Shadow Coderer
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Posted: 23rd Feb 2006 20:36
Andrew Neale- I'm running a *swear word* dell that has an intel "extreme" graphics card.The hardrive says intel pentium 4 on it but its probably got a very slow ram. It just seemed like an age for wats-his frog thing to get to all the npcs in the opening hub. Dont get me wrong, its an awsome game and the combat has the only examples of combo's that I've seen in a dbpro game. I like the tactices of them where, certain ones are better for certain enemies etc. Prince of persia's combos dont make jack diddly squat difference damage or speed wise - Nice job!
Shadow Coderer
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Posted: 23rd Feb 2006 20:48
did i say hub? i meant hud lol .
TEH_CODERER
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Posted: 24th Feb 2006 20:09
@Shadow Coderer - Thanks. 'wats-his frog' is called 'Tauron' but hey, I'm not picky!

@Drew G - Thanks, what system are you running. With people complaining about movement speed I'm going to have to find out if it is their PCs or the game.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 25th Feb 2006 23:09
Well I've done quite a bit more work now. I can't seem to stop! The program has just made its way past the 11,000 line mark. I spent most of today building up the storyline when you return to Lothrand and making a simple movie which will be shown as a flashback in the game. More stuff soon.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 2nd Mar 2006 18:38
I only just got my net connection back which is why I haven't been posting. I've made 2 videos; 1 of my dogfighter game and one of my trackmania remake. They are both about 11Mb though so I haven't got time to upload them yet. Still working on Tutopia but I have a problem. The movie I have made runs fine in media player and itunes and quicktime but in DB it messes up visually in places. Strange. I'm on holiday all next week and won't have access to a computer so work will halt. More news when I get back.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
zzz
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Posted: 3rd Mar 2006 10:18
I just tried the demo.
Wow, it´s like a mix of croc and zelda!
The whole jumping thing with the mouse control is very clever and
the cinematic feel I get when the camera rotates around the village in the beginning is just great!
Good luck with this, Andrew!

Bizar Guy
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Posted: 6th Mar 2006 05:51
just bumping to keep it on the first page, awaiting you return.

Drew the G
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Posted: 9th Mar 2006 03:23
Sorry about not posting in a while. Okay, I was at the spot where you use magic first, I think I died and an error came up. I can't remeber. Something like that. BTW - Great Game.

Arial Assault Progress 85%
TEH_CODERER
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Posted: 11th Mar 2006 11:29
Thanks. Yes that error is caused by the level object and level collision object getting confused. I'll sort it soon. As you may have guessed I am back from holiday and back to work. Does anyone have any idea why the video messes up when playing it in DBPro?

@BizarGuy - Thanks, really! I really didn't want it to!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 11th Mar 2006 11:39
Attached to this post are two movies; one of my four player dog fighter game and one of a trackmania style game I started yesterday. Both coming a long pretty well but as you can see the physics in the trackmania one and the ai in the dogfighter one need some work.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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TEH_CODERER
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Posted: 16th Mar 2006 18:49
Anyone going to take a look?

Oh well. The video seems to have fixed itself, phew! I have now started another level; the island prison at Prelnin. Screens when more visible work is done.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 17th Mar 2006 21:03
I'd view it now if this laptop had winRAR but my mom doesn't want me to install it because she doesn't need it. So I'll comment on it later. Meanwhile, could you check your email?

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Game pro
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Posted: 18th Mar 2006 00:09
LOL - your mom...

I have nothing to say to the likes of you.
Cian Rice
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Posted: 18th Mar 2006 00:34 Edited at: 18th Mar 2006 00:42
LOL- my mom...

Not. Yeah okay grow up. Seriously. She was in the ER because she had tripped and split her head open slightly. So just shut up. K thnx bye.

Anyways I'll edit this post when I finish downloading the .RAR on my own computer.
[edit]Anyways I really didn't think much of Dog Fighters besides "meh" however I really liked the promise that KrazyKars had.[/edit]

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TEH_CODERER
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Posted: 18th Mar 2006 21:11
"meh" as in not your style game or as in just no good? I was only really making it as my friend has a laptop and we wanted something multiplayer to play during college free periods and lunch.

I'm planning to poshen up the track editor and release it with the game so that you can either make your own tracks from scratch or use certain limited peices to join up a and b and then race it in the quickest time. Like in Track Mania.

Still working on Tutopia naturally but not a lot new to show screen wise.

Checking e-mail now.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Cian Rice
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Posted: 18th Mar 2006 21:17
I guess more not my style, but it also doesn't seem to have the quality of even the car one or Tutopia either. Still keep up the work.

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TEH_CODERER
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Posted: 22nd Mar 2006 17:55
Fair enough. Still, it was good AI practice!

I'm planning something a bit special for the next level so more news if/when it builds into something.

[url]andrewneale2004@yahoo.com[/url]
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TEH_CODERER
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Posted: 26th Mar 2006 16:04
Well having received my A-Level results (Maths-A, Physics-C, Chemistry-D and IT-E) my parents have got me doing loads of revision, dammit! I also made a game for my mum (mother's day). Still got a little free time though. My big idea is in the vein of Soul Caliber. Tauron gets captured and within the dungeon the guards set up a combat tournament between prisoners and whoever wins is allowed free. Naturally the player must win. There will be a selection of fighting styles to choose from and the enemies will also vary both in creature type and fighting style. Early days but that is the plan.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 4th Apr 2006 23:08
O.K. It sort of has been anyway but please just let this thread die.
I'm not happy with Tutopia at the moment. I'll be back one day with a new version. I need to work on a different project for a while as Tutopia is just making me incredibly frustrated. Sorry to all. I'll be back soon with a different project.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
MikeS
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Posted: 5th Apr 2006 23:30
I'm sad to hear this, but I'm sure your next project will be awesome. Perhaps not all of Tutopia should be trashed, maybe just scaled down a bit, for I'd still love to see the end product of this game.



A book? I hate book. Book is stupid.
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Bizar Guy
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Posted: 6th Apr 2006 00:35
Tis very sad... hope you have better luck next time 'round though.

TEH_CODERER
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Posted: 6th Apr 2006 13:44
Aw nuts! I can't let this die! I'll get as much progress on the new version of Tutopia done as quick as possible so I can continue to post on this thread.

For the new version I am planning to make the level editor along the lines of Neverwinter Nights' Aurora editor. I'm also planning that, unlike in the old version, battles can occur anywhere rather than in specially made (cheaty) square rooms. I did this previously because of level collision problems but I think I've sorted it now. I'm planning to let the player talk to the NPCs rather than just be talked to. Different responses may result in different quests or different rewards and relationships.

Today I have done two rather useful things.
I realised one of the things that dissapointed me with Tutopia was the combat animations. The only animation tool I've ever been able to use well was the one I made in DBC. However, with the lack of the 'set object keyframe' command in DBP I can't use it. I have however managed to recreate it! Wahey! Due to this I have made my own object animation commands:
PlayObject(ObjectID,AnimationID,AnimationSpeed)
LoopObject(ObjectID,AnimationID,AnimationSpeed)
StopObject(ObjectID)
SetObjectKeyFrame(ObjectID,AnimationID,FrameID)
SetObjectFrame(ObjectID,AnimationID,FrameID)
I have made a set of constants for the animation ID (e.g. ANIMATION_IDLE=0) so the 'PlayObject' command for example may look like:
PlayObject(1,ANIMATION_WALK,0.1)
The speed value is obviously the rate at which the animation plays.
Another problem I have often had with built in DB animation is that the keyframes are not always noticable as they are slightly interpolated towards the next frame. With my functions all the animation are running smoothly.

The other thing I have accheived, finally, is collision I am happy with! Woohoo! It can now handle multiple characters walking aroundd on the level. Doesn't sound like much but it is something I have never quite managed until now.

My other project to work on to stop me getting bored with Tutopia is my first ever RTS. It will be pirate based and I already have some nice ideas for it. I have a couple of pirate models which I need unwrapped so I can texture. If anyone could please help with that then let me know. I don't have a uv mapping tool that will do it.
Requirements:
-Must retain limbs for animation,
-er...,
-umm...,
Yeah I think thats it!
For some reason LithUnWrap exports it in a way that when I load it in my animation program/DBP it says the object has no limbs.

Another problem, does anyone know how I can stop DB hiding objects? Basically I have a multi-limbed object which is fairly large so when the main limb is off the screen all the other limbs hide as well. Quite annoying! Any help would be appreciated.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 6th Apr 2006 18:36
O.K. I have sort of solved my problem, the culling one. I have made the limb 0 to be the sky sphere so that it is always in view. Cunning! Once I make the animation program (functions as I've said are done but I will make an editor like I did in DBC) I will post screens and a movie of Tauron animated with it.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Bizar Guy
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Posted: 6th Apr 2006 22:18
Horay!!! Tutopia isn't dead!!!

TEH_CODERER
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Posted: 7th Apr 2006 16:57
No. It was only going to go to sleep anyway. I'm having a few unexpected strange problems with my animation tool but I'll sort them out.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 7th Apr 2006 21:11
Turns out I had put a 'Z' instead of an 'X' and vice-versa completely messing stuff up. Sorted now. The great thing about my own animation system is that I can make animations blend seamlessly. For instance, if the player is in idle animation then wants to walk the animation will move from where it is in the idle animation smoothly into the first frame of walking animation. This will also work brilliantly for combo attacks. It also means that when you kill an enemy, as I know exactly where its limbs are and their velocity, their dying animations, if all goes well, will be smooth and pretty damn funny to watch!

[url]andrewneale2004@yahoo.com[/url]
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TEH_CODERER
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Posted: 8th Apr 2006 20:42
Here is a movie of the idle/walk animations. Notice that they blend smoothly no matter how far into the animation I made him go. The video is far more jumpy than the actual thing but it gives you a basic idea.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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TEH_CODERER
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Posted: 9th Apr 2006 18:23
Well, aside from finishing the GUI, Annymayshun, as I named it, is finished. The commands I now have are:

That is about it I think.

As you can see, only the walk and idle animations are done but once the others are done I'll give another video and start on the level editor.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
TEH_CODERER
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Posted: 13th Apr 2006 12:40
Question for you:
Would you rather the game be more platform and have more simple but exciting combat like in Chaos Legion or more classic RPG and stick with the current combat sustem?
Votes please.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com

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