Joe - you can email an EXE to me and I'll check it out for you. However I would like to add that 'missiles falling onto a base' isn't totally "family friendly"
the concept is sound, but please try and alter the subject matter.
Quote: "as far as the game engine is concerned, does the game have to be like a "type the falling word and get a point" type of game?"
No of course not.
Quote: "Cause I have an idea for a game that is a 2d sidescroller that should be fairly simple for me to do. To implement typing into this, the player will have to type every command. For example, to look through a window, the player would have to type "look window", "look at window" or "look through window." However, if they typed "lok widnow" then it would say something along the lines of "that doesn't compute." Is this acceptable or not?"
Hard to say without seeing something in action, or some screen shots/mock-ups demonstrating how it works. It sounds ok, but don't try and over-stretch yourself given the very short timescale.
Here are some game ideas that might give you all a clearer picture of what we'd like:
Archery
The player has to enter a word within a time limit. The fewer the mistakes, the closer to the bulls-eye of the target the arrow lands. Longer words, less time, full sentances, etc all make the game get increasingly harder. Get enough right and you are awarded cups (trophies).
Horse Racing
You pick a horse and then enter a race (all other horses = computer AI). This is a stamina test.. so see how many words you can type in 1 minute, with the smallest number of errors. The better you do, the faster your horse runs, until the end.
Supermarket Cashier
Various items scroll past and you must enter their prices (shown on labels / tags) using the numeric keypad only. There are lessons in TYTT that teach numeric keys only, so it is perfectly allowed.
As you can see from the above these are simple concepts, easy to implement (but will take time to hone the difficulty levels), and family friendly (no weapons, no war, no tanks, no deaths, etc).
Too much, too soon, too far to go, too late to play
The game is over, the game is over