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DarkBASIC Discussion / Grand Theft Auto Chicago Edition

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Drew the G
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Posted: 22nd Mar 2006 23:30
@ Scraggle
Same Here, lol.


You all are so funny, thinking physics are going to be a pain. At least our game is off the ground:
Dodic
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Posted: 22nd Mar 2006 23:31
HEY, dont ADVERTISE your game on our thread, it is INPROPER.


Duke Blue Devils
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Posted: 22nd Mar 2006 23:37
constructive criticism is okay. all other criticism is plain rude.

Scraggle and Drew G get lost go bother someone else

J.J. Redick-Player of the year
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Matt Rock
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Posted: 23rd Mar 2006 00:11
Quote: "if you mean the relevance of my post i am simply pointing out how painstakingly hard it will be to make a city like chicago."


First off, the GTA series sticks to the same cities, as anyone whose played GTA1 through SA will tell you... with the exception of GTA London, the series has always stuck to the same three cities/ locations, and they always do them in order. GTA 3 was Liberty City, VC was Vice City, SA was San Andreas (those last two were give-ins, I hope), and the PSP entry? Back to Liberty, as I'd so awesomely predicted back when VC came out (although I figured it'd be a PS2 or PS3 game). The next GTA will be, without question and undeniably, Vice City... unless they ignore the PSP edition and skip right into making the State of Liberty as they did with San Andreas.

Secondly, Chicago is not that complex of a city. I've been there... traffic was lax compared to most east coast cities, particularly Philly and Boston where traffic can sometimes be even worse/ more dangerous than NYC (holidays especially). The roads aren't nearly as complex as a city like Boston and it's a lot harder to get lost there. And besides that, I don't think there are many people who'd kill to drive the "hard" streets of Chicago, besides the people who live there of course. There's very few internationally recognizable landmarks and geographic features, unlike a city like San Fransisco which is known for it's hills and bridges. All in all, I doubt you'll ever see a serious chicago driving game unless the story very specifically takes place there, and the GTA series won't go that route, I'm sure of it.


"Hell is an Irish Pub where it's St. Paddy's day all year long" ~ Christopher, The Sopranos
Dodic
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Posted: 23rd Mar 2006 00:30 Edited at: 23rd Mar 2006 00:33
That is not much of a constructive comment, sence i made site and everything, and it is late to change the topic, so if you can help, please do, but if you just try to make us belive we are doing something very wrong, (changing city would ruin everything), please dont, in any case it is a GAME not a reality simulation so it doesnt really matter how much VIOLENCE is in Chicago.

For example i would have no trouble making something like this but use BELGRADE, SERBIA as city, it has ALMOST NO VIOLENCE when you look at Chicago and such cityes in USA, so...

And that wont be a crazy GAME WHERE EVERYONE RUN OVER EVERYONE, people will be peacefull like in reality, YOU will be the "mafia guy" who will do the bad stuff.

P.S. please no more comments of this sort.


Halo Man
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Posted: 23rd Mar 2006 01:20 Edited at: 23rd Mar 2006 15:37
Quote: "Halo Man did you code camera control and player movement"


I did player movement, and there is also camera control(added by Duke Blue Devils)

This is the most recent version of this code!




Chicago Rush Website: http://chicagorush.servegame.com/
Duke Blue Devils
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Posted: 23rd Mar 2006 02:20
@Halo Man
How long have you been coding in Dark Basic?

You forgot sync on.

J.J. Redick-Player of the year
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Dodic
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Posted: 23rd Mar 2006 02:23
maby its suppost to be a part, a code snippet ?


Duke Blue Devils
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Posted: 23rd Mar 2006 02:31
I know, I'm just teasing.

J.J. Redick-Player of the year
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Drew the G
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Posted: 23rd Mar 2006 02:59
@ Dodic
Lol, learn to spell first buddy, then you may make good insults. Anyhow, I was not advertising my game. It is pro g r ammer's game, I am helping with it. You quit because you have no dedication.
Duke Blue Devils
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Posted: 23rd Mar 2006 03:20 Edited at: 23rd Mar 2006 05:57
Maybe English isn't his first language. Give him a break!

J.J. Redick-Player of the year
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Duke Blue Devils
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Posted: 23rd Mar 2006 04:20
Added some simple camera movement:



J.J. Redick-Player of the year
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Saikoro
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Posted: 23rd Mar 2006 09:05
Dodic: I thought Matt Rock's comment was very appropriate and IS feasable because you're in the early stages and haven't quite done anything citywise yet. By flaming back at his comment, you're showing a degree of unprofessionalism that doesn't constitute a serious or successful programmer. I agree with your anger towards those who merely say "lol ur never gunna du it and u sux lowls", but when REAL critisizm comes along, you have to take it in stride, say thanks, and build off of what serious people tell you. Of course, if you do not wish to follow that advice, say thanks anyway. Be professional about it. The people who started the open-source MMORPG, I noticed, were very professional when being told that they wouldn't ever do it and that they weren't going to see any development. I'm afraid to say I don't see that professionalism from you.

Sorry for the grueling critisizm, but I hardly intend it as a flame and more as something for you to learn and build off of.

And the meek shall inherit the Earth...
Dodic
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Posted: 23rd Mar 2006 11:36 Edited at: 23rd Mar 2006 11:39
Well, i understand you fully, but take a look at my posts on this thread, none of them shows real anger, does it ?

I cant express much more professionally sence i know a small ammount of words, comparing to anyone who lives in USA,UK..

So, sorry if my comments look like an offence, but really i`m not getting angry on every comment, belive me, it is truth, i just dont like people posting something like "I dont like your game, but our GAME" and a link on that word "GAME" is much better, becouse it is meanth for taking people who have interests in this project away, i mean it is really unproper to pun a link to your thread in somebody else`s thread, and say : It is much better, or anything of that sort.

But as i said, i`m not getting angry at all, why would i ? Theese are just forums, and there are various tipe of posters, if i got angry every time i got a post like that, i wouldnt be on this world today..

All i ask is a bit respect towards a project that has just started off, that`s it.

edit: I like the code for camera and player, it is good


Saikoro
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Posted: 23rd Mar 2006 11:55
I was referring more towards your rebuttal to Matt Rock's comment, the others, I wouldn't have been upset at all had you told them off.

And the meek shall inherit the Earth...
Dodic
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Posted: 23rd Mar 2006 13:37 Edited at: 23rd Mar 2006 13:37
Small test
Coppy it to notepad, and turn word wrap off :



.Y;;c;. c; vCi c; vCi
cMMMMMMM. :MM: MMM :MM: @M. MMM
,MM# MMM .2@Wv c#67MM. 7AY cWMEv 9$ic@6 6$iC@: .2@Wv c#67MM. A$S .#B. ,2@@n. .MMMMI 7AY cW@2. .#9 2WY ;I#@bc
.MMW @MM. @MMMMMM, MMM@MMM MMM iMMMMMM@ MMMMMMMi MMMMM.#MMMMMM, MMM@MMM. MMM :MM, MMMMMMM:.MMMME MMM :MMMMMM@ iMM@MMM0 #MMQZ@@.
.MM$ @MM .MM MMM MM MM MMM MMM MM@ MMM MMM .MM MMM MM MM MMM MM MM MM MMM MMM MM MM MMM 9#QQ@B.
.MMM@MMMv 0MM#@MM @MMQ@MM. MMM .MM@@MM@ MMMQ#MM: MMM 0MM#@MM @MMQ@MM. UMM#MMM. #MM#MMM, MMMi MMM MM@#MM0 .MM MMM z@ZiXMMQ
zS6WU. 7Qz. .Et YZ ;UY :9$S: MMM.6v ;27 7Qz. .Et YZ ,9X Y9 7BQv zW: ;UY ,90; I6 ;UY ;zEUi
@M$



i,.
vMMM
:MMM nb..A1 .YQ0v
.MM@ MMMMMMM @MMMMMMi
.MM@ MMM MM. MM
.MMM MMM MM. MMM8#MMi MMM
00z CQ1 W$ ,AM@n. WMW


NeX the Fairly Fast Ferret
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Posted: 23rd Mar 2006 14:00
What. Is. That.


At least farting ferrets are better than stinky stoats.
Lukas W
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Posted: 23rd Mar 2006 14:16 Edited at: 23rd Mar 2006 14:17
haha. its a crappy logo, ruined because he didn't put it in a codebox

edit,
you can see the inc in

so i guess that means its a logo

Halo Man
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Posted: 23rd Mar 2006 15:14 Edited at: 23rd Mar 2006 15:16
Quote: "You forgot sync on."


No, i didn't add it because i didn't know what you guys wanted it to be.

Just tell me what to work on, i'll work as hard as i can on it.

Chicago Rush Website: http://chicagorush.servegame.com/
Drew the G
User Banned
Posted: 23rd Mar 2006 16:58
Ok, so sorry for telling you off about you not knowing much english. Anyway, why'd you quit pro g r ammers project and start working on this one?
Halo Man
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Posted: 23rd Mar 2006 17:02 Edited at: 23rd Mar 2006 19:59
I'm going to start modeling some of the cars, so does anyone know a 3d modelor like milkshape, in which you place vertices instead of working with primitives?

Chicago Rush Website: http://chicagorush.servegame.com/
NeX the Fairly Fast Ferret
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Posted: 23rd Mar 2006 18:36
DBPRO vertex editing commands and Make Object Triangle.


At least farting ferrets are better than stinky stoats.
Halo Man
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Posted: 23rd Mar 2006 20:00 Edited at: 24th Mar 2006 02:46
I would rather use a modeling tool.

EDIT: Found Zmodeler, looks pretty good for modeling cars. I'll post it on the media board when it's done.

Chicago Rush Website: http://chicagorush.servegame.com/
Dodic
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Posted: 23rd Mar 2006 20:06 Edited at: 23rd Mar 2006 20:07
I quit becouse i just got dbp recently, i thought he used dbc when i joined and i`m a complete n00b in dbp, so.., once again, i`m sorry for that.

And yeap, a logo, ASCII art, i like it..


Duke Blue Devils
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Posted: 23rd Mar 2006 22:43 Edited at: 23rd Mar 2006 22:43
@Halo Man
It would be extremely helpful if you could model some cars. They don't have to be too elaborate just some basics. Sorry, I don't know of any programs that use that method of generating models.

J.J. Redick-Player of the year
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Matt Rock
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Posted: 24th Mar 2006 00:21
Dodic, I didn't mean my post to be a flame or insulting in any way to any person, at all, and after re-reading it I don't really see how you came to that conclusion. I was pointing out that (A) the actual GTA series would never go to Chicago, and (B) Chicago isn't a very interesting city to base a driving game in unless you intend to make a serious storyline that needs to take place in Chicago.
Please don't take this as a flame: I intend it to be constructive criticism based on my experiences. This forum is, as I understand it, intended for use as a grounds for letting other people learn from your mistakes. Anyway:
Some might disagree, but the game's design is, in my opinion, the most crucial step in development, because without a feasible design you're coding, modeling, and otherwise working on nothing. It's been my experience that you're better off developing at least a full working draft of the game, complete with a storyboard for scenes and whatnot, before you start working on websites and menus and all that fun stuff. Do you have a working design? Do you know what era, what vehicles, items, buildings, etc. your game will have? What about a detailed story? Mission plans/ layouts? Maps and sub-maps? Are you going to open the entire city from the getgo like the True Crime games, or will it be sub-sectioned like GTA or the Getaway? Have you developed characters and whatnot? And what about the game's actual mechanics... have you worked out which buttons are going to do what, and why? If any of these are un-answered, you should focus on answering them... it'll help the programming efforts tremendously. It's annoying to have to change your game's logo a month into development because you decided there's a person or object that's crucial to the story, and thus, the game. Again, this is just food for thought and I don't mean it to be a flame or anything.


"Hell is an Irish Pub where it's St. Paddy's day all year long" ~ Christopher, The Sopranos
Duke Blue Devils
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Posted: 24th Mar 2006 00:36
@Matt Rock
Obviously this game is not intended to hold true to the storyline of GTA or anything like that. All it is is a game like GTA in style and gameplay. Also, what difference does it make what city the game is located in? It's not reality so does it really matter? What is wrong with Chicago?

J.J. Redick-Player of the year
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Dodic
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Posted: 24th Mar 2006 00:45
I get your point Matt Rock, and it wasnt my idea to get a website first, but as you see, team requested a site to post progress and download files in, and there it goes..

I do want to get some work on the game ofcourse, but actually i`m not sure it needs to be 100% planned, ofcourse it does, but i`m suggesting making an ENGINE first, so that later we can add menus, scenery, story lines, erc.


Halo Man
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Posted: 24th Mar 2006 02:11 Edited at: 24th Mar 2006 03:22
I agree, we do need more planning. Stuff like map(we need to agree on one part of chicago, big enough for a game, small enough to maintain fps),vehicles(possibly planes?),items(health,ammo...), just stuff like that.

@Dodic
It still won't let me in the forums, i guess when i created my password i spelled it wrong . Can you e-mail me my password?

Chicago Rush Website: http://chicagorush.servegame.com/
Duke Blue Devils
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Posted: 24th Mar 2006 03:41 Edited at: 24th Mar 2006 03:42
How could Duke lose? It's not possible!
Good luck on this project because I'm going to have to go into exile because of the shame and extreme disappointment.

J.J. Redick-Player of the year
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Halo Man
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Posted: 24th Mar 2006 15:24 Edited at: 25th Mar 2006 02:31
Are there going to be places where you can buy stuff, such as being able to go into a place like radioshack and get a stereo for you car?
If there are shops, that could add more items.

Chicago Rush Website: http://chicagorush.servegame.com/
NeX the Fairly Fast Ferret
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Posted: 24th Mar 2006 15:29
What about trickle memblock loading?


At least farting ferrets are better than stinky stoats.
Halo Man
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Posted: 24th Mar 2006 17:18 Edited at: 24th Mar 2006 17:27
What do you mean?

What poly limit are we aiming for on cars?

Chicago Rush Website: http://chicagorush.servegame.com/
NeX the Fairly Fast Ferret
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Posted: 24th Mar 2006 17:43
There's a DLL somewhere that trickle loads stuff into memblocks, at a specified kb/sec rate. You then use the make image/mesh/whatever from memblock.


At least farting ferrets are better than stinky stoats.
Duke Blue Devils
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Posted: 24th Mar 2006 17:46
GTA has third person camera for everything. Thought we were doing third person for player and vehicles. If we aren't then there is no need for a player model.

J.J. Redick-Player of the year
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NeX the Fairly Fast Ferret
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Posted: 24th Mar 2006 17:52
First person when out of cars would be cool though.


At least farting ferrets are better than stinky stoats.
Halo Man
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Posted: 24th Mar 2006 17:54 Edited at: 24th Mar 2006 19:23
Those were my opinions, we can change whatever we want. I just choose first person because we already have that, and we would only need to add thirdperson for car.

What do you want me to code now?

Chicago Rush Website: http://chicagorush.servegame.com/
Dodic
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Posted: 24th Mar 2006 18:15
Se should STICK to 300 POLYGONS MAXIMUM for cars, sence lets put 50 cars on a map part (constantly rendered), and it is 15,000 polygons constantly rendered ONLY for cars.


BUT, I have already made an "engine" for increasing FPS rate, by NOT SHOWING objects that are more distant then a setted number, becouse dbc renders all objects on map constantly, and with my engine (not dll, just code..) we will make that 15,000 polygons for cars into 2,000 polygons


Halo Man
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Posted: 24th Mar 2006 18:21
Only 300? That will be hard

Chicago Rush Website: http://chicagorush.servegame.com/
NeX the Fairly Fast Ferret
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Posted: 24th Mar 2006 18:34
You will struggle to make the wheels in that.


At least farting ferrets are better than stinky stoats.
Dodic
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Posted: 24th Mar 2006 18:36
Ok, lets make it 500


And i will make my engine better, so that we can put it when we finish the game, to make it run 4 times faster.


NeX the Fairly Fast Ferret
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Posted: 24th Mar 2006 18:39
12 sided wheels = 34 polygons
Come to think of it, it wouldn't be that hard!
If most 3d editors optimized correctly.


At least farting ferrets are better than stinky stoats.
Halo Man
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Posted: 24th Mar 2006 18:40
Does anyone have any coding related tasks for me to work on?

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Halo Man
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Posted: 24th Mar 2006 18:42 Edited at: 24th Mar 2006 18:58
What format do you want the objects to be in

Chicago Rush Website: http://chicagorush.servegame.com/
Dodic
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Posted: 24th Mar 2006 18:44 Edited at: 24th Mar 2006 18:48
Ok, i started doing some models in MilkShape, here are some screeny`s




THEY ARE NOT FINISHED YET, AND NOT TEXTURED/FULLY TEXTURED YET, and some of them might get a bit over the poly limit, sence i made this progress yesterday, when we havent chose the limit yet.


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Duke Blue Devils
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Posted: 24th Mar 2006 22:36 Edited at: 24th Mar 2006 22:41
Awesome models Dodic! Keep up the good work.

P.S. How do you like Milkshape? Is it worth the money?
Is it easy to use?

@Halo Man
The camera I coded is third person.

J.J. Redick-Player of the year
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Dodic
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Posted: 24th Mar 2006 23:55
MilkShape sure is worth the money !

About how easy it is to use, you might want to download the demo and try it your self

http://www.swissquake.ch/chumbalum-soft/ms3d/download.html


Halo Man
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Posted: 25th Mar 2006 00:48
Quote: "The camera I coded is third person"

oops, i didn't check to see what it was .

I can't model anything until i get milkshape, so if you need anything coded, i'll do it.

Chicago Rush Website: http://chicagorush.servegame.com/
Duke Blue Devils
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Posted: 25th Mar 2006 00:58 Edited at: 25th Mar 2006 01:02
@Halo Man
How about some AI for pedestrians and other characters?

@Dodic
Can you model some weapons too?

J.J. Redick-Player of the year
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Halo Man
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Posted: 25th Mar 2006 01:07 Edited at: 25th Mar 2006 01:23
Sure, i'll try. I might need to know more knowledge of the game though before i can completely start.

Chicago Rush Website: http://chicagorush.servegame.com/

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