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FPSC Classic Work In Progress / [LOCKED] Demon Sun

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brummel
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Joined: 26th Nov 2005
Location: Sweden
Posted: 10th Jul 2007 23:06
Hi Creator of Zombies. This game looks very much like Condemned, thats a plus. What will the enemies be like?

www.myspace.com/sculptednoise
creator of zombies
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Location: UK: West Wales
Posted: 11th Jul 2007 19:12
Hi there

@ Inspire:
Quote: "I think it looks a bit lower quality than your other textures. It looks like it got stretched or something."

It's actualy a high res texture. It's just the dim lighting that makes it look stretched. (see attached screenshot)

@Nigezu: Thanks Dude

@nakidno:Good idea. I might go with it if the current texture is not good enough.

@Brummel:The enemies are a mixture of knife wielding monsters and chainsaw brandishing freaks. Don't want to spoil it to much


TO THE WORLD
I shall be starting work on level 2 in just over a hour,so expect more screenshots over the next few days. The attached screenshot shows the cave texture in brighter light.

Opinions welcome


CoZ



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creator of zombies
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Posted: 11th Jul 2007 22:58
Hi guys,
Attached is a early WIP taken from the start of level 2,down in the caves. From here on,the game really starts to get freaky. Of course,I still to add more detail,lighting and fog,I would just like to know your opinions.

feedback welcome


CoZ



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IRON TROOPER
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Location: North Carolina, USA
Posted: 11th Jul 2007 23:00
Looking pretty sweet, keep up the good work!

nackidno
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Location: Där solen aldrig skiner
Posted: 12th Jul 2007 01:20
Good level design! The second screen reminds me of penumbra overtures mine system.

As Iron Trooper said : Keep up the good work!

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Gee 23 Spark
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Posted: 13th Jul 2007 08:00
Nice work. Would you be mad if I did something similiar? I would like to do a game were your in a facility that tortures people or whatever. I still have work to do but I want t use a similiar atmospheric look.

Given a shock 2 yaz system!
creator of zombies
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Posted: 13th Jul 2007 21:15
@Gee 23 Spark: As long as you don't copy my Game story or Locations,then sure dude,Go for it!!!


Stay tuned for some new shots!!!



creator of zombies
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Posted: 15th Jul 2007 17:17
Hey guys,
Here i a WIP shot taken from within the cave. You have to climp up the fallen arch to go further due to there being 'something' to your left,hidden in the shadows. Not saying anymore.

Please leave feedback


CoZ



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lord turok
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Posted: 15th Jul 2007 17:49
pretty cool i like how dark the maps are and it holds the errie you dont know hats gonna happen next sorta thing to it. great job.

by games are cooler though...
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 17th Jul 2007 20:08
I like the looks of it. For once, the nearly black ambience seems to fit the atmosphere in an FPSC game. Good job.

"Or perhaps we're just one of god's little jokes?"
creator of zombies
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Posted: 18th Jul 2007 21:44
Thanks guys.
Im off work tomorrow,and the I have a 6 week holiday in a 2 days so I shall beable to fit in some major game dev.


Stay tuned


CoZ



creator of zombies
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Posted: 21st Jul 2007 18:07
Hi guys,
I have now started game dev once again. I now have a six week holiday so there's no excuse. Attached is a screenshot taken from a dim passage. I have used some different colour lighting in this shot,to create a rustic atmosphere. I have also included illusionmap shaders on the wall lights to create a realistic feel. Please tell me what you think due to I shall be selling the first chapter soon.

Expect more shots soon


CoZ



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Inspire
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Posted: 21st Jul 2007 20:05 Edited at: 22nd Jul 2007 03:01
Wow, that looks amazing. Cool idea with the illuminaton maps too. Good job.

Roger Wilco
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Posted: 22nd Jul 2007 01:53
Actually, it's illumination, not illusion maps.

As for the screen, it looks bloody amazing.

"Or perhaps we're just one of god's little jokes?"
Inspire
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Posted: 22nd Jul 2007 03:01
Haha, oops. I just woke up when I posted that. Not entirely sure about CoZ though. lol

Crack Pot Todd
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Posted: 22nd Jul 2007 06:18
Looks all evil and stuff.
creator of zombies
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Posted: 22nd Jul 2007 16:45
Thanks for all the comments guys. As for the illumination map issue,that was a typo. And as a excuse,im going to say i was tired,lol.

Expect more shots soon


CoZ



creator of zombies
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Posted: 23rd Jul 2007 19:47
Hi guys,
Attached are two screenshots taken from inside of the cave. The first shot is more brightly lit than the others. This allow's the player to have a quick break from all the dark scaryness. But don't worry,this won't last. The rest of the level from here is....well lets just say,whoever plays this game needs to pack spare underpants!!

Shot one attached



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creator of zombies
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Posted: 23rd Jul 2007 19:55
here is shot two. It's showing you a status report. Notice the bit of crude Humor I threw in. This is to break the ice so to speak. But don't worry,the tension builds straight back up after this room


Please leave feedback

Josh



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Roger Wilco
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Posted: 23rd Jul 2007 20:12
It looks and read very nicely, at least from a screenshot-viewers point of view.
Good job, can't wait to see more.

"Or perhaps we're just one of god's little jokes?"
nackidno
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Location: Där solen aldrig skiner
Posted: 24th Jul 2007 01:42
It's funnier to read notes in horror games when they include long text, by standing there redaing the notes looking over you shoulder all the time. Like in penumbra, that game scared the sh*t out of me. But i like the way you wrote the notes, great job! And one thing that would be good (If you don't have this on mind) is a diary of one of the workers that gives some clues, as a guide or something.

Keep up the good work!!

Btw, are you swe? (I got thinking about the newspaper on the demo)

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Inspire
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Posted: 24th Jul 2007 03:17
First screenshot looks good, but I have a few criticisms about the second one.

If this guy is the boss, the part where it says "but what!?!" would just be written as "but what?", in my opinion. Also, wouldn't his name be punctuated as "Mr. P. Cole"? One more thing. The burning of the paper was pretty sloppily done. I could do it for you, if you would like.

I know I'm being overly critical about your game, but I know that this game could be really good, and I'm pretty sure you want to make the best game you can, so I'm just giving you a heads up.

creator of zombies
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Posted: 25th Jul 2007 22:11
Hi guys,
I have just arrived back from a two day course,and I just got a chance to read my thread.

@nakidno:Thanks.
Quote: "Btw, are you swe?"

Lol,No im english

@Inspire:Thanks for the constructive criticism!! I rather people be honest,than post BS comments. I agree that the paper texture was kinda rubbish,and I would be very greatfull if you could make one for me. Send the texture to my email. As for the punctuation,once I have recived your paper texture,I shall re-write the note. Thanks for the heads up!!

Expect more screenshots soon!!!

CoZ



Cheese Cake
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Location: At the bakery
Posted: 25th Jul 2007 22:35
Inspire.
If you are doing the new letter.
I suggest try to erase some of the edges.
Like it was teared of. (hope it was spelled well)
Or burned of.

Now its to straight.

But CoZ.
The game is looking better and better everytime i take a look.
Hope this game works out well!
Inspire
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Posted: 26th Jul 2007 03:16
CoZ:

I was wondering if you had the original clean paper texture, or maybe the .psd of it. If you do, send it to my email, and I'll get on it right away.

creator of zombies
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Posted: 26th Jul 2007 18:11 Edited at: 26th Jul 2007 18:14
Read post below



creator of zombies
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Posted: 26th Jul 2007 18:12
@Inspire: Email sent
@cheese cake: Thanks dude!!

Expect more shots soon guys!!

CoZ



creator of zombies
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Posted: 27th Jul 2007 21:57
Hi guys,
Here is a shot of a off limits staff office. This is where the security staff,and the workers used hang out,before it got sceduled for repair. This is a WIP,and there is still much work to be done.

Please leave feedback


CoZ



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creator of zombies
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Posted: 28th Jul 2007 22:11
Any comments on the new shot?. Im interested to know what you guys think



Cheese Cake
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Posted: 28th Jul 2007 22:40
I think it looks good.

But this is just my opinion....

But i think that most of the rooms have the same sort of...

Feeling not that they look the same but...
Its just like when you are walking in the first room you get out...
Then you are in the second room and you have a feeling that you already have been there.

I am not saying that it is bad cause this game simply isnt bad.
It belongs to the top games in these forums.

Keep up the good work and would like to see more screenies!
creator of zombies
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Posted: 29th Jul 2007 21:01
@Cheese Cake: I understand your point,and I shall find a way to work around this problem. My only point is,that this 'issue' is partly down to the limitations of FPSC.While FPSC is a great tool,you are forced in a way to create levels consisting of several rooms,vents etc. IF you do manage to create a outdoor,it normaly looks crap (especialy in a horror game),and the framerate on most people's computers dips to a unplayable,due to FPSC's also rubbish portal system.
But,on the other hand,this is also down to me,maybe not thinking "outside the box" in my level designing. If i could create a decent outdoor level etc,then I would,but with most horror games (ex.F.E.A.R,Doom3,Condemmed etc),it is best kept inside. Now this is not normaly a limitation for companies that use different languages/engines,due to they are not confined so tightly to the single princible of 'you must do this,because the engine is not capeable of doing that' etc. If FPSC had it's own particle system,or decent bumpmapping,shaders etc,then I could create many other cool effects for my levels,but it doesn't,so you have to stick within the boundries on the engine.
I would be very welcome,if you or anyone else could give me a few tips/solutions,on how to stop my rooms looking slightly 'the same' as to speak.

Thanks for the help and comments

expect more shots soon!!!

CoZ



Cheese Cake
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Posted: 29th Jul 2007 22:22
I dont know for solutions or any tips...

But i can say that this is your style and this style fits in perfectly with the game.

Maybe by changing some segments or entities it would lose the style.

Therefore losing its "feeling".

Unless you have a perfect solution to change it,
i think remaining this is the best thing to do.

Simply this game is looking very promising.
And not just a map where entities are placed random.

I can only say that you must do what you think is the best thing for your game.
Stoopid
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Posted: 30th Jul 2007 02:22
Its amazing with what you can do with lights. Lol. Looks (Napolean Dynamite voice) freaking awsome!

Your signature has been erased by a mod
creator of zombies
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Posted: 31st Jul 2007 21:48
Thanks guys. I just came back from a theme park today,so i haven't had a chance to do any game dev. I also have a party tomorrow afternoon,but I shall get some dev done in the morning.

Stay tuned for shots

CoZ



creator of zombies
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Posted: 5th Aug 2007 15:25
Hi guys,
Sorry for the lack of updates over the last few days. I have caught some sort of virus,and am not feeling to well. I have made some progress,it's just a matter of me pressing 'F12'. Hopefully i shall feel better in a few days,so I shall get to work uploadin the shots then.

Saty tuned

CoZ



creator of zombies
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Posted: 6th Aug 2007 15:01
Hi guys,
I am feeling slightly better today,so I thought I would upload one of the shots. This shot was taken from the depth's of the cave.

Please leave feedback


CoZ



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Cheese Cake
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Posted: 6th Aug 2007 15:17
I think the layout looks very nice but.

If thats a cave i think its better to make your own mesh for the
segment.

A more rocky mesh.

Because now its to straight.
creator of zombies
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Posted: 8th Aug 2007 14:00 Edited at: 8th Aug 2007 14:04
Hi guys,

I took 'Cheese Cakes' advice and created a more rocky mesh for the cave.The shot attached shows this in action (look at the wall on the left side). I know the shot doesn't show this amazingly clearly,and it looks much better in a proper level with the correct entities. I would just like to know your opinion.

Please leave feedback

More shots coming soon

CoZ


ps: I shall be going away on saturday for 9 days,but I shall keep in touch



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Cykarr
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Posted: 9th Aug 2007 03:59
It looks awesome.
Endless Fps Team
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Posted: 9th Aug 2007 07:46
AWESOME
IS THERE A DEMO?(caps off)
I like this game so far, its amazing!
Go to my forum..The upsight one!
-THANKS-

Endless Fps Team
creator of zombies
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Posted: 9th Aug 2007 13:40
@Thanks!!
Quote: "IS THERE A DEMO?"

Yes there is. It's quite old now,but if you go back a few pages,you should see a link directing you to the download. Please leave a review after playing!!

@ Everyone: I shall try and get some more game dev done tomorrow,or maybe later today. There probably won't be any more shots uploaded until I come back from England in 9 days time. Im working on some new textures as we speak,so there should be some top notch shots being uploaded after I come back.


Stay tuned
CoZ



Endless Fps Team
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Posted: 9th Aug 2007 14:43
Okay, but the link wont work for me...

post new link on filefront.com

and ill download it later, and will review..

Endless Fps Team
creator of zombies
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Posted: 9th Aug 2007 19:22
I shall upload over the weekend. I shall Email you the link via email when done



Inspire
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Posted: 9th Aug 2007 20:13
Looking good, CoZ. I'll get workin' on that paper texture later tonight. But now, it's Halo 2 time.

Cheese Cake
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Posted: 9th Aug 2007 21:00
Nice texture did you made it yourself?

And also its looking much better right now with the more
rocky meshes!
creator of zombies
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Posted: 9th Aug 2007 23:21
@Inspire: Ok Thanks
Quote: "Halo 2 time"

PC or Xbox? I currently own the PC version,and i wasn't that impressed by the graphics. My 8800 just sits there sleeping. The gameplay's good though!!

@Cheese Cake
Quote: "...did you make it yourself"

Yes I did. Took me a few hours


shots coming soon

CoZ



Accoun
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Posted: 10th Aug 2007 00:23 Edited at: 10th Aug 2007 00:25
Quote: "PC or Xbox? I currently own the PC version,and i wasn't that impressed by the graphics. My 8800 just sits there sleeping."

The stupid thing about it is that it's a Vista-only dx9 game

Make games, not war.

Cheese Cake
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Posted: 10th Aug 2007 00:41
2 hours?
Well at least you got a masterpiece of a texture!

This game is looking great! (i think i have said that enough )

But anyway....how many levels contains this game?

And how much more will come?
Endless Fps Team
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Posted: 10th Aug 2007 03:32
Hey @ creator of zombies...
If i send you this link, (its about these weapons can you make them a gun for my game it needs to be fpsc ready)

And useable for killing, like a realgun in fpsc...

Endless Fps Team
Inspire
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Posted: 10th Aug 2007 07:30
Quote: "PC or Xbox? I currently own the PC version,and i wasn't that impressed by the graphics. My 8800 just sits there sleeping. The gameplay's good though!!"


I only have the first Halo for PC, too lazy to upgrade to Vista as of yet. I had the beta, though. Didn't really do much for me.

I can't wait to see this game finished. Do you have a website planned for it? If not, considering that you are helping with Gone and I'm helping with Demon Sun, would you like it to be added under the "Games" section of the Inspire! Media site?

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