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FPSC Classic Work In Progress / [LOCKED] Demon Sun

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creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 11th Aug 2007 18:06
Hey guys, Thanks for all the reply's.

@Accoun: I know, I dual boot in xp or vista. DX10 rocks though

@Cheese Cake: Thanks. There will be 3 chapters overall,each chapter containing 3 levels

Endless fps team: Im not that good at weapon animating or modeling,sorry!?!

Inspire: Thanks,that would be great. You are more than welcome to feature it on your site.

I am at my relitives now,so there won' be any more shots for 9 days or so,but I shall keep you guys informed.


CoZ



Inspire
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Location: Rochester, NY
Posted: 12th Aug 2007 00:40
I'll do it next time I update the site.

creator of zombies
18
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Posted: 12th Aug 2007 19:08
Thanks Inspire Let me know when it's done.
Any news on the paper texture bythe way?


CoZ



Inspire
17
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Location: Rochester, NY
Posted: 12th Aug 2007 21:30
I had it finished on my laptop, but I left my charger in a hotel in West Virginia.

Gonna' have to work on it again. Should be done sometime really soon, considering I don't have to experiment around with it anymore.

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 14th Aug 2007 11:06
Quote: " I left my charger in a hotel in West Virginia"

Gutted. Don't suppose anyone handed it in
About the paper texture. I look forward to it. im not in any rush,I can't do any game dev until I grt back anyway.

PS; are you any good at DBpro?



Inspire
17
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Location: Rochester, NY
Posted: 14th Aug 2007 18:59 Edited at: 14th Aug 2007 19:45
Quote: "PS; are you any good at DBpro?"


Actually, yes. Why?

EDIT: Just finished the texture, emailing it to you right now. Tell me if you don't like anything about it, and I'll fix it.

creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 16th Aug 2007 16:25
@ Inspire: Thanks. Check your email

@Everybody: I am returning home on sunday. I am now armed with a 1GB flash pen filled with new character texture's etc,so get ready for more updates from when i return.

CoZ



DarkFact
18
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Posted: 16th Aug 2007 16:30
Hey man, still have to finish my work on the c.s.

Sorry taking so long, but my own updates are taking time.

creator of zombies
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Posted: 18th Aug 2007 10:47
@ DarkFact: No problem dude. Concentrate on PGP for the while. I can wait



creator of zombies
18
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Location: UK: West Wales
Posted: 18th Aug 2007 10:59
Hey Guys,
Just bought MP 9. This should certainly spice the look of my game up



the fps gamer
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Joined: 8th Sep 2006
Location: Home...
Posted: 18th Aug 2007 12:52
I have seen your screens and i must say that you have much more level detail at the moment than i had when i made Zombie Manison (which is dropped) and i would take your advice by keeping it inside for the most.
It has been certainly long time dude and your stuff is great.

the best regards

The fps gamer

visit [url/]http://paralyzegames.googlepages.com/[url]
creator of zombies
18
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Location: UK: West Wales
Posted: 18th Aug 2007 17:38
Thanks dude. My aim in life is to get Demon Sun into the TGC monthly newsletter. It will never happen though



creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 19th Aug 2007 22:12
Hey guys,
Im now back,and ready to do some game dev. I have just tested MP9 out in Demon Sun,and it looks great. Stay tuned for some more shots very soon!!!

CoZ



Disturbing 13
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Location: Murder Capital of the World
Posted: 20th Aug 2007 04:14
Awsome , were looking forward to it!


creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 20th Aug 2007 14:30
Hi Guys,
Attached are two screenshots showing one of the enemies and a custom info HUD. The reason behind the info HUD is Level 2(The caves) will be the players first experience of a long,complex level. Level 1 is much shorter, it's perpose being a sort of intro to the game.

attached is shot 1 showing one of the enemies.

Feedback Welcomed

CoZ



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creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 20th Aug 2007 14:34
Shot 2 showing the info HUD. I have made a note of the typo on the 'if' and shall retype it later.

Feedback welcomed

CoZ

ps: Paper Texture by Inspire and enemy Model 'Mack' by Disturbing13. Thanks Guys!!!



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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 20th Aug 2007 16:27
Hey nice new screenies!

Love the new paper!
And also the guns and enemies fits in this game!

Great job man would love to see more screenies.
Inspire
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Location: Rochester, NY
Posted: 20th Aug 2007 17:52
@CoZ:

You also spelled debris wrong.

creator of zombies
18
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Posted: 20th Aug 2007 18:10
Cheese Cake: Thanks mate!!

@InspireL Lol,so I did. Another thing to correct!!



Inspire
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Location: Rochester, NY
Posted: 20th Aug 2007 18:39
Lookin' good though, D13's model and Errant's guns fit in perfectly.

Disturbing 13
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Posted: 20th Aug 2007 21:28
Very cool! That reskin by Oleg looks great ingame. I'm honored your useing it.


Strelok
17
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 20th Aug 2007 21:51
This game looking very nice , i like your level design.
And i see that you are using Mp10 , the guns fit very well in your game.
I will keep my eye on this thread.
Glad to hear that you like my re texture of Mack


D13 , thanks !
creator of zombies
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Location: UK: West Wales
Posted: 21st Aug 2007 13:49
Thanks Guys, Expect more updates soon!!!



Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 21st Aug 2007 15:07
Yea, the model pack 9/10 guns look really nice in there. Did you get both packs or just 9? Cause a good zombie game always needs a pump shotgun (99% of the time in DOOM that's what I use Even when I have full ammo for everything from my chaingun to my plasma gun )


Vote today and play the games!
DarkFact
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Posted: 21st Aug 2007 16:59
Hey, did you re-make the cave segment geometry or just the textures?

creator of zombies
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Location: UK: West Wales
Posted: 22nd Aug 2007 18:24
@ MP 9. I think it looks better than MP10

@DarkFact: I made a new cave mesh,the applied the cave textures.

Stay tuned

CoZ



Airslide
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Posted: 22nd Aug 2007 18:30
For your type of game Model Pack 9 does look more ideal. I personally prefer the semi-auto shotgun overall, but for a zombie game I like pump shotguns


Vote today and play the games!
Inspire
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Location: Rochester, NY
Posted: 22nd Aug 2007 19:08
@ CoZ:

Can you email me a description of your game for the website?

m man
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Posted: 22nd Aug 2007 21:29
that looks amazing creator of zombies
creator of zombies
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Location: UK: West Wales
Posted: 23rd Aug 2007 12:28
@Inspire: Ok, I will in a minute
@ m man: Thanks!!

WARNING BUG ALERT!! Everybody Read
While messing around with FPSC this morning,I was shocked to discover a bug with MP9 in the build exe. The results cahnge depending if you have shaders enabled or not. I am using FPSC version 1.06 RC4,and my system specs are as followed:
AMD 3200+ 2.5GHz Processor
1GB Kingston hyper X Ram
BFG 8800GTS 320MB Overclocked version
Attached are two shots. The first one showing the result without shader effects,seccond with shader effects. I am also using the Glove A Handmap,not the default handmap. I am pretty sure that this bug occurs in MP10 aswell due to the shader and layering technique being the same in both packs. This bug is not a major problem for me at the moment,but if it is not solved quickly,I might not be able to release the first chapter as quickly as i would of liked. I urge Errant o Lee to fix this bug as soon as possible.
Please reply if you experience similar probelms. I shall post a report in the bug forum.

CoZ (screen 1 attached)



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creator of zombies
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Posted: 23rd Aug 2007 12:30
Screen 2 showing the bug with shaders. Notice the difference



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Airslide
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Joined: 18th Oct 2004
Location: California
Posted: 23rd Aug 2007 15:49
Not all the textures are being transported over to your final build. This is because model packs 9/10 have more than one texture or don't follow the general naming scheme. Make sure to transport ALL the textures over manually and test it before posting the bug


Vote today and play the games!
DarkFact
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Posted: 23rd Aug 2007 16:24
Quote: "Not all the textures are being transported over to your final build."


That's a bug.

~Dave

Phoenix Sentry Programmer
creator of zombies
18
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Location: UK: West Wales
Posted: 23rd Aug 2007 18:05 Edited at: 23rd Aug 2007 18:06
Problem Fixed As Airslide rightly said,I didn't transport the Hand_D.JPG and weapon textures over into the final build,I only just read the Readme.txt in the Gamecore,so no need to worry. It does seem strange though that not all weapon textures are being transported over to the final build.

Anyway,
Stay tuned

CoZ



Snowblind 44
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Location: USA
Posted: 23rd Aug 2007 18:34
FPSC 1.07 will automatically copy them over (though I haven't tried it yet.) Anyway, great job coz! It looks like it will be up there with some of the funnest games made with FPSC.

creator of zombies
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Location: UK: West Wales
Posted: 23rd Aug 2007 19:05
Snowblind 44: Thanks



Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Aug 2007 20:30
@ CoZ:

Just updated the site.

Demon Sun Page

Also added it under the "Games" section.

If there are any downloads for Demon Sun in the future, tell me if you would like me to add them to the "Downloads" page.

Why are you never on MSN?

creator of zombies
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Posted: 25th Aug 2007 18:45
@ Inspire:Thanks Dude,I just had a look at the Demon Sun page,and it looks great. Feel free to add more of my screenshots to your site,along with Dl links,news etc.

Quote: "Why are you never on MSN?"

I am on MSN quite a lot,but because of the time difference between the UK and the USA,it's kinda hard to catch you on. If you manage to read this post before i go away for 10 days tomorrow, im on MSN now

@ Everyone read: A More up to Demo is being released in a few weeks (don't hold me on a release date),im just finishing of the level design,video's etc. The demo will be taken from the cave level,it main perpouse to showcase the atmosphere. I have been keeping this under wraps for a while,but i thought I would now tell you guys due to the demo is 60% completed. I am limiting this to 4 public testers only due to if i let everyone test it,there will be no point releasing the first chapter. Users such as Inspire and Dark Fact are automaticly going to be sent a link due to them being involved in the Dev side of the game. Anyone else who is interested in testing,please reply to this thread,remeber i will only except 4 public testers,so get posting!! [note to Inspire,feel free to post this on the news section of my page]
I shall be going down to cornwall tomorrow,and shall return next sunday,so stay tuned for game dev when i return!!

Yours in gaming

CoZ



Inspire
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Location: Rochester, NY
Posted: 25th Aug 2007 19:11
Updated.

Pus In Boots
18
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 26th Aug 2007 00:18
It's great to see a game with some strategic depth round here. I like the trucker zombie.


Bioshock demo's out- Is AWESOME!
ASTECH
17
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Posted: 28th Aug 2007 22:21
This is horror genius. Great work.



phil17
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Posted: 28th Aug 2007 22:45 Edited at: 28th Aug 2007 23:07
Could I be a Public tester?

Add email: Davegreen18@gmail.com
random yes

Robert F
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Posted: 28th Aug 2007 23:02
i will be a tester to email me if i can at fitzgibbon4957@yahoo.com

Robert F
ASTECH
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Posted: 29th Aug 2007 22:34
Where did you get the bloody torso? I need it.
Looks nice and laid out nice.



creator of zombies
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 1st Sep 2007 20:21
Hi guys,
I just arrived back from cornwall today,together with a busted mobile phone due to go-Karting. I smashed into a tyre wall while driving a 250cc go kart due to me losing control on a hairpin...and..well,it all went wrong from there really. I heard the sound of something crunch as I hit the wall,and to my horror,the screen of my Sony Ericson phone was completely pushed back into the case,and the back dented!!! there goes a £127 (i won't be eating for a while!!)
Anyway,enough about busted phones,I have some serious game dev to do. Im backto work on tuesday,so Im going to squeeze as much tgame dev into the two and a half days as possible. In answer to some questions,Both Phill 17 and Robert F are welcome to be testers. [b]@ASTEK[\b]: The bloody Torso came from Creeps and Freaks vol 1 by D13. Thanks for the comment Dude!!
[b]@Pus in boots[\b]: Thanks for the support mate!!
Anyway,it's game dev time
Stay tuned for more shots

CoZ [b]REMEMBER: Only 2 tester slots left!![\b]



ASTECH
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Posted: 1st Sep 2007 20:49
Thanks for the help. I found it yesterday.
And I'd like to test. I have been watching your game since day 1. Ignore my join date. This is a new profile. Good job dude!
Just email me or something.



phil17
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Posted: 1st Sep 2007 20:56
excellent looking forward to this

Disturbing 13
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Location: Murder Capital of the World
Posted: 1st Sep 2007 21:00
I love the Oleg skin of Mack in that shot, this will severly rock!


Mr Flowerkohl
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Location: Deutschland - Germany
Posted: 1st Sep 2007 22:44
i want that model

yeah...thats the ticket !
nackidno
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Location: Där solen aldrig skiner
Posted: 1st Sep 2007 23:40 Edited at: 2nd Sep 2007 00:07
I am loyal to horror games, and this just hit the top ten of all FPSC horror games! I like this and would like to be a tester, send e-mail to elias_frost@hotmail.com

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!

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