@Ertlov - sorry for jumping in here, I mean nothing I mention towards your game. I say you did a very good job.
@FPI Scripts Copy and Paste -
Quote: "negative effect on the popularity of FPSC"
Well this game aside, I would say there already is and google shows up random results all the time for me without even looking. Comments here and there.
Youtube would be a large part of the problem, it had a very bad effect on mugen. and I see it happening here.
My suggestion is dev's need to take a 2nd look at what they are releasing.
Ertlov did a good job, its someone who randomly says they are making a game to put little effort in, then gets compaired to another that the player may have not even played, and so on.
*one reason why I believe team developement should be introduced. Alot of fine games would have been released by now and im sure the public response would have been greater, knowing that high detailed games made by a few devs were being produced, rather than small single dev produced games that last only so long, and have no replay value.
Quote: "because PC Zone are saying that making a game from FPS Creator isnt going to rival such popular games like Crysis."
And this is correct, a FPS game is a FPS game. I dont think there is some special area in the public eye for games made with limited resources etc. except for small publisher sites and own sites etc.
And in theory, to an outside player if the game is not main stream why bother really. There is many games being produced all the time on the world market, Players look for features. I guess a good trick is to make players not think they are playing a fpsc game.
@Disturbing 13 - No disrespect intended. more so as a public reply.
Quote: "nor could they be expected to."
To the outside public, I would have to say yes there are. Unless the gamer is one for trying all things and enjoys small dev games and free games.
However I have a friend that is known as a very good game player.
Halo3-2days, COD4-2days, Heavenly Sword-2days the list go's on, he may have completed the games faster but likes his sleep (and im not meaning on easy).
Now what i am getting at, these games had big budjets, large company teams and released on a wide platform. And take awhile to make, and yet its over within 2 days for him, unless there is multiplayer (included).
When I showed him this engine. Straight away he said.
"Dont include water, if you can not recreate whats in games today. It will look bad and bring the game quality down. No one will be interested, leave it out."
Quote: "Yeah maybe if you're useing Crysis as your standard"
And yeah I would say the fps gaming public will or use something similar from now on. New product releases with a great public response will over power those that are not. It doesnt matter what market it is. Unless the pre-product was very good, still has good advertisement, and/or updates, customer following and so on. i.e. Crysis / CocaCola.
(*hint x9 - x10)
Quote: "I think it achieved what it set out to do. Reguardless of score, it made it to PC Zone magazine. To me that says allot."
And yes it did, and what a fine job Ertlov did to get there.
Quote: "It also says allot about FPSC; A game made with it CAN get noticed."
- However is it for the right reasons.
"in videogames you try to get the best graphics with the least amount of processing." -Ingolme