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FPSC Classic Work In Progress / Anderson & The Legacy of Cthulhu (56k warning)

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Inspire
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Posted: 3rd Oct 2007 00:12
Quote: "There will be enough scary sneaking around, but with more details, and this experience will forge the contest entry we`ll go after finishing the AddOn."


What do you mean by "contest entry"? Please don't say that you are entering the Phoenix contest!

Ertlov
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Posted: 3rd Oct 2007 00:31
I announced entering the contest, but this will be zero budget production, so we are all fighting with the same weapons drawn - and I know that there are some people here who are far better than my team in creating custom stuff.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Nickydude
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Posted: 3rd Oct 2007 00:44
There's a mini review about this in this month's PCFORMAT, I could post it up here if you wish (although it's not favorable, but what do they know!)

"he is coming!..." - WIP in 'Showcase'
Ertlov
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Posted: 3rd Oct 2007 01:28 Edited at: 3rd Oct 2007 01:31
There are so many reviews out there, with so many different viewpoints and ratings, that I stopped caring about it, instead I care about the feedback of the buyers, customers, players...

..and this is 100% satisfying. Not one single complaint about the game itself, just a few bug issues and technical questions. This is the point where I can say "good job".

Press reviews are heavily depending on the importance paid by the editor to graphics, and of course if the editor knows the Pen & Paper RPG or even better Lovecraft stories himself. Shooterplanet had two editors writing the review, and they were in total opposition. One of them, playing Call of Cthulhu and knowing Lovecraft, gave 6.3 out of ten and a heavy recommendation, while the other one, a strahgit Quake-style shooter lover, gave 3.7 out of ten and a warning. Remember, this was the same article

In addition to that, a game that will never have any advertising, gets 5 - 10 % less rating, this is a fact. Games that are not hyped or advertised (bought ratings, you know...) will most likely score less. Having said that, I`d like to show two different reviews that are serious and obviously not affected by commercial interests:

This one is hard, but still fair, as the editor acknowledges his lack of Lovecraft knowledge and tries to get deep into the game:
http://www.acegamez.co.uk/reviews_pc/Robert_D_Anderson_And_The_Legacy_of_Cthulhu_PC.htm

And this one is by James Thornton, who is one of the best-known writers for independent, short but correct software reviews, with more than 300 reviewed titles out there:
http://anderson-and-the-legacy-of-cthulhu.en.softonic.com/

However, I still believe that the opinion of the players matter and not the one of editors, wherever they may roam...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Defy
FPSC BOTB Developer
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Posted: 3rd Oct 2007 08:19
Straight up excellent Ertlov.
I am yet to play the demo, however the background story into making the final product was very interesting. Its great to read about people like yourself, and i wish your game all the best.
I will be sure to purchase a copy soon, also i noticed someone mentioned your WEB button link is spelt wrong. When i checked the link, the o and the w are back to front. just thought i would let you know also.

Great work once again!!

Nomad Soul
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Posted: 4th Oct 2007 00:37 Edited at: 4th Oct 2007 00:37
Nice work

5/10 is a pretty good average score for a published FPSC X9 game.

It's probably fair to say that you would have got a higher average if this wasn't such a specialised fan based game. I guess your issue will be breaking even on the sales so you can try again at some point.

I thought the live action videos were cool but $15 - $20k for filming!! Ouch. I guess you'll be going with good old fashioned engine cutscenes next time.

I hope you get another change for an FPSC X10 sequel.
Ertlov
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Posted: 4th Oct 2007 10:27 Edited at: 4th Oct 2007 11:11
From what I`ve heard out of the publishers` office, break even has been achieved and the game is already turning into profit zone - at least for the publisher.

I`d do the live action again, and I would put even more effort into it, because it`s a very cool way of storytelling. Cool, but expensive...

And its MOST LIKELY (although not 100% sure) that a sequel will be done.

Now, I´m waiting for a profound feedback from D13, who has finally got his developer version, and hopefully is playing full of joy and fear right now...

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Cheese Cake
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Posted: 4th Oct 2007 18:30
Did you got my mail i have send you?
Anyway just wanted to know.


Cheers,
Cheese Cake.


Ertlov
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Posted: 4th Oct 2007 19:13
Yes, I already got it and I´ll write back tomorrow!

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Inspire
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Posted: 6th Oct 2007 21:41
You should add this to the Pheonix prize list.

Ertlov
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Posted: 6th Oct 2007 22:44
This would be the opposite of fairness ^^

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Disturbing 13
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Posted: 7th Oct 2007 01:46
Quote: "This would be the opposite of fairness ^^"

Indeed as Ertlov is one of the contestants.

I haven't gotten far in Andersons as of right now because my vid card is really bad. Good news is I'm getting a better one this week so I'll be able to enjoy it to its fullest potential soon


Inspire
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Posted: 7th Oct 2007 03:04
Quote: "Indeed as Ertlov is one of the contestants."


Haha, wow. Forgot...

Ertlov
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Posted: 8th Oct 2007 15:24
Quote: "I haven't gotten far in Andersons as of right now because my vid card is really bad. Good news is I'm getting a better one this week so I'll be able to enjoy it to its fullest potential soon"


Anderson doesn`t take a huge load from the GFX card, it`s more CPU-demanding. However, with the patch v102 it runs pretty good on medium systems, too.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Disturbing 13
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Posted: 8th Oct 2007 15:31
I honestly have a really sucky graphics card right now; I cant even see the effects of normal mapping without the mesh deforming, have 1fps and still not seeing the normal mapping effects,lol. Admittedly I still do have just below processor speed at 1.99ghz. Yeah I need a new comp, but I have to settle for an upgrade for now.


fallen one
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Posted: 9th Oct 2007 23:01
Quote: "From what I`ve heard out of the publishers` office, break even has been achieved and the game is already turning into profit zone - at least for the publisher."


What was the expense? Did you have an advance on the royalty? Did the publisher pay the dev fee? In part or whole? Or is the costs marketing? Distribution?

What are the costs that the pub is covering?

Ertlov
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Posted: 10th Oct 2007 10:28
As JoWooD is a small publisher compared to the worldwide big players, and most of the time some kind of "Family business", the agreement was quite fair. I can`t tell you ALL details, but I can assure you that I would never sign a contract giving me the developing costs as "Cash against royalties", this is often misused by Publishers to screw the developers...

A big share of the dev costs were paid by the pub, not in advance, but bound to a milestone system. Some of the costs, most of them in the artistic part of production, were paid by us. Of course the Publisher had to pay localization, marketing, distribution - WITHOUT using these expenses to cut our royalties. In addition to that, the dev contract left all copyright here with us, which was important for the guy who wrote the basic story, he wants to make a commercial pen & paper campaign out and / or a Chaosium licensed book of it, too.


I can`t tell you the total expense, but the cutscenes were about a Quater to Third of it, and you can search the thread for details

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fallen one
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Posted: 10th Oct 2007 15:24
maximum Im thinking 40k GBP, if Im right thats very small costs, or 90k USD, that must of been a hell of a squeeze to do, looking at how you are now going into profit, what whould worry me is the small window one has to make the sales, shelf life is very short, so one has to at store retail to sell the product very quickly. How long do you think your channel will be open at bricks and mortor stores.

Can you say what you have in total sales, ie number of copies shifted, I really must find good sources for looking at sales figures, these kind of things of very important if one is in the business of making games and not just a hobby, it helps with ones own stratagies to see whats selling and in how many numbers.

Quote: ""Cash against royalties", "

you mean you dont get a royalty or reduced royalty, but cash up front instead, or do you mean an advance on the royalty.

Ertlov
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Posted: 10th Oct 2007 16:16
Your GBP amount in Euro comes pretty close to the actual sum. Drop me some lines at anderson@hrmc-management.com and we`ll talk about things that I don`t want to show up in public.

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Thistle Studios
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Posted: 17th Oct 2007 16:27
Why the 18 rating? the FPS Creator application itself is a 12, and unless you were planning on having incredibly rude cutscenes, how is the game going to be an 18? unless you were to model decapitated people hanging from the ceiling.

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
Disturbing 13
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Posted: 17th Oct 2007 22:42
Well I finished Anderson's this morning. Grandpa was sure a pain in the rear when it came to the evacuation. The story was very engrossing. I was captured by it since the demo. The cutscenes flowed and matched well with the ingame surroundings. The use of Loading screens to tell the story was great. Ofcourse the voice of Max Payne narrirateing the story gave it a definite note of professionalisim. The loading art was great as well and set the scene to come wonderfully. Visually the game was great. I only had one complaint if any, and it was about the abomination. I applaude the use of a more made up creature, but I just thought the animation was a bit stiff and the texture a bit bright. The Shoggoth was topnotch as well as GrandPa. The alien ships really added some depth to the 'other dimension'. The cyber-scifi look strayed a bit from what a traditional Lovecraftian look but fit in very well with the storyline and definitely was executed very well. I wish I had been involved with the project earlier and was able to test the levels. They were done well but there was still some unexplained areas reached by the player, like balconys with no doors leading to them and such. I'm what I call a 'troublemaker' tester, meaning I try my hardest to find ways to reach the spots not supposed to be accessable to players. There were very few, but please keep me in mind for future releases of Anderson's. I would love to get a hold of the original story written for the game just to have a good read.
I have a deep love for all things Lovecraftian, and most Lovecraft fans couldn't or wouldn't put a rateing on the game to tell how good or bad it is. They are a very fickle audience and it is either accepted as part of the mythos, or it is rejected. It's my opinion that Anderson's Legacy of Cthulhu is a concrete and 100% accepted part of the Mythos.


fallen one
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Posted: 18th Oct 2007 03:04
Quote: "Ofcourse the voice of Max Payne narrirateing the story gave it a definite note of professionalisim"


The actor doing the voice from max payne did the voice on this game?

fpsc game KILL TV update 16 Oct.http://www.avantivita.com/killtv.html
Disturbing 13
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Posted: 18th Oct 2007 08:55
Indeed and a great job he did of setting the mood for the stages.


Ertlov
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Posted: 21st Oct 2007 17:26
Thank you very much for your feedback. I`m sorry that I`m not much around the boards these days, but I`m negotiating around for 3 games to be produced by our team, and so stress is now a significant part of my daily schedule...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
fallen one
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Posted: 22nd Oct 2007 09:06 Edited at: 22nd Oct 2007 09:07
Ertlov, will you do the publisher article that you was going to do a while back, Im very much interested in what you would say in that article.

Quote: "negotiating around for 3 games "


Are you cold calling, or are they contacts that you have past dialog with.
Do you have demos on the games, perhaps just a pitch doc, how have you gone about this, being someone that has pitched games around Im also interested in your experiences for myself.

fpsc game KILL TV update 16 Oct.http://www.avantivita.com/killtv.html
Ertlov
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Posted: 22nd Oct 2007 16:03
Quote: "Are you cold calling, or are they contacts that you have past dialog with."


It`s kind of both. However, due to some time in the business I have contacts in several companies, so it`s a little bit eadier for me than for some newcomer who doesn`t know whom to call.

Quote: "Do you have demos on the games, perhaps just a pitch doc, how have you gone about this, being someone that has pitched games around Im also interested in your experiences for myself."


Yes, I would never start negotiating without at least one playable scene / screen / level. I understand that companies may be interested in games that are exisiting as GDD (Game Design Document) at the moment, but this approach bears a high risk of misunderstanding each other about the way the game will look and feel.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
fallen one
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Posted: 23rd Oct 2007 21:07
Are you using fpsc for the new games.
Are you looking for funding on these, If the publisher has re couped costs, if you waited longer wouldnt you recoup enough to self fund, or do you think you reached full saturation on the sales, so extra capital is needed before you are in a position to self finance your games.

fpsc game KILL TV update 16 Oct.http://www.avantivita.com/killtv.html
Thistle Studios
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Posted: 5th Jan 2008 22:25
i had a look at a latest PC Zone magazine, and the game got a 16/100 rating, isn't this going to have a negative effect on the popularity of FPSC? because PC Zone are saying that making a game from FPS Creator isnt going to rival such popular games like Crysis.

Im not meaning any offense to the good guys at TGC of course!

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
Disturbing 13
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Posted: 5th Jan 2008 23:10 Edited at: 5th Jan 2008 23:14
I don't think it's honestly meant to rival such games as it's made for an almost very specific genre. Ofcourse games from FPSC wont look like Crysis and such nor could they be expected to. 16/100?, Yeah maybe if you're useing Crysis as your standard , but for what it is- the collaboration of many independant creators from more than likely many different countries coming together to make a complete game with a great story- I think it achieved what it set out to do. Reguardless of score, it made it to PC Zone magazine. To me that says allot. It also says allot about FPSC; A game made with it CAN get noticed.

Defy
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Posted: 6th Jan 2008 01:08 Edited at: 6th Jan 2008 01:15
@Ertlov - sorry for jumping in here, I mean nothing I mention towards your game. I say you did a very good job.


@FPI Scripts Copy and Paste -
Quote: "negative effect on the popularity of FPSC"
Well this game aside, I would say there already is and google shows up random results all the time for me without even looking. Comments here and there.
Youtube would be a large part of the problem, it had a very bad effect on mugen. and I see it happening here.
My suggestion is dev's need to take a 2nd look at what they are releasing.
Ertlov did a good job, its someone who randomly says they are making a game to put little effort in, then gets compaired to another that the player may have not even played, and so on.
*one reason why I believe team developement should be introduced. Alot of fine games would have been released by now and im sure the public response would have been greater, knowing that high detailed games made by a few devs were being produced, rather than small single dev produced games that last only so long, and have no replay value.

Quote: "because PC Zone are saying that making a game from FPS Creator isnt going to rival such popular games like Crysis."

And this is correct, a FPS game is a FPS game. I dont think there is some special area in the public eye for games made with limited resources etc. except for small publisher sites and own sites etc.
And in theory, to an outside player if the game is not main stream why bother really. There is many games being produced all the time on the world market, Players look for features. I guess a good trick is to make players not think they are playing a fpsc game.


@Disturbing 13 - No disrespect intended. more so as a public reply.
Quote: "nor could they be expected to."

To the outside public, I would have to say yes there are. Unless the gamer is one for trying all things and enjoys small dev games and free games.
However I have a friend that is known as a very good game player.
Halo3-2days, COD4-2days, Heavenly Sword-2days the list go's on, he may have completed the games faster but likes his sleep (and im not meaning on easy).
Now what i am getting at, these games had big budjets, large company teams and released on a wide platform. And take awhile to make, and yet its over within 2 days for him, unless there is multiplayer (included).
When I showed him this engine. Straight away he said.
"Dont include water, if you can not recreate whats in games today. It will look bad and bring the game quality down. No one will be interested, leave it out."

Quote: "Yeah maybe if you're useing Crysis as your standard"

And yeah I would say the fps gaming public will or use something similar from now on. New product releases with a great public response will over power those that are not. It doesnt matter what market it is. Unless the pre-product was very good, still has good advertisement, and/or updates, customer following and so on. i.e. Crysis / CocaCola.
(*hint x9 - x10)

Quote: "I think it achieved what it set out to do. Reguardless of score, it made it to PC Zone magazine. To me that says allot."

And yes it did, and what a fine job Ertlov did to get there.

Quote: "It also says allot about FPSC; A game made with it CAN get noticed."
- However is it for the right reasons.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Disturbing 13
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Posted: 6th Jan 2008 09:08 Edited at: 6th Jan 2008 09:11
Quote: "No disrespect intended"

None taken. but I think you missed my points.

When i said "nor could they be expected to" what I was meaning is look at what the 2 games were created with plus age of tech. FPSC was made a while back and looked just about current standard(for the time) when it was released, but its an engine with features that are 'just in case'-meaning it covers alot of bases (not all of them well mind you) even if you don't use the features, where as Crysis's engine was built tailored to what the game needed, so strengths could be placed where needed the most and left alone where not needed. Could you replicate Crysis in FPSC and not have it suffer quality somewhere? I don't believe you can.


Point 2-"It also says allot about FPSC; A game made with it CAN get noticed"
Quote: "- However is it for the right reasons."

Well I guess my main point here is even if its bad publicity, it's still publicity. I mean how many of anybody on this board can say "my game was mentioned (good or bad) in a game magazine? I've seen High class developers put out some stinkers and well they may get bad publicity out of it but it still generates some intrest. With the case of Anderson's its real target audience is kind of an extremely small one; I mean if you don't know who Cthulhu is how inclined are you to pick up the title. Heck the reviewer probbaly didn't even know the what the whole mythos was about and just got confused so all he could do was attack the engine it was made with. Honestly Iv'e never gone with what scores reviewers give; reviewers make mistakes or sometimes just play games that aren't the genres they like, thats why there's so many of what we call 'sleeper hits'-great games that just got crappy reviews. Not saying every reviewer is an idiot, some even give what could be taken as constructive criticizim, but most who see an indie engine created it will automaticly start the score low.

Maybe i wasn't clear in my original post, maybe I'm still not...maybe I'm just rambleing. In any case as I said no disrespect taken.

Defy
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Posted: 6th Jan 2008 13:31 Edited at: 6th Jan 2008 13:51
Hahaha, Ertlov is going to hate us now. joke.

Yeah, no worries D13, its all cool. I think you may have miss understood me also.
With point 1.
Oh, yes I agree with your comment and understand that. I guess I was trying to refer to future commercial release in the public eye and do the public understand it. I only added Crysis as yourself and FPI Scripts Copy and Paste mentioned it, I guess I could have used any recent fps release name.
Ertlov's game rules, the texture work is fantastic. Yet I wasnt refering to his game in case you thought I was [this game aside], just in general as i see it.
Quote: "Could you replicate Crysis in FPSC and not have it suffer quality somewhere? I don't believe you can."

Im not sure why you posted this, I think it answers itself

Point2. yeah sorry here, also wasnt refering to Ertlov's game.
Quote: "even if its bad publicity, it's still publicity."

Thats all I was trying to get at.
Just so you know, I agree with these points you have made also.
I know of a game made in '99, costing around 70million to make, was deemed a failure, got bad reviews. and still has a strong following to this day. The graphics were very advanced for its time and still looks great. A number 2 was released in 2001, yet what ive read fans like the original graphics better and hope a 3rd release will be made is the same fasion one day. A advanced online multiplayer was annouced in production a year or 2 ago, and received very bad reviews, alot of fans posting comments like, ditch this and release number 3 etc. The story was very in depth and wasnt finished in the first 2 releases.

Anyway its all cool, you were clear and not rambling, maybe I was. Either way I only posted to give my view of public response to future commercial releases. And yes reviewers scores can be deceiving, and yes getting a score at all is great. Story and target audience as you mentioned is a good place or even the best place to start. And im sure the Cthulhu fans were thrilled with a Anderson & The Legacy of Cthulhu release and future buyers are also.

Once again, excuse me Ertlov. And no disrespect intended to yourself D13 or any other users.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Thistle Studios
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Posted: 6th Jan 2008 19:00 Edited at: 6th Jan 2008 19:27
A see your points made, a game made with a application programmed with basic programming software may start the game score low, but it doesnt mean the game sucks.

I think PC Zone were being too judgmental, ive played some FPS Creator games and they are phenomenal! Better than some games like "Sims" and "Call of Duty." BIG MASSIVE COMPANIES who make massive games like Halo and S.T.A.L.K.E.R make the games just to get money, and reviewers reward them by giving a plus score. On the other hand, small people who make games with software like FPS Creator sell their games intending for the buyer to have fun, like me, the owner of a (sigh) group called YFPSD
http://www.yfpsd.co.uk

PS. I used the sigh to indicate that i am not over the adult age to make a company, but i do intend to make games and be famous, and show people how much a teenager can make a fun game.

Moderators, can you please change my display name to "YFPSD" please? because FPI Scripts Copy and Paste was meaning to be my forum thread title, not my display name

PPS. YFPSD stands for: "Young First Person Shooter Developers" or to shorten by abreviating the first person part, "Young FPS Developers"

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
Cyborg ART
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Posted: 11th Jan 2008 19:10
Look what I found at my local GAME store:
I didnt belive my eyes when I first saw it but here it is, a boxed copy of it, in sweden

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Ice Cube
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Posted: 11th Jan 2008 19:58
I knew it was boxed etc. etc., but...
Wow! I guess that's everybody's dream here...

Congratulations Ertlov! All FPSC users have to be really proud with this!

Disturbing 13
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Location: Murder Capital of the World
Posted: 11th Jan 2008 20:43
Very nice to see it on shelves,I've been keeping my eyes peeled here in the states but I beieve the area I live in is one of the last when considered for distribution. East and West coast always get things first. Congrats Ertlov! and to any who haven't played it, I suggest buying a copy, you can purchase it online. I have to say the production values are great, and the story telling is phenominal.

Cthulhu
17
Years of Service
User Offline
Joined: 3rd Jul 2007
Location:
Posted: 15th Jan 2008 16:02
I did a little "Bllom" Patch for the Anderson game. It's not the best Patch in this world, but I think that the game looks more nice with "Bloom" effect.
Here is the Patch:

http://files.filefront.com/Anderson+Bloom+Patchzip/;9439943;/fileinfo.html

You have to extract the files into every single chapter folder and when you start the game you can activa the "Bloom" effects with the "+" button on your number tub.
Maybe this Patch will work on EVERY FPSC game, but I just wrote it for Anderson and didn't tested it on other FPSC games.
I hope you guys will have fun with it

It's not dead what can eternal lie
Cthulhu
17
Years of Service
User Offline
Joined: 3rd Jul 2007
Location:
Posted: 15th Jan 2008 16:02
I did a little "Bloom" Patch for the Anderson game. It's not the best Patch in this world, but I think that the game looks more nice with "Bloom" effect.
Here is the Patch:

http://files.filefront.com/Anderson+Bloom+Patchzip/;9439943;/fileinfo.html

You have to extract the files into every single chapter folder and when you start the game you can activa the "Bloom" effects with the "+" button on your number tub.
Maybe this Patch will work on EVERY FPSC game, but I just wrote it for Anderson and didn't tested it on other FPSC games.
I hope you guys will have fun with it

It's not dead what can eternal lie
Dark Jaguar Flame
17
Years of Service
User Offline
Joined: 9th Aug 2007
Location: The Netherlands
Posted: 16th Jan 2008 16:34
How do you got a game boxed...
I want that when my game is complete, and how you got that into a store?

-dAni'el?-

Free media, coming soon!
Fuzz
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 16th Jan 2008 17:10
cool patch.....i so want this game

http://image.wetpaint.com/image/1/6hCQAD47W6_ZIPbFaigDuA11390
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 16th Jan 2008 21:00
Quote: "How do you got a game boxed...
I want that when my game is complete, and how you got that into a store?"


It's called a publisher.

Dark Jaguar Flame
17
Years of Service
User Offline
Joined: 9th Aug 2007
Location: The Netherlands
Posted: 17th Jan 2008 15:57
Quote: "It's called a publisher."


I know but i cant find a publisher..

Free media, coming soon!
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 17th Jan 2008 18:13
You need a good game, a good story and offcourse a smooth talk to do that

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 17th Jan 2008 22:30
Yeah, it's not that easy.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 19th Jan 2008 00:39
I think I'm a bit late to comment on the game here...

I think it looks good, but I think it looks a tad bit like Wolfenstein 3D. Ouch, a 1.{insert number here} out of 10 on GameSpot! That's business for you; you spend more than half of a year on a game, and they make it look like crap! I swear, if I can commerially release my game, and they put me down...(makes a slitting throat gesture).

Failure to Cooperate
Coming to a PC near you.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 23rd Jan 2008 16:13
Quote: "archaic FPS mechanics"


I think that one line in one of the reviews I read for this game caught my eye the most. I must have re-read that phrase 6 times before it really sunk in.

It's true... in fact, next year, HL2 mechanics are going to be practically archaic as well, and people will be moving on towards something else that's shiny and new.

Considering most of the bang towards this title from the public eye is not of the author's fault, then I'd say he's done a rather nice job.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!

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