Quote: "Looks great Conjured, If you want, send me a copy of your texture map, and I'll give it a go. I love the body design. It's giving me all kinds of ideas."
Sure, it is just a bunch of primitives.

You should just layout your own UV map or something because I have a hard time of it...(see attached image)
Your texturing skills on the other hand are phenomenal.
Quote: "I was going to drop you an e-mail to see if you knew of a way to activate a teleporter remotely. What I mean is, via a switch or keyboard entry. Sort of like how they did it in Doom3. Where the player walks onto the pad (after selecting a destination on one console/ This would be cool but not nessasary), then activates the main switch to initiate the transport."
I'm not sure how they did it in Doom3, but yes, we can do it in FPSC.

Yeah, the entry sets a variable and the teleporter goes out depending on its value...1=1stdest, 2=2nddest, etc.
That way the variable is set prior to the teleporter doing its thing automatically, just like you want.
I recently explained the possibility of an effect like this in another thread, so I have also devised a way to reset the value.
They were using switches in remote location to set the teleporter, but it is basically the same thing, only different.

Anyway, yeah I can do that, and make it two scripts for the pad and the teleporter.
I am not familiar with the Doom3 effect...are we talking a 3 digit numerical code or something?
Quote: "Another example could be a transporter pod. Idealy, the player would enter the pod, the door would close behind him and the teleport process would execute."
Yes
That looks awesome.