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FPSC Classic Models and Media / [LOCKED] New Community project! " Super Sci-Fi Mega Pack"...

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Nickydude
Retired Moderator
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Location: Look outside...
Posted: 25th Jul 2010 23:37
I've created some more audio but can't remember which I've already given so here's the lot again (with the new stuff). Same password.



For KeithC

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Cosmic Prophet
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Location: The Cosmos
Posted: 26th Jul 2010 05:35
Nickydude: Got 'em, AWESOME!

Conjured: Havn't heard back from you in a few days, did you get the files I sent?

For my friend Heltor!
Conjured Entertainment
AGK Developer
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Location: Nirvana
Posted: 26th Jul 2010 05:55 Edited at: 26th Jul 2010 05:58
Quote: "Conjured: Havn't heard back from you in a few days, did you get the files I sent?"

Yeah, but I have been too busy experimenting with v117. (making a random fall ragdoll script (still a WIP))
Been busy with school too, so I haven't even looked in the zips yet.
It looked like a lot to look over, so it's hard to squeeze it in all at once.
I'll have enough free time Tuesday to give it a good look through.

On a side note:
I downloaded Nickydudes music forgetting about the zip needing the password.
That turned out to be time wasted.
I was, and I am, looking forward to hearing those though.

   Conjured Entertainment

 WARNING: Intense Madness
Nilloc
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Posted: 26th Jul 2010 06:07
Hey guys.

I was working on a simple rusty type teleporter model (for the pack) but I came out with some issues...

Its bigger then its supposed to be.

Its texture is white when placed one ht empa (normal ingame)

I cant walk into it for some reason.

Here it is in a zip file

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Nickydude
Retired Moderator
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Posted: 26th Jul 2010 08:19
Quote: "I was, and I am, looking forward to hearing those though."


They're nothing special, I think CP is building them up more than they are worth.



For KeithC
SH4773R
15
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Location: AMERICA!!!
Posted: 26th Jul 2010 09:20
What did you make it in nilloc? I can't check cuz I'm on my phone, ill help tommarow if I can.

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Nilloc
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Posted: 26th Jul 2010 09:31
Google sketchup it looks fine ingame its just over sized...

vortech
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Location: Finland
Posted: 26th Jul 2010 09:34
Check your model sizes in sketchup.

Look. Flying saucer.
Nilloc
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Posted: 26th Jul 2010 10:03
hardly bigger then the man that stands in the way....

SH4773R
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Posted: 26th Jul 2010 10:23
The man doesn't matter just scale it with tools/scale and keep testing remember to delete bin and dbos

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
Nilloc
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Posted: 26th Jul 2010 10:44
ill load it into blender to rescale that would make it easier will post pic tomerow

Soviet176
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Location: Volgograd
Posted: 26th Jul 2010 22:10
Had a cool idea for this pack cosmic, what about re-doing all the room segments in your Sci-fi pack 3 to use Bonds cool looking shader. Just a thought, it would really make them look like a whole new world

Nilloc
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Posted: 26th Jul 2010 22:15
I have a scifish wall mesh anyone want it?

General Jackson
User Banned
Posted: 27th Jul 2010 00:12
Have you seen my email CP? I sent the gun a few days ago.

Cosmic Prophet
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Posted: 27th Jul 2010 01:17
Yeah, I ran into a visual enomoly with the gun. First time I've ever seen it. I'll make a vid and send it to you. In game, opon firing, the hud displays a pure white square at the rear of the gun. wierd!

Sorry for not responding as quick as I ussually would. I'm building a lot of stuff for this pack (As usual) and been busy trying to get it all finnished up, so I can get to some of the other projects I have lined up. Including my own Mega Sci-fi pack part 4.

For my friend Heltor!
General Jackson
User Banned
Posted: 27th Jul 2010 03:19
Replace the gunspec for the gun with the one attached.
It will fix the problem.




GJ

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Cosmic Prophet
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Posted: 27th Jul 2010 03:38
Thanks, I'll give it try.

For my friend Heltor!
Nilloc
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Posted: 27th Jul 2010 04:00
No luck with the teleporter

Cosmic Prophet
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Posted: 27th Jul 2010 04:27
I'll have it ready in a day or two, just got to find some time to squeeze it in. Model: Good. UV Map: Bad. Some minor tweaking and she'll be ready to go.

This would make a good reciever point for the Big Teleporter. Care if I give it a bit of a Cosmic makeover?

For my friend Heltor!
Nilloc
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Posted: 27th Jul 2010 05:36
Sure give it a cosmic makeover! I dont know how to uvmap I just positioned the textures to my liking

Cosmic Prophet
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Posted: 27th Jul 2010 05:45
Ok. We'll have to fix that. As soon as the pack is done, I'll do a few tutorials. I've been meaning to do some for a while.

For my friend Heltor!
Nilloc
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Posted: 27th Jul 2010 06:15
Sweet that will be usefull!

starmind 001
FPSC Reloaded Backer
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Posted: 27th Jul 2010 07:34 Edited at: 27th Jul 2010 07:34
Hey Dale, I have another model for the pack. Sent it to you. I wanted to make a dedication model for Heltor. I have yet to see this in fpsc and it was something that I have wanted for sometime. Thanks to bond1 for the shader to make this.

Screenie:


Video:
http://www.youtube.com/watch?v=4cxR3tKS2uQ

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Cosmic Prophet
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Posted: 27th Jul 2010 08:31
Very Cool! This is really different. I'll check it out in the morning. Thanks Brian.

For my friend Heltor!
SH4773R
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Location: AMERICA!!!
Posted: 27th Jul 2010 09:12
Sweet that will be great for labs, and cosmic a toutoral would be greatly apprihated!

Who the hell is General Failure? And why is he trying to read my hard disk?

My software never has bugs. It just develops random features.
CoffeeGrunt
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Location: England
Posted: 27th Jul 2010 21:06
I can't wait to put a panning texture and oscillating emissive on that thing. The annoying part is it'd take me minutes to do so because I already have a material set up for that - just need the model itself lol...

Also, just had an uber brainwave for a tribute to Heltor - EMailed you said brainwave.

anayar
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Location: Minneapolis, MN
Posted: 28th Jul 2010 05:01
Ive been messing with a hands-free sketchup model creator which I had been working (and now has become extremely useful since im disabled after being involved in a car acident). Anyways I was playing around with creating some scifi stuff and came up with this bus... will post an in-game pick soon-



Cheers,
Anayar


For KeithC
anayar
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Posted: 28th Jul 2010 05:05
Another thing I came up with: Its a monitor of some sort (credit to my bro, jkdoomer for texturing both models since i cant use a mouse very well lol )



Cheers,
Anayar


For KeithC
anayar
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Posted: 28th Jul 2010 05:07
In FPSC shots... FPSC really kills the quality!!




Will have some screenies of the monitor soon...

Cheers,
Anayar


For KeithC
anayar
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Posted: 28th Jul 2010 05:09
Here are the monitors... sorry for the 4 posts...




CP: Tell me if you want me to send the files k?

Cheers,
Anayar


For KeithC
Plystire
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Posted: 28th Jul 2010 05:22
@starmind:

The bubbles looked a bit distorted in the screenshot, but they look awesome in the video! Very nice job!


@anayar:

Very nice models! I'd like to see them in the pack.

How do the people in the bus see out?


The one and only,


starmind 001
FPSC Reloaded Backer
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Posted: 28th Jul 2010 05:39 Edited at: 28th Jul 2010 05:39
Quote: "The bubbles looked a bit distorted in the screenshot, but they look awesome in the video! Very nice job!"
Yes, I screwed up the screenie, but here is what the texture looks like. And thanks Ply!

TEXTURE:



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The Grunge Guy
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Posted: 28th Jul 2010 05:43
Personally, i think the bubles cousl use a second layer over the top, thats a bit more blue and gaussian blured and set to umm, pick a layer mode that makes it look good. Just my opinion, just seems a bit to clear.

anayar
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Posted: 28th Jul 2010 05:51
Quote: "Very nice models! I'd like to see them in the pack"


Thanks Man! I will include them in the pack if CP replies...

Quote: "How do the people in the bus see out?"

I dont knwo, maybe its a cargo bus... hell its sci-fi, use your imagination

Cheers,
Anayar


For KeithC
Cosmic Prophet
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Posted: 28th Jul 2010 09:20
Anayar: Beutiful work guys! All of this will make fine additions to the pack.

Brian: The Bubble tube looks great when I tested it. Whats neat i you can use it in so many different ways, and scenes.

For my friend Heltor!
anayar
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Posted: 28th Jul 2010 18:28
New model im working on....In-game shot soon (fter i texture it)

Un-textured:


Wireframe:


CP, I will send you the files later today.

Cheers,
Anayar


For KeithC
anayar
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Posted: 28th Jul 2010 21:23
here is the textured version...



in-game pic. coming soon!

Cheers,
Anayar


For KeithC
Bootlicker
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Posted: 28th Jul 2010 22:29
wow, that is beastly!!!


anayar
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Posted: 28th Jul 2010 22:55
Quote: "wow, that is beastly!!!"

Thanks Man!

Quote: "wow, that was quick. I came up with another one while working on Purity

Water tanks."


Well Bootlicker, your wish is my command- (Whips away black cloth):


Will texture it in a little after I get in game shots of the model above... FPSC keeps crashing right at start-up for some reason...

Cheers,
Anayar


For KeithC
anayar
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Posted: 29th Jul 2010 00:19
In-game shot of cargo-bus:




I really mean it when i say FPSC kills textures!!

Cheers,
Anayar


For KeithC
Bootlicker
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Posted: 29th Jul 2010 00:53
hmm, it still looks awesome, have you thought about making your models shader compatible? I love your models, keep em coming


Cosmic Prophet
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Posted: 29th Jul 2010 04:50
Here's Starmind's pillers I reworked to use Bond1's new, free, static entity shader.



One more...



For my friend Heltor!
starmind 001
FPSC Reloaded Backer
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Posted: 29th Jul 2010 04:52
Looks great Cp!

Cosmic Prophet
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Posted: 29th Jul 2010 04:55
Thanks, buddy, I didn't think you would care. How is your project with Ply going?

For my friend Heltor!
Soviet176
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Posted: 29th Jul 2010 05:17
Look epic CP can't wait!

anayar
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Posted: 29th Jul 2010 05:25
Quote: "hmm, it still looks awesome, have you thought about making your models shader compatible? I love your models, keep em coming"


Thanks, and No to the Shader thing because every time I try to UV Map texture a model created in sketchup FPSC crashes.... IDK, maybe CP can fix that (I included the UV Map in the files I sent to him).

@CP: Did you get my e-mail?? The Pillars look great by the way...

Cheers,
Anayar


Bad news on the water tower: I accidentally saved a blank file over it so the water-tower model is scrapped


For KeithC
Cosmic Prophet
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Posted: 29th Jul 2010 06:04 Edited at: 29th Jul 2010 06:04
anayar: Check your e-mail.

For my friend Heltor!
anayar
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Posted: 29th Jul 2010 06:23
lol, sorry- resent

Cheers,
Anayar


For KeithC
anayar
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Posted: 29th Jul 2010 06:34
Working on another cargo ship... will get to texturing tomorrow, Im tired!

Un-textured:


Note: The dark part of the image is the shadow... the model was a little under the plane when I took this screenie...

Cheers,
Anayar


For KeithC
Plystire
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Posted: 29th Jul 2010 07:39
Quote: "How is your project with Ply going?"


Erm, Ply is caught up with business. Been finding very few moments to pop on the boards, help a few people out, then break's over and it's back on my head again.

I'll try to whip out the stock version soon, refine the scripts and have them sent over to you and starmind.


The one and only,


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