Well, looks like my animation problems had been fixed a long time ago and I didn't realize it! I had starmind export my Milkshape animations, and when I went to see how they came out for him, it acted the same!!! Turns out, I never deleted the .DBO of the weapon model, but after doing that the animations played fine with his export. Something must be wrong with my Milkshape!
Anyway, once the animations were working the script didn't take very long at all to get working, thankfully!
Here's a video demonstrating the suit remote hacking (pun) through 4 different security levels of doors!

Each door in the video is progressively harder (requires more key presses to get through).
http://www.youtube.com/watch?v=mnLc2Z1BmTY
When the player fires the "weapon" at a locked door (using a special script) the suit goes into hack mode and the player must press the buttons displayed to get through. Pressing a wrong button cancels the hack (thinking maybe a friendly shock might entice them not to mess up

), but get enough right and the door will open!
Weapon script (and hacking) requires project blue, but rest assured the suit remote will still be usable with stock FPSC.
Door script is VERY easy to alter for different difficulties. Changing a single number in the script could make the door require 1 right keypress, or 1000! It's up to you. The ones in the video required 3, 5, 7, and 10 respectively. The suit remote itself shouldn't require any changes, but it has documentation in it if anyone wants to give it a go (I promise it's not very big

)
C&C welcome. What do you like, what don't you and how could it be better -- that sort of thing.
The one and only,