Hi all,
How to upload
By email
Send your file to rich@thegamecreators.com
Any size file.
By FTP.
Server: ftp.thegamecreators.com
Login: anonymous
Password: whatever
Put your file into the incoming directory. You CANNOT get a directory listing from this directory, so you cannot see what is already in it / what you upload to it. It is designed like this for a reason. Some FTP clients are a bit dumb and won't allow you to upload to a folder it cannot get a listing of, in which case use a better FTP client please. FTP Rush or FTP Voyager will both work.
What is all of this?
As mentioned in Issue 37 of our newsletter we are after games for a new software title. If this is all new to you then please don't proceed any further until you have read this:
http://www.thegamecreators.com/data/newsletter/newsletter_issue_37.html
Ok for everyone else please use this thread to post your questions and I will answer them. I am attaching a zip to this forum post which contains full source code for extremely fast keyboard entry routines for DBPro. The code is well commented and runs stand-alone, and should be easy enough for you to modify for your needs.
You don't *have* to use it, but it will save you a lot of time! If your game suffers from poor keyboard entry detection when we test it, you've only got yourself to blame.
The ZIP also contains various graphic elements. There are backgrounds, game panels and controls. Again, you don't *have* to use them, but it will save you time if you need a backdrop for an options screen / high-score screen, etc. Plus it will give you a good idea of the look and feel of the product in order to keep things consistent.
Here are the development guidelines:
1) Your game must be written in DBPro.
2) Your game must run in a Window, 800x600 pixels in size.
3) Your game must work on a UK keyboard (important)
4) Keep it FAMILY ORIENTATED.
5) You must own the copyright on all media used. If you don't own it, don't use it.
6) Do not make your game publically available.
It is up to you what your game consists of. Remember we're not looking for hardcore multi-level multi-game type affairs. The games should be SIMPLE, EASY to pick-up and FUN to play. Think of one idea, and do it well. Don't try and over-stretch yourself.
The deadline
We need to see a working proto-type of your game by the end of February (so that's February 28th 2006). You can upload it to our ftp server, or email it to me, I don't mind which. We will short-list games and then you've got until the end of March 2006 to work with us to finish them off.
What's the prize?
If we pick your finished game as being worthy of inclusion in the final package then we will pay you £300. That is £300 PER GAME. For those of you in the US that is approx. $530 (based on the current exchange rate). We pay per game so if you are on a coding streak and provide us with two games and we pick them both, we'll give you £600 ($1060).
You will also receive a free copy of the finished software, your name in the credits, and we'll release a video of your game in action so the rest of the community can see what you created.
That's it. Please re-read the article linked to above to fill in the gaps, and post your questions here.
Cheers,
Rich
Bite my shiny metal ass